Publish 307



  • NoXiousNet Core / DB

    • Saying the phrase “how do i” or “how do you” will now automatically give you a message about F1 (with the chat markup button). Works once per session.

    • Statistics are now available for Trouble in Terrorist Town: rounds played, innocent kills, traitor kills, team kills, karma, and ratios.

    • Statistics are now available for Multiplayer YouTube: points, videos played, and popularity which is points / videos.

    • Added more statistics to Zombie Survival: Points and Points / RoundsPlayed.

    Multiplayer YouTube

    • You can now score points while in public rooms. There needs to be at least 5 people in the room for it to work. For every 30/PeopleInRoom seconds your video stays up, you get a point. It also records how many videos you’ve ever played so you get a Points to Video ratio. Your ratio is displayed in the server list (rounded of course). All of this is also available in the rankings page. For every point you get, you get 25 Silver. So for example, you play a video with 5 people in the room and it lasts a whole minute before getting turned off. You end up getting 10 points, 250 Silver, and 1 video play.

    Zombie Survival

    • 90% finished with the F1 menu.

    • You now get 25% more points (rounded up) for defending a barricade. This is defined as killing or assisting in the killing of a zombie that is within 100 units from a nailed prop / aegis / turret / etc. that has been damaged by a zombie in the last 3 seconds.

    • The damage scale for hit boxes has been rearranged. The head is now worth 300% (up from 200%), the torso is now worth 50% (down from 75%), the stomach is now also worth 50% (down from 60%), and the limbs are now worth 25% (down from 50%). Hopefully this adds a bit more of a skill factor to shooting.

    • Temporary fix for mp3 files having the wrong duration. This caused things like the last human music to be played over itself.

    • The game now decides if a hit is a head shot or not by the built-in hit boxes instead of distance to bone checking. This only applies to deaths, not damage.

    • Your brains are saved when you disconnect.

    • The system for detecting if a zombie is near humans or not for the speed bonus now takes the vertical axis 3x less in to consideration. This means you should have less problems on maps with multiple floors.

    • Headcrabs and other things without heads don’t have damage taken scaled by hit boxes.

    • When an undead that can lunge hits something, their velocity will be cut by 85% and they’ll drop to the floor. This is to prevent people from being able to “slide” off of targets they hit for an easy lunge combo.

    • Heavily reduced the amount of air control both humans and zombies have. It’s now similar to Team Play 2 or the RPG. This should prevent gliding around corners and being able to change directions mid-lunge for undead classes capable of it.

    • A zombie’s class is now displayed in the scoreboard instead of their health. Other zombie players can also click on the icon to change to it.

    • Fixed the bug where if a human died next to you and they were transparent, they would still be transparent when they changed in to a zombie.

    • Added a temporary fix for dying during wave 0 and having your physics screwed up until you rejoined.

    • Replaced the system that limits nails based on prop size with a system that limits nails from being too close to each other. This should finally stop both using tall, thin props in the middle of a doorway and not being able to repair the right nail you’re pointing at.



  • NoXiousNet Core / DB

    • Saying the phrase “how do i” or “how do you” will now automatically give you a message about F1 (with the chat markup button). Works once per session.

    • Statistics are now available for Trouble in Terrorist Town: rounds played, innocent kills, traitor kills, team kills, karma, and ratios.

    • Statistics are now available for Multiplayer YouTube: points, videos played, and popularity which is points / videos.

    • Added more statistics to Zombie Survival: Points and Points / RoundsPlayed.

    Multiplayer YouTube

    • You can now score points while in public rooms. There needs to be at least 5 people in the room for it to work. For every 30/PeopleInRoom seconds your video stays up, you get a point. It also records how many videos you’ve ever played so you get a Points to Video ratio. Your ratio is displayed in the server list (rounded of course). All of this is also available in the rankings page. For every point you get, you get 25 Silver. So for example, you play a video with 5 people in the room and it lasts a whole minute before getting turned off. You end up getting 10 points, 250 Silver, and 1 video play.

    Zombie Survival

    • 90% finished with the F1 menu.

    • You now get 25% more points (rounded up) for defending a barricade. This is defined as killing or assisting in the killing of a zombie that is within 100 units from a nailed prop / aegis / turret / etc. that has been damaged by a zombie in the last 3 seconds.

    • The damage scale for hit boxes has been rearranged. The head is now worth 300% (up from 200%), the torso is now worth 50% (down from 75%), the stomach is now also worth 50% (down from 60%), and the limbs are now worth 25% (down from 50%). Hopefully this adds a bit more of a skill factor to shooting.

    • Temporary fix for mp3 files having the wrong duration. This caused things like the last human music to be played over itself.

    • The game now decides if a hit is a head shot or not by the built-in hit boxes instead of distance to bone checking. This only applies to deaths, not damage.

    • Your brains are saved when you disconnect.

    • The system for detecting if a zombie is near humans or not for the speed bonus now takes the vertical axis 3x less in to consideration. This means you should have less problems on maps with multiple floors.

    • Headcrabs and other things without heads don’t have damage taken scaled by hit boxes.

    • When an undead that can lunge hits something, their velocity will be cut by 85% and they’ll drop to the floor. This is to prevent people from being able to “slide” off of targets they hit for an easy lunge combo.

    • Heavily reduced the amount of air control both humans and zombies have. It’s now similar to Team Play 2 or the RPG. This should prevent gliding around corners and being able to change directions mid-lunge for undead classes capable of it.

    • A zombie’s class is now displayed in the scoreboard instead of their health. Other zombie players can also click on the icon to change to it.

    • Fixed the bug where if a human died next to you and they were transparent, they would still be transparent when they changed in to a zombie.

    • Added a temporary fix for dying during wave 0 and having your physics screwed up until you rejoined.

    • Replaced the system that limits nails based on prop size with a system that limits nails from being too close to each other. This should finally stop both using tall, thin props in the middle of a doorway and not being able to repair the right nail you’re pointing at.


  • Banned

    You now get 25% more points (rounded up) for defending a barricade. This is defined as killing or assisting in the killing of a zombie that is within 100 units from a nailed prop / aegis / turret / etc. that has been damaged by a zombie in the last 3 seconds.

    Are you sure this won’t make human 1st and that kinda awards too easy?



  • Your brains are saved when you disconnect.

    One of the best parts of this update.



  • @JetBoom:

    • The damage scale for hit boxes has been rearranged. The head is now worth 300% (up from 200%), the torso is now worth 50% (down from 75%), the stomach is now also worth 50% (down from 60%), and the limbs are now worth 25% (down from 50%). Hopefully this adds a bit more of a skill factor to shooting.

    • Your brains are saved when you disconnect.

    @JetBoom:

    • Fixed the bug where if a human died next to you and they were transparent, they would still be transparent when they changed in to a zombie.


  • Well this is all nice, I suppose I’m lucky to have never experienced any bugs you’ve ever had to fix, except the invisible zombies one which happened last night.

    Hopefully the questions will be toned down a little on the servers.



  • This is a very good update, the barricade point bonus and the extra headshot damage really might make a few less experienced players actually attempt to help out rather than hitting a wall for 30 minutes.



  • @JetBoom:

    • Heavily reduced the amount of air control both humans and zombies have. It’s now similar to Team Play 2 or the RPG. This should prevent gliding around corners and being able to change directions mid-lunge for undead classes capable of it.

    I’m not sure why you insist on “nerfing” movement skills, just like humans moving slower after a small fall.



  • It doesn’t really make the game any easier to be able to move around a little in the air.



  • RIP moutain surfing.

    Great update.



  • @MeatShake:

    It doesn’t really make the game any easier to be able to move around a little in the air.

    yeah you don’t know how much it helps. I’ve literally dodged zombies strikes midhop.



  • It’s not an issue with humans, but it was essential as a fastzombie/crabs



  • @Kolmio:

    Are you sure this won’t make human 1st and that kinda awards too easy?

    Change requirements. ZS Human 1st - 500 Points Human 2nd 425 and Human 3rd 350



  • @JetBoom:

    • Your brains are saved when you disconnect.


  • @Big:

    Success.

    too bad you have no reason to reconnect when you are already a zombie



  • Crash



  • I hate almost everyone in this thread.



  • :(



  • @Eisiger:

    I hate almost everyone in this thread.

    I hate almost everyone in this post.



  • any chance regular air control is brought back for humans only

    because all this change means is many players fall off HL1 ladders resulting in half the team with 46 health when the game begins.

    I see the point of the change for headcrabs and fastzombies, however it’s an annoyance for survivors


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