Publish 265



  • Zombie Survival

    • Survivors now drop any extra ammo they were carrying in ammo boxes. These are destroyable.

    • Survivors now drop ALL of their carried weapons on death instead of just their currently equipped one. Destroyable but have more health than ammo boxes.

    • Survivors now drop their remaining flashlight battery on death.

    • You can now pickup and move weapons, ammo, and flashlight batteries without actually acquiring them by holding your +zoom key.

    • All item_battery’s (mini suit charges) are replaced with 60-second flashlight batteries.

    • Attempting to pickup a weapon that you already have will give you the remaining ammo in that weapon’s clip.

    • Dropped weapons now include the clip they had when dropped instead of giving the last owner the remaining ammo and then dropping it.

    • Dropped weapons are now custom entities that glow for humans.

    • Added prop_weapon to Source SDK. Allows you to place ZS-integrated weaponry. Old weapons will auto-convert to this system.

    • Added prop_ammo to Source SDK. Allows you to place ZS-integrated ammo.

    • Added prop_flashlightbattery to Source SDK. Allows you to place ZS-integrated flashlight batteries.

    • Nail health indication looks better.

    • Nails now display who hammered them.

    • Weapons with custom crosshairs now adhere to the “crosshair” cvar to turn them off or on.

    • Running out of grenades removes the SWEP.

    • Gibs can now be picked up by humans.

    • Fixed gibs and a few other entities not being able to be blown around by explosions or bullets.

    • Reworked a few iron sight positions to make it not seem like you’re being hit in the face with the recoil.

    I suggest playing the new ZI_ maps and also zs_area17.



  • Zombie Survival

    • Survivors now drop any extra ammo they were carrying in ammo boxes. These are destroyable.

    • Survivors now drop ALL of their carried weapons on death instead of just their currently equipped one. Destroyable but have more health than ammo boxes.

    • Survivors now drop their remaining flashlight battery on death.

    • You can now pickup and move weapons, ammo, and flashlight batteries without actually acquiring them by holding your +zoom key.

    • All item_battery’s (mini suit charges) are replaced with 60-second flashlight batteries.

    • Attempting to pickup a weapon that you already have will give you the remaining ammo in that weapon’s clip.

    • Dropped weapons now include the clip they had when dropped instead of giving the last owner the remaining ammo and then dropping it.

    • Dropped weapons are now custom entities that glow for humans.

    • Added prop_weapon to Source SDK. Allows you to place ZS-integrated weaponry. Old weapons will auto-convert to this system.

    • Added prop_ammo to Source SDK. Allows you to place ZS-integrated ammo.

    • Added prop_flashlightbattery to Source SDK. Allows you to place ZS-integrated flashlight batteries.

    • Nail health indication looks better.

    • Nails now display who hammered them.

    • Weapons with custom crosshairs now adhere to the “crosshair” cvar to turn them off or on.

    • Running out of grenades removes the SWEP.

    • Gibs can now be picked up by humans.

    • Fixed gibs and a few other entities not being able to be blown around by explosions or bullets.

    • Reworked a few iron sight positions to make it not seem like you’re being hit in the face with the recoil.

    I suggest playing the new ZI_ maps and also zs_area17.



  • Sounds awesome.

    Is there a field to weapons so we can specify the starting ammo when its picked up?
    Also, would a suit charger rechange flashlight batteries?



  • breakable weapons

    like, two-three zombie claw hits and they’re entirely removed from the world?



  • Suit chargers remove themselves. I’ll add the new entities to the mapping thread soon.



  • @JetBoom:

    • Nails now display who hammered them.

    Excellent



  • Nice update



  • It’s fun to loot dead bodies.



  • @JetBoom:

    Suit chargers remove themselves.

    I’m pretty sure I’ve used them more than once two days ago



  • the update was yesterday.



  • @JetBoom:

    Zombie Survival
    Dropped weapons are now custom entities that glow for humans.

    I suggest playing the new ZI_ maps and also zs_area17.

    Both very nice.


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