Please don't make obvious "guessing" jumps



  • It should be about skill, not about figuring out which props are nocollideall.



  • It should be about skill, not about figuring out which props are nocollideall.



  • Yes. Guessing which colored clock is no collide is fucking stupid.



  • As well as this:

    -Properly placed checkpoints. Maybe some of you are masochists, but i don’t want to have to walk 3 miles only to have to do some incredibly hard jump, fuck it up, and have to do the whole walk all over again.

    -Unfrozen props. Stop making shitty bridges out of them. If you really have to, make a checkpoint close to it.



    • Jumping around walls using mid-air strafing and the engine’s shit physics.
      Don’t do that either. Not everyone knows how to so about half of the people get stuck on it and eventually quit.


  • Is it okay if a door switches back and forth between killing people?



  • @JetBoom:

    • Jumping around walls using mid-air strafing and the engine’s shit physics.
      Don’t do that either. Not everyone knows how to so about half of the people get stuck on it and eventually quit.

    Would it be alright if we had to paths, one shorter but with an airstrafe or two, and the other longer but with more simple things?


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