[RELEASED] The NoX TP map pack



  • The NoX TP map pack is done!

    noxnb_fortis
    A fix for fortis that goes back to basics.

    Made from noxctfnb_fortis
    Should replace noxtp_fortis in server

    • Uses original size
    • Trigger_push brushes have been removed to stop an HTF exploit
    • The bars at spawn have been removed since they are dumb and just help encourage griefing and FoN spam
    • Vehicles are completely disabled
    • obelisks have been manually added and placed in such a way that spawncamping is unlikely to occur
    • hills for KotH have been added so the map is now compatible with KotH
    • Added balldrop
    • A func_brush has been added to the opening of the rooftops. It is only enabled when Blitz is played. however, jet needs to port logic_gametypeinitialize from TP2 to RTP in order for this to work.

    noxnb_nerve_b3
    The latest beta in the development of nerve.

    Made from noxnb_nerve_b2
    Should replace noxnb_nerve_b2 in server

    • Lighting is now white instead of blue
    • the computers by the flag have been removed together with their sound
    • The flag spot has been tweaked slightly
    • The nofreeze brushes have been removed
    • weapons have been added.

    noxnb_blizzard
    A simple fix that puts an end to blizzards problems
    (The map requires the map profile of noxctfnb_blizzard in order to function)

    Made from noxctfnb_blizzard
    Should replace noxctfnb_blizzard

    • func_detail optimization
    • skybox optimization
    • patched an exploit
    • the playerclip brush on the top of the map has been removed since it is no longer needed
    • the balcony walls surrounding the flag have been removed, except for the stairs.

    nox_urban_classic
    The return of a classic to NoX TP

    Made from gm_build_noxctf_urban

    • All exploits have been sealed with invisible brush
    • Custom placement of all NoX TP related entities
    • HTF ball is in the pool
    • flying vehicles have been disabled

    noxnb_portalstorm
    A masterpiece from HL2DM now designed for NoX TP

    Made from ctf_portalstorm

    • Removal of all HL2DM and HL2CTF entities
    • Removal of all mobile props
    • The map is now nobuild
    • Building is not allowed at all in the central area of the map
    • Building is not allowed by spawn (anti-grief)
    • Building is not allowed inside the flag room (anti-stalemate)
    • Custom placement of all NoX TP related entities including balldrop, weapons, and hillareas for KotH

    noxnb_roundabout
    From build to nobuild

    Made from noxctf_roundabout_v2

    • The map is now nobuild
    • A nofreeze brush covers about half the area on top, only two obelisks on top for each side are accessible for resource gathering. The bottom is unaltered.

    nox_char
    surprise!

    Made from topgun_aircraftcarrier

    • The theme has changed. You are now in hell
    • The water is now lava. touching it will kill you. uses trigger_hurt_nox from lavawars.
    • Ground vehicles are banned
    • A lot more flying space is now available.
    • 3 hillareas have been added as well as a platform for the neutral flag
    • Custom placement of all NoX TP related entities
    • nofreeze brushes cover pretty much everything except the bases.

    noxnb_forestfortress
    messy but stable

    • optimised as much as possible
    • got rid of the river
    • dealt with the lighting problems as much as possible
    • flags and spawns are now outside. interior section has been completely deleted.
    • sealed three out of map exploits
    • func_detail optimisation

    Download here: http://www.mediafire.com/download.php?71rngauey849b85

    Please let me know if something doesn’t get added and the reason why.



  • The NoX TP map pack is done!

    noxnb_fortis
    A fix for fortis that goes back to basics.

    Made from noxctfnb_fortis
    Should replace noxtp_fortis in server

    • Uses original size
    • Trigger_push brushes have been removed to stop an HTF exploit
    • The bars at spawn have been removed since they are dumb and just help encourage griefing and FoN spam
    • Vehicles are completely disabled
    • obelisks have been manually added and placed in such a way that spawncamping is unlikely to occur
    • hills for KotH have been added so the map is now compatible with KotH
    • Added balldrop
    • A func_brush has been added to the opening of the rooftops. It is only enabled when Blitz is played. however, jet needs to port logic_gametypeinitialize from TP2 to RTP in order for this to work.

    noxnb_nerve_b3
    The latest beta in the development of nerve.

    Made from noxnb_nerve_b2
    Should replace noxnb_nerve_b2 in server

    • Lighting is now white instead of blue
    • the computers by the flag have been removed together with their sound
    • The flag spot has been tweaked slightly
    • The nofreeze brushes have been removed
    • weapons have been added.

    noxnb_blizzard
    A simple fix that puts an end to blizzards problems
    (The map requires the map profile of noxctfnb_blizzard in order to function)

    Made from noxctfnb_blizzard
    Should replace noxctfnb_blizzard

    • func_detail optimization
    • skybox optimization
    • patched an exploit
    • the playerclip brush on the top of the map has been removed since it is no longer needed
    • the balcony walls surrounding the flag have been removed, except for the stairs.

    nox_urban_classic
    The return of a classic to NoX TP

    Made from gm_build_noxctf_urban

    • All exploits have been sealed with invisible brush
    • Custom placement of all NoX TP related entities
    • HTF ball is in the pool
    • flying vehicles have been disabled

    noxnb_portalstorm
    A masterpiece from HL2DM now designed for NoX TP

    Made from ctf_portalstorm

    • Removal of all HL2DM and HL2CTF entities
    • Removal of all mobile props
    • The map is now nobuild
    • Building is not allowed at all in the central area of the map
    • Building is not allowed by spawn (anti-grief)
    • Building is not allowed inside the flag room (anti-stalemate)
    • Custom placement of all NoX TP related entities including balldrop, weapons, and hillareas for KotH

    noxnb_roundabout
    From build to nobuild

    Made from noxctf_roundabout_v2

    • The map is now nobuild
    • A nofreeze brush covers about half the area on top, only two obelisks on top for each side are accessible for resource gathering. The bottom is unaltered.

    nox_char
    surprise!

    Made from topgun_aircraftcarrier

    • The theme has changed. You are now in hell
    • The water is now lava. touching it will kill you. uses trigger_hurt_nox from lavawars.
    • Ground vehicles are banned
    • A lot more flying space is now available.
    • 3 hillareas have been added as well as a platform for the neutral flag
    • Custom placement of all NoX TP related entities
    • nofreeze brushes cover pretty much everything except the bases.

    noxnb_forestfortress
    messy but stable

    • optimised as much as possible
    • got rid of the river
    • dealt with the lighting problems as much as possible
    • flags and spawns are now outside. interior section has been completely deleted.
    • sealed three out of map exploits
    • func_detail optimisation

    Download here: http://www.mediafire.com/download.php?71rngauey849b85

    Please let me know if something doesn’t get added and the reason why.



  • Forest fortress was laggy and not open. It also had thin corridors to the flag room that were always blocked off.
    Raindance just needs to have extra space for vehicles and remove the flag room barrier.
    Bunkers is bad. Don’t bother.
    Overloaded crashed.
    Rollercoaster is shitty in general.
    Bloodgulch has nothing wrong with it.
    I guess you mean temple. It’s just too enclosed.
    2moreforever lagged.
    2stores is bad, don’t bother.

    Remember you can always just disable the crafter class or have a big no building zone trigger for the small maps.



  • I was actually fixing infinity today and Bloodgulch is fine. Also, I’m finalizing a raindance remake.


  • Banned

    Photonic is a horrible map. All it does is give everyone 9 fps. Fix it aswell.



  • I think roundabout (If this is the old made stalemate map I’m thinking of) would be an okay no build map, but you should disallow building anywhere in the upper flag zone and ramps.  Only allow building in the middle where the sides clash.

    On blizzard, consider adding a center doorway between the 2 side doorways, and mirror the ramp to the roof (so each base has 2 ramps to the roof and 2 ladders to the roof).  Also increase the fog clipping distance a bit and remove the dump clipping under the sky that people get stuck in.



  • Don’t ruin our blizzard, a middle doorway leading right into spawn? Good thinking. A ramp when you have stairs, and those stairs are never defended.



  • @Neko:

    On blizzard, consider adding a center doorway between the 2 side doorways, and mirror the ramp to the roof (so each base has 2 ramps to the roof and 2 ladders to the roof).  Also increase the fog clipping distance a bit and remove the dump clipping under the sky that people get stuck in.

    and remove the trees, the rover is almost useless in this map



  • You can fix a map all you want, doesn’t change the fact it was removed for its flawed design. Oh, also: if you’re planning to do stuff like disabling classes, spells, and other awkward stuff then I’m not adding them. The only changes you should be making are to brushwork, entity placement, and the occasional nobuild trigger.



  • Skychaos fix please.



  • :cry:


  • Banned

    Fortis is FuN again?



  • @Neko:

    I think roundabout (If this is the old made stalemate map I’m thinking of) would be an okay no build map, but you should disallow building anywhere in the upper flag zone and ramps.  Only allow building in the middle where the sides clash.

    On blizzard, consider adding a center doorway between the 2 side doorways, and mirror the ramp to the roof (so each base has 2 ramps to the roof and 2 ladders to the roof).  Also increase the fog clipping distance a bit and remove the dump clipping under the sky that people get stuck in.

    That’s broadside.



  • Char: You can put invulnerable vehicle pads in the map or you can disable everything except Crafter, Initiate, Juggernaut, Dreadnaut.



  • Flying to the enemy as a crafter, making a spawn point and then jolting all the vehicle pads is stupid. Fire Sprites is also stupid. You are stupid.


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