Do you have the base gamemode installed? It comes with a few models needed for the gamemode, one of which I is the Carpenter’s Hammer.
Posts made by Creeper Joe
[ZS] Quality of Life updates for the Resupply and Arsenal trinkets
The trinkets work fine as is but there are a few things that are annoying/clunky to work with.
First of all, the box/crate on your back is affected by transparency radius, which means for people that play with high transparency radius will not see the whereabouts of a box/crate on people’s back, in addition to the text appearing when you even become slightly transparent. An option in the F1 options menu to toggle it on/off could be a solution or just making it entirely unaffected by transparency radius.
Second, the fact that the Arsenal Crate menu opens when you press E on someone with the trinket, which can sometimes happen at the worst of times (sigil teleportation, trying to pick up an item, etc.) It already has the old F2 key, so why does it also open with E?
Also, Resupply trinket users can’t use their own resupply? I don’t if this is intended, but if arsenal users can use their own arsenal trinket, then why can resupply users not?
EDIT: Another cool feature could be integration with Buyer’s Insight, allowing people with the skill to see people with the Arsenal Pack
[ZS] Fix the Remantler's massive hitbox
If it’s placed next to either a resupply or arsenal, chances are it’ll swallow your gun. While at most times it may be a minor inconvenience, there are times where you lose your gun as you try to teleport with the sigil.
The hitbox for some reason is fucking huge, even if you aren’t aiming at it you’ll insert it. I don’t know how easily this can be done, perhaps changing the keybind is another option?
RE: [ZS] Changes to the unpopular T5s & General T5 balance
Tiny slug should just get a bigger headshot modifier; the charm of snipers was always the high burst damage on headshots. Stubber’s 110 damage on headshot for example is basically giving the finger to fresh dead if you can aim.
Forgot the Tiny Slug’s passive, oops
It’s also a problem with snipers in general, their niche is having a lot of sightlines and hallway cades but more often than not a hallway cade is a luxury rarely found and long sightlines are typically only found outside the cade.
RE: Red Marrow
It’s an inherent problem with the role more so than the boss. The Red Marrow is supposed to be a big siege boss that helps defend the other zombies attacking the cade and making himself a big target; apart from getting close and personal with the cade, there aren’t many ways he can exercise that role.
Giving it a longer shield and less health isn’t really going to change that.
RE: [ZS] Standardize Resupply/Arsenal Ammo
Were you dropped on your head at birth?
Also; @Raox how about nails? I know you get 2 nails from the resupply and only a single by buying it from the arsenal.