The help menu



  • I’ve decided to use HTML to be able to be used in public releases so you can go ahead and use images, etc. The box is about 500 pixels wide and unlimited height. The current categories: Introduction, Survival, Barricading, Upgrades, Zombies. That’s just for ideas, feel free to change. Remember, this is more of a newbie guide than a tips list although you can make a separate category for that.

    I’m also going to make a contextual tips system similar to RTP that get disabled after being displayed a certain amount of times.

    Post any ideas or guide segments.



  • I’ve decided to use HTML to be able to be used in public releases so you can go ahead and use images, etc. The box is about 500 pixels wide and unlimited height. The current categories: Introduction, Survival, Barricading, Upgrades, Zombies. That’s just for ideas, feel free to change. Remember, this is more of a newbie guide than a tips list although you can make a separate category for that.

    I’m also going to make a contextual tips system similar to RTP that get disabled after being displayed a certain amount of times.

    Post any ideas or guide segments.



  • :th_clap:



  • Will the help menu automatically pop up on first connect?



  • Yeah i think im going to say what MrSavage is saying, in that when you first play nox zs it should come up, giving new players straight away the idea what to do and how to be helpful.

    I’ve always thought new players should learn from others in the case of barricading though, getting the gist off players that win a game, to be totally honest i’ve never been good at barricading, i can do it but never as good as the best



  • Good entry for the Barricading section:

    Too many cooks spoils the soup barricade. Two maybe three people MAX should be working on the cade, anymore than that and it just becomes a jumbled mass of failure.



  • You’re making another release? I thought you stopped after GU fucked up the v2.01 completly.



  • @Bobv2:

    Good entry for the Barricading section:

    Too many cooks spoils the soup barricade. Two maybe three people MAX should be working on the cade, anymore than that and it just becomes a jumbled mass of failure.

    doesn’t it depend on the size of the barricade



  • Introduction:
    This gamemode is based off two individual teams, Zombies and Humans, who fight eachother in order to prevent eachothers objectives, obviously humans are fighting for survival and the zombies are here to annihilate the survivors of humanity. Either the humans survive the round and live to see the day, or the zombies devour the humans which causes everyone to lose the match.

    Survival:
    You and the others in your team have to fight zombies in order to survive this treacherous Zombie Outbreak, in order to do this you must know what you’re doing and how you’re going to do your part. You should think about your weakneses and Stengths which could be used as an advantage for your team, you must co-operate with your teammates, failure to do this will result in death.

    Barracading:
    Barracading is pretty simple, all you need is a hammer and maybe some extra nails, a few props to cover up the area you holding off and alot of teammates to help fight off the appocolyps. You could also use some of your initial round starting points on a board kit, which is useful for blocking doorways and open windows/areas. You can also heal the barracades nails whenever it recieves damage from incoming zombie attacks, this will help keep the cade stable aslong as you’re healing but remember, nails eventually get to a certain ponit where they can no longer be repaired and will be destroyed if more attacks are recieved.

    Upgrades:
    The way the upgrades work is like this:

    • Points are used for weapon upgrades.

    • You gain points from killing zombies, the harder the zombies are, the more points you will obtain. (You can also get them from healing stuff like barracades and people)

    • Each upgrade requires a certain amount of points, you must achieve the points from zombies or healing in order to obtain the upgrade.

    • You will most likely need upgrades in order to survive waves such as 4 and 6 (Poison classes and chem zombie)

    • You also have a limited amount of ammo, upgrades give you more ammo, so you’ll need these upgrades to survive.

    Zombies:
    If you end up getting selected or dying, this is what you’ll end up being, a zombie, but that isn’t a bad thing, as you can redeem from eating 4 humans to take your place as zombie. Your objectives are simple, kill the humans before the time runs out. (End of wave 6)
    If you’re unable to win the humans get temparary immunity whilst they can choose to finish you off before the next round begins. Zombies collect brains, brains are worth more points than a kill so it’s not all bad if you end up being a zombie the whole round as long as you get kills you’ll be just fine.

    Thought I’d help out a bit by posting this, I know not all of it is good but it’s a rough amount of help that could be useful for new people.



  • Yeah.

    Introduction:
    In Zombie Survival, there are two teams- The Zombies and the Survivors.  Either the humans survive the match and win, or they are overwhelmed by the zombies and lose.  The Zombie team cannot win.  It is either succeed as a small group, or fail as a server.  In the beginning of the match, a random lottery of the players selects the first zombies, or players can volunteer.  The zombies in the beginning have additional health, to aid them in building up the initial horde.    If a zombie kills four players, they respawn as a human.

    Survival:
    The objective is to survive the entire game.  Your first priority as a human is to not take damage. Health is at a premium in Zombie Survival, with the only ways to replenish it being other players who have chosen medkits, and the occasional charger on the wall.  While it is possible to simply run from the scattered zombies in the beginning of the round, this becomes exponentially harder in short order, as additional zombie types are unlocked.  Since simply running and gunning isn’t an option, survivors choose a location to fortify.

    Barricading:

    Barricading is the only way to survive.  As it is so important, it is best to follow the lead of a more experienced player when one is being constructed.

    The basic tenants of barricading are to use physics props to block off an area.  The props, typically useless, even dangerous to human players, become static parts of the environment when a Carpenter’s Hammer is used to nail them in place.  The hammer uses nails, which take damage as the Zombie team attacks the props making up the barricade.  Nails can be repaired for a while, but become unmaintainable after a certain amount of damage.  Since it’s important to use nails as efficiently as possible, barricades using less props are superior.  Make sure your barricade leaves enough space for human players to fire, as well- if there is no way to keep Zombies off the barricade, it will fall to pieces quickly.

    Remember, a barricade without nails is WORTHLESS.  Props that are not nailed take damage directly, and will break eventually.

    Upgrades:
    Aside from the loadout purchased at the start of each round, players can acquire additional weapons and items by accumulating points.  Points are awarded for killing zombies, healing other players, and repairing nails.

    Every 25 points nets a new weapon, pre-loaded for your convenience.  Note that there is no upgrade for the 50 point milestone.  To manage ammo well, aim for the head!

    Zombies:

    As a Zombie, your objective is to Redeem, once again becoming a human.  This is accomplished by killing four human players.  You must deal the last point of damage to be credited for the kill, so this becomes challenging when large hordes begin to build later on.  As the game progresses, zombies receive alternate classes, each suited to separate situations.

    It’s important to remember that, as a zombie, you give the human team points when you are killed.  Don’t be afraid to keep on pushing, but make it count.  Helping the other team upgrade isn’t in your best interests.



  • Barricading:
    SHITPILE SHITPILE SHITPILE



  • Intro:

    In Zombie Survival there are two sides; Zombies and Survivors (humans).  Humans must try and survive, or be overwhelmed by the zombies and lose. In the beginning of the match players are randomly selected to be the first zombies, or players can volunteer.  The zombies in the beginning have additional health to aid them in building up the initial horde. If a zombie kills four players they redeem as a human.

    The objective of this game is to survive 6 rounds of attacks.  Taking damage early can get you easily killed, health does not replenish automatically. Health is at a premium in Zombie Survival, the only ways to get health are from other players who have medkits, and occasionally finding a health charger on the wall.  While it is possible to simply run from the scattered zombies in the beginning of the round, this becomes increasingly harder as additional zombie types are unlocked and players die and become zombies.  Since simply running and gunning isn’t an option, survivors choose a location to barricade in.

    Barra:

    Barricading is the only way to survive for more than a couple of rounds. The survival of humans depends on the barricade being constructed properly. There are many fine points to barricading that can only be learned by observing experienced players.

    The basic tenant of barricading is to use a props to block off an area, preferably with ample room to shoot zombies.  A carpenter’s hammer may be used to nail a prop down, nails take damage as zombies hit the prop, and they must be healed or break.  Nails can be repaired for a while, but become unmaintainable after a certain amount of damage.  Large props can take more nails, and absorb more damage. Despite this, large props do not always make the best barricade, it is situational and requires experience to master. One pointer that is always true is to make sure your barricade leaves enough space for human players to fire out of. if you do not use nails to plant props, they are practically useless.

    Upgrades

    Aside from the loadout purchased at the start of each round, players can acquire additional weapons and ammo by accumulating points.  Points are awarded for killing zombies, healing other players, and repairing nails.

    Every 25 points nets a new weapon, pre-loaded for your convenience.  Note that there is no upgrade for the 50 point milestone.  To manage ammo well be conservative, remember that in later rounds there are more zombies, and fewer players to kill them. As you get upgrades you will learn the ins and outs of each weapon.

    Zombies

    As a Zombie your objective is to redeem, and once again become a human (or kill as many humans as you please). By killing four human players you “redeem”, or respawn as a human (note: you may spawn outside of the barricade).  You must deal the last point of damage to be credited for the kill, this becomes challenging when large hordes begin to build.  As the game progresses zombies receive alternate classes, each is suited to separate situations.

    It’s important to remember that as a zombie you give the human team points when you are killed.  Don’t be afraid to keep on pushing, but make it count.  Helping the humans upgrade their weapons isn’t in your best interest, however; attacking as a horde or “grouping up” gives all the zombies a damage resistance. The more zombies attack together, the more they are resistant to damage.

    edited and added on to



  • Intro:

    In Zombie Survival players are divided into two teams: Zombies and Survivors (humans).  Humans must try and survive, or be overwhelmed by the zombies and lose. In the beginning of the match players are randomly selected to be the first zombies, or players can volunteer.  The zombies in the beginning have additional health to aid them in building up the initial horde. If a zombie kills four players they redeem as a human.

    The objective of this game is to survive 6 rounds of attacks.  Taking damage early can get you easily killed, health does not replenish automatically. Health is at a premium in Zombie Survival, the only ways to get health are from other players who have medkits, and occasionally finding a health charger on the wall.  While it is possible to simply run from the scattered zombies in the beginning of the round, this becomes increasingly harder as additional zombie types are unlocked and players die and become zombies.  In addition, as players become injured, they move slower- making them easy targets for even a lone undead.  Since simply running and gunning isn’t an option, survivors choose a location to barricade in.

    Barricading:

    Barricading is the only way to win. The survival of humans depends on the barricade being constructed properly. Since it is best learned through example, consider standing back and observing a more experienced player move props into place before adding your own nails.

    The basic tenant of barricading is to use physics props to block off an area, while still leaving space for defenders to fire through.  A carpenter’s hammer is used to nail props in place.  Nails can be repaired with the hammer, but become unmaintainable after a certain amount of damage.

    Upgrades

    Aside from the loadout purchased at the start of each round, players can acquire additional weapons and ammo by accumulating points.  Points are awarded for killing zombies, healing other players, and repairing nails.

    Every 25 points nets a new weapon, pre-loaded for your convenience.  Note that there is no upgrade for the 50 point milestone.  To manage ammo well be conservative, remember that in later rounds there are more zombies, and fewer players to kill them. Opening the f3 menu as a human will display a library of all available weapon tiers, and the different arms within.

    Zombies

    As a Zombie your objective is to redeem, and once again become a human (or kill as many humans as you please). By killing four human players you “redeem”,respawning as a human.  You must deal the last point of damage to be credited for the kill, making it more difficult to redeem as dozens of players compete for brains.  As the game progresses zombies receive alternate classes, each suited to separate situations.

    It’s important to remember that as a zombie you give the human team points when you are killed.  Don’t be afraid to keep on pushing, but make each ‘life’ count.  Helping the humans upgrade their weapons isn’t in your best interest.  The best strategy is to attack in waves.  Grouping up increases the horde’s damage resistance and speed, making a group of zombies worth more than the sum of its parts.  Hordes are marked with colored skull icons that are displayed on the map.  Follow them to locate your fellow undead.  Green skulls indicate only a few zombies, but darker red ones are pointing out a massive horde.

    All nearby humans show up as colored lights to zombie players, even through walls.  The redder these lights, the closer a human player is to death.  Use this to isolate wounded targets when attacking groups, or to locate and kill stragglers.

    I edited it again for a second draft, and because your edit only added spelling mistakes.


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