Publish 308



  • NoXiousNet Core / DB

    • Added an auto-reconnect for if a server crashes.

    • Muting a player now mutes their voice as well.

    • Added the Deaf punishment. All you hear is an annoying ringing tone.

    • Recoded the /votemap menu and a few systems for it. Looks a lot better now. Most features aren’t there yet.

    • Player votes are no longer shown in chat. You can still see other player votes in the voting menu once you’re allowed to see other player votes.

    • Map elimination works differently now. Instead of having it so a certain number of maps need to be played before a map is unlocked, it now requires a certain amount of real life time to go by and the time remaining is displayed in the menu.

    Zombie Survival

    • The class menu now shows zombie models as their animated icons instead. Should prevent crashing.

    • Fixed getting ammo in weapons if you packed up an Aegis board without having the kit in your inventory.

    • Fixed an exploit that allowed deployables to be made in invalid locations.

    • When damaging a prop with nails in it, nails that are connected to the world take priority in being damaged.

    • Added a range key value to point_worldhint. The default is unlimited (0). The message will begin to fade out at a distance of 25% away from the total range.



  • NoXiousNet Core / DB

    • Added an auto-reconnect for if a server crashes.

    • Muting a player now mutes their voice as well.

    • Added the Deaf punishment. All you hear is an annoying ringing tone.

    • Recoded the /votemap menu and a few systems for it. Looks a lot better now. Most features aren’t there yet.

    • Player votes are no longer shown in chat. You can still see other player votes in the voting menu once you’re allowed to see other player votes.

    • Map elimination works differently now. Instead of having it so a certain number of maps need to be played before a map is unlocked, it now requires a certain amount of real life time to go by and the time remaining is displayed in the menu.

    Zombie Survival

    • The class menu now shows zombie models as their animated icons instead. Should prevent crashing.

    • Fixed getting ammo in weapons if you packed up an Aegis board without having the kit in your inventory.

    • Fixed an exploit that allowed deployables to be made in invalid locations.

    • When damaging a prop with nails in it, nails that are connected to the world take priority in being damaged.

    • Added a range key value to point_worldhint. The default is unlimited (0). The message will begin to fade out at a distance of 25% away from the total range.



  • Added the Deaf punishment.

    WHY ?  ???



  • oh ok ;)



  • Wait, Crespo, are you really deaf?



  • …well alright then.



  • @MrSavage:

    Wait, Crespo, are you really deaf?

    Yay! Crespo and GT4 are Deaf!.

    good publish!.



  • :lol:



  • …fuck


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