Such as TV, mobile phones and the printing press? Mainstream technology is different to mainstream content, the latter being restrictive to an audience, while the former has a continued existence.
Things you listed are completely irrelevant to what I am talking about. Facebook didn’t buy the entire technology, they bought a product in development. Just like you said, mainstream technology is different to mainstream content/product. My focus of that sentence was the specific product that Facebook invested in and the possible changes that it will undergo, not the technology itself. The technologies behind the general things you listed are relatively wide spread with multiple companies producing products that can fill my needs as well as other people’s needs with separate products. If Facebook decided to purchase an indie printing press maker that I was interested in and significantly changed its course, I would have other choices, since the technology has been around. I would not suddenly start hating every printing press and the technologies associated with it. However, I cannot do that right now with virtual reality technology within a reasonable time and price.
No company in their right mind would buy an incomplete open source kickstarter project for two billion dollars and have no intention of changing some of its priorities and ending the open source nature. If anything, they will be rushing the first gen release with its originally intended features cut or replaced with what Facebook can readily integrate into its systems, and feature them into Oculus Rift 2 when they have no responsibility to make it open source. Then they will proceed to locking the technology down and patenting every corner to make sure no competition can exist, perhaps buying out early stage VR startups for cheap and shelving them indefinitely.
Facebook did buy a multimedia SMS subscription service for 19 billion dollars not long ago, so maybe they are not in their right mind and Oculus will be completely fine.
I understand that everyone is overreacting and they look foolish, and VR technology isn’t going to suddenly crash and burn.
Regarding my sentence you quoted, please excuse my terrible word choice. I meant to generalize the modern style of copy pasted games with press X to save earth and few other devices.
You don’t want to be seen targeting a niche audience with a product seen as an accessory (buy this to play 3D Games) rather, you want to be seen as a media technology of your own (in this case marketed as VR technology).
You seem to be assuming that I somehow consider the purchase a bad business move. I applaud Facebook for venturing outside of their typical market and trying new things. I think its a very good business move to be the pioneer of an emerging technology. I also agree that it is quite obvious designing for the niche is not profitable or desirable. I am not blaming anyone or pointing fingers, if I was the founder of Oculus Rift I would have been overjoyed to be able to go through with such an opportunistic deal. I am just a little disappointed in the situation of what started as a couple of talented enthusiasts starting a small project to create a particularly niche product get swallowed whole by a corporate giant.
Enough of my mumbo jumbo, it basically boils down to people are mad because the developers won’t make stuff for sub-poverty level profit anymore.
Like the certain gmod communities to Jetboom.