Publish 318



  • SandBox

    • Updates to wire, advdupe, etc.

    • Added GravGun SandBox tool. Allows or disallows people to use their gravity gun on something you own without having to make them a buddy.

    Zombie Survival

    • Fast Zombies can move (slowly) while swinging. The purpose of this is so people aren’t completely useless as barricade destroyers (although they still might as well be a headcrab).

    • Fast Zombie pounce base damage increased from 3 to 4.

    • Poison Headcrab spit damage increased.

    • Ghoul is now available from the game start.

    • Ghoul flesh thrown a little bit shorter.

    • Flashlights now lose power slower and gain power faster.

    • Picking up flashlight batteries now gives you spare batteries. If you run out of batteries with your light on and you have any spares then you’ll lose a spare and be fully recharged.

    • func_door_rotating can now be destroyed with enough punishment. It only works on normal size doors.

    • Doors that are being damaged by zombies will make door pounding noises.

    • Fall damage is a bit more forgiving. It will deal a lot of damage for falling from high places but only minimal from falling just above the threshold.

    • Added spare batteries to the worth menu.

    • Added spare batteries to the points shop.

    Map additions and removals

    • Alchemilla (ZS)

    • Snowbound (ZS)

    • Aftershock (ZS)

    • Industrial Haven (ZS)



  • SandBox

    • Updates to wire, advdupe, etc.

    • Added GravGun SandBox tool. Allows or disallows people to use their gravity gun on something you own without having to make them a buddy.

    Zombie Survival

    • Fast Zombies can move (slowly) while swinging. The purpose of this is so people aren’t completely useless as barricade destroyers (although they still might as well be a headcrab).

    • Fast Zombie pounce base damage increased from 3 to 4.

    • Poison Headcrab spit damage increased.

    • Ghoul is now available from the game start.

    • Ghoul flesh thrown a little bit shorter.

    • Flashlights now lose power slower and gain power faster.

    • Picking up flashlight batteries now gives you spare batteries. If you run out of batteries with your light on and you have any spares then you’ll lose a spare and be fully recharged.

    • func_door_rotating can now be destroyed with enough punishment. It only works on normal size doors.

    • Doors that are being damaged by zombies will make door pounding noises.

    • Fall damage is a bit more forgiving. It will deal a lot of damage for falling from high places but only minimal from falling just above the threshold.

    • Added spare batteries to the worth menu.

    • Added spare batteries to the points shop.

    Map additions and removals

    • Alchemilla (ZS)

    • Snowbound (ZS)

    • Aftershock (ZS)

    • Industrial Haven (ZS)



  • awesome :smile:



  • yay, now theres more of a reason to loot batteries. used to be pointless before


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