[RELEASED] map pack 11



  • The goal of this is to resolve the issues in finalised maps currently on the server that have them, and maybe recommend a ZM map or two. Also, to resolve this ammo crate issue once and for all.

    3 fixed maps:

    zs_shithole_fixed

    • removed the ammo crate
    • boarded up some windows because the filtered func_breakables proved to be ineffective at making the house safer and more viable for cading.
    • made the outside and the basement darker
    • reduced the amount of props in the basement

    zs_houseruins_fixed

    • nerfed the attic
    • more prop variety
    • placed a limiter on the ammo crate (like in fireforest and stormier)

    zs_raunchyhouse_fixed

    • filtered most func_breakables.
    • deleted some lag creating entities
    • boarded up a window on the 2nd floor
    • hint/skip optimization
    • player clip on the fire
    • increased the health of the attic func_breakable
    • added batteries around
    • changed the ladder type to CSS

    ~~zs_raunchierhouse_fixed

    • removed the 2nd ladder to the attic (zombies don’t collide with each other anymore so there is no need for it)
    • change the ladder type to CSS to make it easier to use and to prevent ladder exploiting
    • support beams in attic don’t break anymore.
    • filtered most func breakables
    • boarded up some windows
    • added lots of batteries around~~ in the next pack.

    3 found maps:

    zs_hardhouse_fix (blocky but balanced house map)
    zs_lost_faith_ptx1 (same as above)
    zm_honkers_club_V2 (abandoned strip club)

    I’m also including map profiles for zs_xmas_lodge, and zs_farmhouse_v2.

    Download: http://filesmelt.com/dl/map_pack_11_2.rar



  • The goal of this is to resolve the issues in finalised maps currently on the server that have them, and maybe recommend a ZM map or two. Also, to resolve this ammo crate issue once and for all.

    3 fixed maps:

    zs_shithole_fixed

    • removed the ammo crate
    • boarded up some windows because the filtered func_breakables proved to be ineffective at making the house safer and more viable for cading.
    • made the outside and the basement darker
    • reduced the amount of props in the basement

    zs_houseruins_fixed

    • nerfed the attic
    • more prop variety
    • placed a limiter on the ammo crate (like in fireforest and stormier)

    zs_raunchyhouse_fixed

    • filtered most func_breakables.
    • deleted some lag creating entities
    • boarded up a window on the 2nd floor
    • hint/skip optimization
    • player clip on the fire
    • increased the health of the attic func_breakable
    • added batteries around
    • changed the ladder type to CSS

    ~~zs_raunchierhouse_fixed

    • removed the 2nd ladder to the attic (zombies don’t collide with each other anymore so there is no need for it)
    • change the ladder type to CSS to make it easier to use and to prevent ladder exploiting
    • support beams in attic don’t break anymore.
    • filtered most func breakables
    • boarded up some windows
    • added lots of batteries around~~ in the next pack.

    3 found maps:

    zs_hardhouse_fix (blocky but balanced house map)
    zs_lost_faith_ptx1 (same as above)
    zm_honkers_club_V2 (abandoned strip club)

    I’m also including map profiles for zs_xmas_lodge, and zs_farmhouse_v2.

    Download: http://filesmelt.com/dl/map_pack_11_2.rar



  • Some of these maps needed fixes pretty bad thanks for fixing them.


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