Strength shot gun : bloodshot bomb
Defense shot gun :
Added the Defender Shot variant of the Strength Shot.
The new updates are neat, although the indicators aren’t always consistent. If players have smart targeting and heal a player with bloodlust, it’ll switch to a floater instead (3-4 HP healed per shot). Floaters may also be a better option for players using medicguns since the floaters will appear near the target and the crosshair, whereas messages appear at the center bottom. If medics are healing 6 HP per shot then they’ll see a lot of messages appearing on screen.
One possible solution would be to add a client option to see either floaters, messages, or both. Another one is to always show floaters along with the messages without a client option. Bloodlust’s debuff could also be changed to reduced health/reduced self healing rather than healing received.
Since the skill tree reorganization Smart Targeting was changed to -30% medic tool effectiveness from medic gun effectiveness. Not sure why Smart Targeting should negatively affect the medical kit and other medical tools when Smart Targeting is only used for the medic gun.
increase the amount of build diversity, encourage clever playstyles rather than mindless ones picking the same cookie cutter skills, and make players put a bit thought. We also want to encourage remorting and experimentation.
The most viable skill that might provide a different playstyle is the Phaser change suggestion. The two current Drift/Phaser skills are freebies (+15% = 0.75 seconds), while this specialized skill would provide a fair benefit at the expense of a much longer sigil teleportation time. The current Phaser is the only skill that modifies teleportation time.
Drift I + Drift II - phasing speed 50.40, sigil teleportation time +15% (5.75 seconds)
Phaser - phasing speed 72, sigil teleportation time +200% (15 seconds)
Some of the suggestions below are oriented towards specialized skills similar to Tanker or Ultra Nimble. According to the update queue the Strengthshot is already getting a Defender variant so that suggestion is crossed out.
Shot Put - GOOD: +90% object throw and thrown weapon velocity - BAD: -90% prop carry speed, -10 movement speed | Prerequisite: Pitcher
Bouncy - GOOD: +20% jumping power - BAD: -20 movement speed | Prerequisite: Agile I/II/III
Drift I - GOOD: +10% barricade phasing movement speed
Drift II (from Phaser) - GOOD: +30% barricade phasing movement speed - BAD: +15% sigil teleportation time
Phaser - GOOD: +60% barricade phasing movement speed - BAD: +200% sigil teleportation time | Prerequisite: Drift II
Antigen I (from Antigen) - GOOD: +2% blood armor damage absorption
Antigen II - GOOD: +3% blood armor damage absorption
Toxin Tolerance - GOOD: +50% blood armor damage absorption against poison - BAD: -10 health | Prerequisite: Antigen II
Debuff - Immunodeficiency - GOOD: +10 starting Worth, other small benefit - BAD: Poison inflicts double damage, Debuffs last 25% longer | Prerequisite: Antigen II
Antibodies - GOOD: 100% of blood armor damage taken reflected back to melee attackers - BAD: -20% blood armor damage absorption
Support Tree - Medic
Smallest skill tree.
Extended Release - Strengthshot dosage is released over an extended duration. GOOD: Duration increased from 10 seconds to 20 seconds. - BAD: Buff intensity decreased 50%. | Prerequisite: Unlock - Strengthshot Gun
Steroid Booster - GOOD: Target melee damage enhancement +10% (Encourages strength shot medics to give buffs to melee users. Currently flat 25%, strength shot previously only boosted melee damage) | Prerequisite: Unlock - Strengthshot Gun
Stamina Formula - GOOD: Target receives 30% damage reduction for 10 seconds - BAD: Target no longer receives damage enhancement buffs
Pharmacy Supplies - +2 medical supplies received when resupplying medical ammo - BAD: +5% resupply time
Vitamin Supplements - GOOD: Players healed within 5% of their maximum health are healed to full. (healed to >95% => 100%) - BAD: +15% medical kit cooldown, +10% medic gun firing delay
the medicguns show “+5 clip size” for their clip sizes increases, which can be a misleading description. It’s my understanding the upgrade adds +5 medical supplies to the clip capacity, although having it display “+1 clip size” would make the description more accurate since it only adds 1 dart to the clip size.
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