Map suggestions for zs and ttt



  • dm_manor_xxx - http://www.garrysmod.org/downloads/?a=view&id=100972
    Apart from the fact its a litte bland and has a porn/secret room (not really secret, quite in plain view) that can easily be edited, the map seems to be a nice addition to zs maps.

    outside-








    indoors-









    basement-


    problems-

    ugly shadowing

    visible area portals

    skybox rock with shadowing issues

    porn/secret room

    its in there

    de_haunts - http://www.garrysmod.org/downloads/?a=view&id=58284
    It’s an amusement park ride, from Disney! But don’t get me wrong, the maps not JUST a ride you get on and go around, infact you’re really not supposed to go on the ride at all, it’s a DE map. It’s not a one-way hallway kind of map either. It’s widely spread out and many different rooms for cading, some of which will suprise you. Or atleast they did to me.
    It gives you a nice little greeting in the beginning of the ride, a nice little room that shuts you in, stretches and spins for a bit while the announcer gives you a little story. The room keeps you safe from anything outside for about 30 seconds, but once it opens up it’s never able to be reused again. It’s good so people don’t exploit and keep jumping in the room of safety.
    The only problems I saw with this one were two kill spots; jumping off the ride in the abstract staircase area, and a door your NOT supposed to go in the beginning where you spawn. The house up the the hill’s door, you will see in the first screenshot.
    Also it need’s a few props more for cading. But boardpacks fix that right?

    the map itself-

    starting point

    greeting/safe room

    the ride/map







    then there’s this… groovy graveyard

    map overviews

    What I showed wasn’t even the entire map, it was just the “ride” part of the map. Then there’s the “authorized personal only” part of the map. It’s just so big and detailed representing the real thing inside and out that I just didn’t have the time to go through it all. But if you want you can play it yourself with the link I gave.

    Next it’s a ttt map suggestion. Seeing how nox has one of there own servers for the gamemode now.

    cs_evilisland - http://www.garrysmod.org/downloads/?a=view&id=98628
    Just cause it doesn’t have ttt infront of it means it won’t work. Just edit in a couple of ttt weapons to the map and I see no problems. It’s pretty and playable, whata first!

    Outside-

    there are some secret entrances into the evil lair of the evil island as you’ll see here.

    Indoors-






    there’s entrances like these scattered all throughout the map leading into the lair part.

    the lair-

    there was a rocket there, before i launched it. also its a one time use thing.


    that swirly portal you see, turn it on and walk in it you get teleported into the rocket and it launches, with you in it. also those buttons on the table you see, they represent which chairs falls into the pit.

    classic spinning wall. brings you in and out the lair.

    overview and underview-


    There’s still more to the map, but I just didn’t get around to it.

    I’m not sure any of these suggestions will be taken in, or seriously for that matter. But I had them on my mind for a while and wanted to know what others thought of them. All I wanted to do was help. Adieu.



  • dm_manor_xxx - http://www.garrysmod.org/downloads/?a=view&id=100972
    Apart from the fact its a litte bland and has a porn/secret room (not really secret, quite in plain view) that can easily be edited, the map seems to be a nice addition to zs maps.

    outside-








    indoors-









    basement-


    problems-

    ugly shadowing

    visible area portals

    skybox rock with shadowing issues

    porn/secret room

    its in there

    de_haunts - http://www.garrysmod.org/downloads/?a=view&id=58284
    It’s an amusement park ride, from Disney! But don’t get me wrong, the maps not JUST a ride you get on and go around, infact you’re really not supposed to go on the ride at all, it’s a DE map. It’s not a one-way hallway kind of map either. It’s widely spread out and many different rooms for cading, some of which will suprise you. Or atleast they did to me.
    It gives you a nice little greeting in the beginning of the ride, a nice little room that shuts you in, stretches and spins for a bit while the announcer gives you a little story. The room keeps you safe from anything outside for about 30 seconds, but once it opens up it’s never able to be reused again. It’s good so people don’t exploit and keep jumping in the room of safety.
    The only problems I saw with this one were two kill spots; jumping off the ride in the abstract staircase area, and a door your NOT supposed to go in the beginning where you spawn. The house up the the hill’s door, you will see in the first screenshot.
    Also it need’s a few props more for cading. But boardpacks fix that right?

    the map itself-

    starting point

    greeting/safe room

    the ride/map







    then there’s this… groovy graveyard

    map overviews

    What I showed wasn’t even the entire map, it was just the “ride” part of the map. Then there’s the “authorized personal only” part of the map. It’s just so big and detailed representing the real thing inside and out that I just didn’t have the time to go through it all. But if you want you can play it yourself with the link I gave.

    Next it’s a ttt map suggestion. Seeing how nox has one of there own servers for the gamemode now.

    cs_evilisland - http://www.garrysmod.org/downloads/?a=view&id=98628
    Just cause it doesn’t have ttt infront of it means it won’t work. Just edit in a couple of ttt weapons to the map and I see no problems. It’s pretty and playable, whata first!

    Outside-

    there are some secret entrances into the evil lair of the evil island as you’ll see here.

    Indoors-






    there’s entrances like these scattered all throughout the map leading into the lair part.

    the lair-

    there was a rocket there, before i launched it. also its a one time use thing.


    that swirly portal you see, turn it on and walk in it you get teleported into the rocket and it launches, with you in it. also those buttons on the table you see, they represent which chairs falls into the pit.

    classic spinning wall. brings you in and out the lair.

    overview and underview-


    There’s still more to the map, but I just didn’t get around to it.

    I’m not sure any of these suggestions will be taken in, or seriously for that matter. But I had them on my mind for a while and wanted to know what others thought of them. All I wanted to do was help. Adieu.



  • sure is nice of a permabanned user to do this.



  • ttt_amsterville_rc1b: http://www.garrysmod.org/downloads/?a=view&id=95668

    Big and well detailed map, perfect for TTT.



  • sure is nice of a permabanned user to do this.



  • @Rexen:

    ttt_amsterville_rc1b: http://www.garrysmod.org/downloads/?a=view&id=95668

    Big and well detailed map, perfect for TTT.

    Yeah but that’s why I suggested a non ttt map, because it’d be something other servers don’t have. Every other ttt server has this map, what’s gonna make people come to yours if its the same thing as theres?



  • De_haunt seems good for zs, only thing is hallways. If it were to be added, it would be extremely unique and somewhat fun in it’s own way of a scary map, and very detailed. This can be good for both zs and ttt.



  • Map Suggestions for TTT:

    • de_grocerystore_v3_beta
    • de_star
    • zm_ghs_abdandon_mall
    • zm_hauntedmanor_v1
    • zm_little_city_v6
    • zm_lv426
    • zm_mall_beta
    • zm_neko_dark_v2_fix2
    • zm_subway_b3
    • zs_apartmentruins
    • zs_area17_v1
    • zs_forgotten_city_b6
    • zs_forgotten_town
    • zs_fortis_final
    • zs_korsakovia
    • zs_livehouse
    • zs_mines_b3
    • zs_residentevil_v2
    • zs_school (I’m not sure which version would be best for TTT. The night version might suit the theme of TTT more though.)
    • zs_sector4
    • zs_seige_opt3
    • zs_subversive_v1
    • zs_town_b1_7
    • zs_viruslabs_remake_v2

    Map that might work:

    • zm_distant (Might be too small)
    • zm_westwood_final (Might be too small)
    • zs_reactor15_b4 (Maybe)
    • zs_uglyfort_v3 (Pre-placed barricades will have to be taken down. Also might be too small)
    • zs_equilibre (Thin walkways)
    • cs_newoffice_final_v3 (Too plain)


  • All the suggested map you just stated all seem good except for a few things

    little city has a lot of secrets
    lv426 has the dumb doors
    fortis has an out of the map exploit
    mines has the dumb trigger hurt
    siege_opt3 has some RSO spawns and siege_opt4 seems better

    Distant would be fine if the sewers are not blast doored
    reactor15_b4 has the timed explosion, maybe an eariler version. It still wouldn’t be a good map since people would fall and get mad, like in zs.
    New office would also work fine



  • @The:

    De_haunt seems good for zs, only thing is hallways. If it were to be added, it would be extremely unique and somewhat fun in it’s own way of a scary map, and very detailed. This can be good for both zs and ttt.

    I only noticed two long hallways in the map. One of which WAY overpowered which can easily be blastdoored (the genie area of the ride, there’s a little shaft that if you follow it leads you to this massively long one way hallway). And the other hallway is not really a problem because it has three paths leading to it and it’s really not long at all and can be attacked from the front and back.



  • Also, http://www.garrysmod.org/downloads/?a=view&id=28144
    I thought this would make a really good map for zs if it had actual doors and more props.



  • boo house is on the server.  :action-smiley-081:



  • Sorry, I’m banned.



  • I really would have figured SOMEONE would have skycaded underneath the trigger-hurt bridge and won by now.



  • Sorry, I’m banned.

    lol i know, keep up the good work.



  • ttt_lost_temple should be removed, or at least fixed, as apparently there’s a hidden player clip in the spike hole that you can just hide in there to the end of the round



  • radar + c4 can fix that for any smart traitor



  • The manor map looks really fun



  • go on



  • Manor would be a fun zs map, convert it.


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