Super Mario Boxes update released



  • Download the update here:
    Includes 6 maps.

    http://www.facepunch.com/showthread.php?t=791985

    • Changed gamemode folder to supermarioboxes to order properly in the server list with servers using the gamemode info dll.

    • Boxes have faces! Your mouth will smile or frown depending on health. Your eyes face your aim direction. The walk key now controls your box’s eyes being open or shut.

    • Added the tier 4 weapon: Mortar Gun. It fires a mortar that explodes on impact. The trick is that it must be alive for at least 1.75 seconds before it actually explodes. It has a larger radius but less damage than the Bazooka. The reload time is 5 seconds.

    • The Fan now will propel the user if it is underwater (the fan, not the box).

    • The Fan physics have been made much smoother and accurate.

    • Fixed not being able to click the chat box buttons.

    • Added KeyRelease hook to weapons.

    • Added GAMEMODE:AddNotify(String message, ) This replaces the old fading message system.

    • Added hook GM:OnBoxRemoved(Entity box)

    • Added hook GM:OnBoxDestroyed(Entity box, Player pl, DmgInfo dmginfo)

    • Added hook GM:OnBoxCreated(Entity box, Player owner)

    • Added hook GM:PlayerReturnedCoins(Player pl, Entity box, Integer coins). Return true to not allow.

    • Added hook GM:PlayerTookCoins(Player pl, Entity box, Integer coins, Integer otherteam). Return true to not allow.

    • GM:EndGame can now be hooked.

    • GM:FlagReturned can now be hooked.

    • GM:FlagDropped can now be hooked.

    • GM:FlagCaptured can now be hooked.

    • GM:FlagPickedUp can now be hooked.

    • Upgraded I/O system to current NoXious Team Play standard.

    • Added an effect for bullet hits.

    • Added a notice for when players drop coins.

    • Added the “continuous” keyvalue (1/0) and “enablecontinuous” / “disablecontinuous” / “setcontinuous” (1/0) inputs to func_keyeater. On by default. If turned off then only the first instance of the key being pressed will be registered until the player taps their key again.

    • Slightly changed the look of the default crosshair.

    • Fixed logic_flagscored not working. The activator is now the player and the caller is the box. (!activator and !caller in Hammer)

    • Fixed func_boxhurter’s damagerecycle keyvalue not working.

    • Fixed func_keyeater’s starton keyvalue being ignored.

    • Fixed func_boxhurters starton keyvalue being ignored.

    • Fixed halfheal model not showing up.

    • Fixed player models showing up sometimes if you had the console open.

    • Fixed coins touching a boxhurter in CTC and returning double the amount of coins.

    • Added convar smb_ctf_capturestowin. Default is 3.

    • Added the Team Deathmatch game type. The point is simple: kill the enemy team more times than they kill yours. The team with the highest amount of points at the end or the team that reaches the frag limit first (controlled by smb_tdm_killstowin convar) wins.

    • Added server hook GM:TimeUp(). Game types can individually decide what to do when the time is up but the default is usually what they’d use anyway.

    • Added client hook GM:DrawTime(). return true means to not display round time.

    • Added server hook GM:PlayerKilledByPlayer(Player victim, Player attacker, Entity inflictor). All these hooks are called after points are given to (or taken from) the player so there’s no need to decide final attackers or inflictors.

    • Added server hook GM:PlayerKilledBySelf(Player victim, Entity inflictor).

    • Added server hook GM:PlayerKilledByWorld(Player victim, Player attacker, Entity inflictor).

    • Added server hook GM:PlayerGrappledObject(Player pl, Entity box, Entity projectile, Entity hitentity, Table collidedata).

    • The Fan model has been replaced with the windmill from HL2 for people without Counter-Strike: Source.

    • The Fan particles now collide with things.

    • The Minigun damage has been increased from 4 to 5 and the bullet recycle time has been increased from 0.08 seconds to 0.085 seconds.

    • Fixed a bug where moving right while in the air was slower than moving left while in the air. This bug has been out there pretty much since day 1.

    • Weapon refires are now predicted better.

    • Maps now show up in the Create server menu under “Super Mario Boxes”.

    • Much more fixes and stuff.



  • Download the update here:
    Includes 6 maps.

    http://www.facepunch.com/showthread.php?t=791985

    • Changed gamemode folder to supermarioboxes to order properly in the server list with servers using the gamemode info dll.

    • Boxes have faces! Your mouth will smile or frown depending on health. Your eyes face your aim direction. The walk key now controls your box’s eyes being open or shut.

    • Added the tier 4 weapon: Mortar Gun. It fires a mortar that explodes on impact. The trick is that it must be alive for at least 1.75 seconds before it actually explodes. It has a larger radius but less damage than the Bazooka. The reload time is 5 seconds.

    • The Fan now will propel the user if it is underwater (the fan, not the box).

    • The Fan physics have been made much smoother and accurate.

    • Fixed not being able to click the chat box buttons.

    • Added KeyRelease hook to weapons.

    • Added GAMEMODE:AddNotify(String message, ) This replaces the old fading message system.

    • Added hook GM:OnBoxRemoved(Entity box)

    • Added hook GM:OnBoxDestroyed(Entity box, Player pl, DmgInfo dmginfo)

    • Added hook GM:OnBoxCreated(Entity box, Player owner)

    • Added hook GM:PlayerReturnedCoins(Player pl, Entity box, Integer coins). Return true to not allow.

    • Added hook GM:PlayerTookCoins(Player pl, Entity box, Integer coins, Integer otherteam). Return true to not allow.

    • GM:EndGame can now be hooked.

    • GM:FlagReturned can now be hooked.

    • GM:FlagDropped can now be hooked.

    • GM:FlagCaptured can now be hooked.

    • GM:FlagPickedUp can now be hooked.

    • Upgraded I/O system to current NoXious Team Play standard.

    • Added an effect for bullet hits.

    • Added a notice for when players drop coins.

    • Added the “continuous” keyvalue (1/0) and “enablecontinuous” / “disablecontinuous” / “setcontinuous” (1/0) inputs to func_keyeater. On by default. If turned off then only the first instance of the key being pressed will be registered until the player taps their key again.

    • Slightly changed the look of the default crosshair.

    • Fixed logic_flagscored not working. The activator is now the player and the caller is the box. (!activator and !caller in Hammer)

    • Fixed func_boxhurter’s damagerecycle keyvalue not working.

    • Fixed func_keyeater’s starton keyvalue being ignored.

    • Fixed func_boxhurters starton keyvalue being ignored.

    • Fixed halfheal model not showing up.

    • Fixed player models showing up sometimes if you had the console open.

    • Fixed coins touching a boxhurter in CTC and returning double the amount of coins.

    • Added convar smb_ctf_capturestowin. Default is 3.

    • Added the Team Deathmatch game type. The point is simple: kill the enemy team more times than they kill yours. The team with the highest amount of points at the end or the team that reaches the frag limit first (controlled by smb_tdm_killstowin convar) wins.

    • Added server hook GM:TimeUp(). Game types can individually decide what to do when the time is up but the default is usually what they’d use anyway.

    • Added client hook GM:DrawTime(). return true means to not display round time.

    • Added server hook GM:PlayerKilledByPlayer(Player victim, Player attacker, Entity inflictor). All these hooks are called after points are given to (or taken from) the player so there’s no need to decide final attackers or inflictors.

    • Added server hook GM:PlayerKilledBySelf(Player victim, Entity inflictor).

    • Added server hook GM:PlayerKilledByWorld(Player victim, Player attacker, Entity inflictor).

    • Added server hook GM:PlayerGrappledObject(Player pl, Entity box, Entity projectile, Entity hitentity, Table collidedata).

    • The Fan model has been replaced with the windmill from HL2 for people without Counter-Strike: Source.

    • The Fan particles now collide with things.

    • The Minigun damage has been increased from 4 to 5 and the bullet recycle time has been increased from 0.08 seconds to 0.085 seconds.

    • Fixed a bug where moving right while in the air was slower than moving left while in the air. This bug has been out there pretty much since day 1.

    • Weapon refires are now predicted better.

    • Maps now show up in the Create server menu under “Super Mario Boxes”.

    • Much more fixes and stuff.



  • How come you decided to disable the zoom feature?


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