TP: some more anchor effects



  • 1.  Anchored players are not pushed by sanctuary.  (Example: You can anchor yourself to get through the enemies sanctuary)
    2.  Anchored players are not effected by trigger_teleport brushes.  (Example: you can anchor an enemy so they cannot use the teleporters on maps like bloodgulch or portalstorm)
    3.  Anchored players are not effected by trigger_push brushes.  (Example: You can anchor yourself to reach the enemies spawn room in (the older version) of fortis)  (Example: You can anchor an enemy to prevent them from using those push cannons on that large space-theme map)



  • 1.  Anchored players are not pushed by sanctuary.  (Example: You can anchor yourself to get through the enemies sanctuary)
    2.  Anchored players are not effected by trigger_teleport brushes.  (Example: you can anchor an enemy so they cannot use the teleporters on maps like bloodgulch or portalstorm)
    3.  Anchored players are not effected by trigger_push brushes.  (Example: You can anchor yourself to reach the enemies spawn room in (the older version) of fortis)  (Example: You can anchor an enemy to prevent them from using those push cannons on that large space-theme map)



  • only good one is the 1st, the rest is dumb.



  • I only agree with the 1st and 2nd one. The third one sounds like something that would be reported as a bug.


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