Remove Bullet Theory



  • Although this is a nice-looking map, and an older one, almost all of the props on it are static instead of physics, making cading impossible.

    Unless somebody wants to decompile it and fix it, we really should take it down.



  • Although this is a nice-looking map, and an older one, almost all of the props on it are static instead of physics, making cading impossible.

    Unless somebody wants to decompile it and fix it, we really should take it down.



  • Seconded.  The only physics props are the size of boards, and it doesn’t fit any sort of zs theme.

    As the name says, it’s a counter-strike map.



  • I’ve played games on this map with near wins using only boards. 
    I don’t think lots of props are necessary but some could easily be added.



  • There’s a difference between being able to cade and playing an interesting game.



  • The way that the players interact with the props in the environment plays a big part of keeping ZS how it is.  Zombies get propkills and humans get hung up on loose props in the environment.  Having the entire map full of static props prevents both of these.



  • It’s probably better off without props since you can easily win by boarding up the basement hallways. This also applies to fear mansion but that map is much easier to win when barricaded right.


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