At least we care for others on the server!
beggars can’t be choosers lmao
Bots only spawn if the navmesh exists and have players create navmeshes. A maplist icon indicates when a map has a navmesh and that bots are available on it. It can also be hovered to see navmesh credits (if the author(s) want credit).
Killing bots may not very fun though. You’d probably end up being able to play using a single key bound to +attack
zombies losing interest as the concern is attacking props is inherently boring.
It really isn’t if (a) you’re actually progressing, and (b) you’re not doing it as a formality (e.g. killing unattended entities). Looking at what’s fun and what isn’t could help in figuring out what to move towards.
1.1. Things to shoot
1.2. Overcoming danger (no cade available, cade breach, outside of cade, etc.)
1.3. Helping the team (healing, cading, etc.)
1.4. Gauging when you need to haul ass (certain bosses, cade’s about to break, etc.)
1.5. Unlocking or upgrading to higher tiers of items
2.1. Getting a good run before getting killed
2.2. Getting brains
2.3. Protracted efforts coming to fruition
2.4. Causing mayhem
3.1. Nothing to do
3.2. Feeling impotent
4.1. Dying before becoming a threat
4.2. Seeing no progress or your actions undone
Random ideas that come to mind when looking at this:
My experience has been that you can very effectively take sigils or at least disrupt or split human firepower by building a nest close to cade A, a nest even closer to cade B and just building/destroying that closer nest whenever masses of humans start teleporting away from or into B. Adding a cost to teleportation beyond the current channeling time might well make multicading unviable against zombies with triple digit IQs.
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