Publish 299



  • Zombie Survival

    • Decreased the cone on the turret from 0.075 to 0.06.

    • Fixed not seeing bullets coming out of the turret.

    • You now can only regenerate up to 50 poison damage at any one time. If you receive more poison damage than that then the damage is permanent.

    • Reduced the amount of regenerating poison damage from 90% to 75%.

    • Added an on-screen progress bar when packing up deployables.

    • Deployables will ignore zombies when determining if they should solidify.

    • Turrets will not scan or fire unless solidified.

    • Zombies no longer get the slow down effect when hitting the ground.

    • Fixed the bug where the undead team’s section of the scoreboard would have its scroll bar reset every second or so.



  • Zombie Survival

    • Decreased the cone on the turret from 0.075 to 0.06.

    • Fixed not seeing bullets coming out of the turret.

    • You now can only regenerate up to 50 poison damage at any one time. If you receive more poison damage than that then the damage is permanent.

    • Reduced the amount of regenerating poison damage from 90% to 75%.

    • Added an on-screen progress bar when packing up deployables.

    • Deployables will ignore zombies when determining if they should solidify.

    • Turrets will not scan or fire unless solidified.

    • Zombies no longer get the slow down effect when hitting the ground.

    • Fixed the bug where the undead team’s section of the scoreboard would have its scroll bar reset every second or so.



  • @JetBoom:

    • Reduced the amount of regenerating poison damage from 90% to 75%.

    Yes, this should balance it out a bit. Taking 1 dmg from a poison-crab hit was not enough.

    Good update, nice job.



  • Nice publish, hopefully this will make ZS slightly harder. Hoping on Publish 300 to be a big one.



  • Good job!  Wait next 300 PUBLISH!!!  :usa:



  • @JetBoom:

    Fast Zombies and other classes that don’t take fall damage no longer get the slow down effect when hitting the ground.

    thank god.

    remove it off regular zombies aswell.

    it makes no sense when a wounded human escapes because you tried ambushing him and ended up being slowed down.



  • Yes. Now poisons won’t be insta rape, but people won’t exactly be humping poison crabs begging them to hit them in the face to get the trippy confusion effect. I’m looking at you, Someone.

    Guys, I think I’m addicted to posion crab venom

    Seriously, you should never WANT to get hit by an enemy. Especially not in ZS.



  • Is publish 300 going to be the last publish?



  • Isn’t a current admin going to take over NN?



  • Damn poisons don’t do 1 damage anymore after its regenerated…  :cry:



  • Fixed the bug where the undead team’s section of the scoreboard would have its scroll bar reset every second or so.

    This is fantastic news.

    And leave it to me to get excited over the most boring part of the update.



  • @MrSavage:

    Isn’t a current admin going to take over NN?

    Who said that?



  • Maybe 300 will be the point shop update.

    @MrSavage:

    Isn’t a current admin going to take over NN?

    ZetaNet



  • @Sidec:

    This is fantastic news.

    And leave it to me to get excited over the most boring part of the update.

    Are you kidding me? I’ve been waiting for that for the longest of times now. I think this is one of the best updates yet.



  • @Blue.Frog:

    ZetaNet

    I don’t plan to rename the servers.



  • i’d laugh if a “NEW MANAGEMENT” banner was added somewhere


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