Using audacity is hard.
What will I do without your invaluable skills?
Yeah, the game is good, but it’s by no means perfect. The microtransactions are obviously here to stay, but they are a shit stain on an otherwise gem of a game.
Vehicles also need to be made more useful. As of now they are simply killed instantly because literally fucking everyone has an explosive weapon.
Yeah, it doesn’t matter that you’re using an electric car if the power plant that’s feeding your car is burning oil. You’re basically only adding a proxy between you and the oil combustion.
I think that until we get a clean, renewable, economically feasible electricity resource (which is a pretty tall order) to replace our current flagship energy resource, oil, we won’t really see our efforts to reduce emissions put a substantial dent in our totals.
I was also going to make it so nails leak 10% damage to the prop they’re on but we’ll see how this changes things first.
I don’t see how this would work. What would happen if the prop explodes in the middle of a wave? There’s no way the humans would be able to nail up another prop in time. Do you also lose all of those nails?
Added a dynamic spawning system. Zombies can now spawn inside groups of other zombies as long as they are not in sight of any humans and not near any humans.
Will this be controllable?
I don’t think the issue here is that the points system right now divides too much, it’s just I think it’s too erratic and unpredictable. I can spray into a crowd with my M4 and hit a zombie with every bullet and ensure I’ll get 1 point from each, or I could focus on one zombie and get 1 or perhaps 2 points if I’m lucky. Then I’ll hit a zombie once with my shovel and get 4-5 points for it. Then, in the exact same instance, I’ll hit a zombie four times with a shovel in the head and some guy will shoot it twice in the face and I’ll get a 1 point assist.
I think a higher minimum for points would be a fix. This would reduce the amount of players it would divide the points among and only divide it among the people who did a significant amount of damage. Plus, it wouldn’t make the system any more complex than it already is.
I don’t think that the killer should get any kind of bonus because a good 90% of the time the person who “kills” the zombie is just the person who happens to get the last shot. If he didn’t get it, three more people were lined up to kill it too.
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