[Release] Some optional map profiles



  • zs_thevillage_final_opt - disabled block dmg from lift, added some props so you can jump up the the 2nd fl, instead of relying on the lift.
    zs_darkvilla - blocked a prop door with an invisible wall
    Zm_Toxa_West_v2 - removed teleporter
    zm_nomercy_hospital2 - added gas near a zombie spawn, and also another zspawn near it in case someone still blocks it
    zs_swimming_pool_v2 - added a zspawn behind the truck, you wont spawn at it since its normally farther away from humans, but it will be used if humans are near the truck
    zs_blastdoors_fixed - killed the bigger of the 2 blastwalls, the other one starts already fallen into position, no more teamkilling



  • zs_thevillage_final_opt - disabled block dmg from lift, added some props so you can jump up the the 2nd fl, instead of relying on the lift.
    zs_darkvilla - blocked a prop door with an invisible wall
    Zm_Toxa_West_v2 - removed teleporter
    zm_nomercy_hospital2 - added gas near a zombie spawn, and also another zspawn near it in case someone still blocks it
    zs_swimming_pool_v2 - added a zspawn behind the truck, you wont spawn at it since its normally farther away from humans, but it will be used if humans are near the truck
    zs_blastdoors_fixed - killed the bigger of the 2 blastwalls, the other one starts already fallen into position, no more teamkilling



  • @Neko:

    zs_thevillage_final_opt - disabled block dmg from lift

    So dumb. That elevator defines thevillage



  • Sounds great, but the current blast doors is hilarious. Why would you want to remove that?



  • It wouldn’t even be zs_blastdoors anymore without the big blast door.



  • THIS IS A NO FUN ZONE



  • Updates that remove ways for humans to grief are always good.

    Cheezewhiz makes a fair point though.

    @Neko:

    zm_nomercy_hospital2 - added gas near a zombie spawn, and also another zspawn near it in case someone still blocks it

    Aww goddamnit.

    I always assumed that zombies were spawning there by mistake, not the other way round.

    Ahh well.


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