Publish 284



  • Zombie Survival

    • Dropped the bonus given by Palsy and Slowness from -15 to -10.

    • Explosive damage is now 25% more effective against nails.

    • Nail maximum health is now 200 instead of 250.

    • Hitting zombies in the chest is now 75% damage instead of 100%.

    • Hitting zombies in the abdomen is now 50% damage instead of 75%.

    • Hitting zombies in the arms or legs is now 30% damage instead of 50%.

    • Zombies now gib with -70 health instead of -45.

    • Increased the viability of hitting zombies in the legs to slow them down.

    • The maximum time of leg damage slowdown has been increased to 3 seconds instead of 2 seconds.

    • Shooting Fast Zombies in the legs now decreases or disables their lunge power depending on the amount of leg damage.

    • You no longer see out of your model’s eyes when you die. It is now third-person. Rising up remains first person.

    • If you go in to or come out of being submerged then your camera will smoothly transition from the rolling animation and back to normal instead of just instantly going back to normal. Looks better.

    • The black and white color while dead will smoothly transition instead of changing instantly.

    • The view fades in from black and white when coming back to life as a zombie.



  • Zombie Survival

    • Dropped the bonus given by Palsy and Slowness from -15 to -10.

    • Explosive damage is now 25% more effective against nails.

    • Nail maximum health is now 200 instead of 250.

    • Hitting zombies in the chest is now 75% damage instead of 100%.

    • Hitting zombies in the abdomen is now 50% damage instead of 75%.

    • Hitting zombies in the arms or legs is now 30% damage instead of 50%.

    • Zombies now gib with -70 health instead of -45.

    • Increased the viability of hitting zombies in the legs to slow them down.

    • The maximum time of leg damage slowdown has been increased to 3 seconds instead of 2 seconds.

    • Shooting Fast Zombies in the legs now decreases or disables their lunge power depending on the amount of leg damage.

    • You no longer see out of your model’s eyes when you die. It is now third-person. Rising up remains first person.

    • If you go in to or come out of being submerged then your camera will smoothly transition from the rolling animation and back to normal instead of just instantly going back to normal. Looks better.

    • The black and white color while dead will smoothly transition instead of changing instantly.

    • The view fades in from black and white when coming back to life as a zombie.



  • ZS is now much harder.



  • Difficulty increase, huh? I guess it isn’t so bad.



  • Hey, at least it isn’t forcing you to start out with just your fists…though that’d be badass.



  • Mr.Green……



  • Didn’t see the bit about leg damage/slowdown in the changelog, that’s cool.



  • gibs give zombies health, screw up prop placement, and happen way too often to be “KEWL”



  • Except loads of people start with blaster or similar to shootfuck any zombie they see anyway



  • yeah but they still get their heads deflated and piss blood so its fine



  • ZS is very hard now. But I guess thats a good thing.



  • We need some sort of small consolation prize for getting 2+ places in the scoreboard or something. For example 250 Silver for 2 spots, 500 Silver for 3 spots. This would only be for positive rankings and not some such as Stupid etc.



  • 0 for those neutral spots. “MR. HURR KILLED 12 POOR CROWS, HERES YOUR FREE 100K!” or someshit.



  • Isn’t it more like you killed 12 crows, you are very unlikely to be a starting zombie next round.



  • Make it more of an exponential system, 200-2 2000 -5, etc.



  • Maybe this will finally fix the win streaks?


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