Publish 262



  • NoXiousNet Core / DB

    • Fixed vote bans being ridiculously long.

    Zombie Survival

    • Reduced the price of almost all things in the starting buy menu.

    • Fixed the Outlander and Stupid (dis)honorable mentions.

    • Fixed most weapons not allowing you to switch to them after they run out of ammunition.

    • Humans now get a move speed penalty for low health. It begins at 80. speed = math.max(88, speed - speed * 0.7 * (1 - health / 80)). Watch out when you’re in the open!

    • Added the Medical Kit tool to the starting menu. Allows you to heal yourself or another player for 50 health over time. Healing others is faster. 50 Worth.



  • NoXiousNet Core / DB

    • Fixed vote bans being ridiculously long.

    Zombie Survival

    • Reduced the price of almost all things in the starting buy menu.

    • Fixed the Outlander and Stupid (dis)honorable mentions.

    • Fixed most weapons not allowing you to switch to them after they run out of ammunition.

    • Humans now get a move speed penalty for low health. It begins at 80. speed = math.max(88, speed - speed * 0.7 * (1 - health / 80)). Watch out when you’re in the open!

    • Added the Medical Kit tool to the starting menu. Allows you to heal yourself or another player for 50 health over time. Healing others is faster. 50 Worth.



  • yay!



  • @JetBoom:

    Zombie Survival

    • Humans now get a move speed penalty for low health. It begins at 80. speed = math.max(88, speed - speed * 0.7 * (1 - health / 80)). Watch out when you’re in the open!

    Cool. Zombies should also get a speed boost and about a 2-second invunerability on spawn to prevent spawn camping.



  • I see where your going there Arven and it makes sense.

    But that may really screw up a few maps that have very close zombie spawns, or maybe it would give a bit of a rush time to a fast zombie (although by that time they most likely are gone cading, but quite a few incidents there has been when they may have spawnkilled all the way up to right before chems appeared).



  • Cool publish.



  • 40< Health 100%
    2-39 Health 60%
    1 Health 35%
    Poison Zombies run faster when on fire



  • @Eisiger:

    40< Health 100%
    2-39 Health 60%
    1 Health 35%
    Poison Zombies run faster when on fire

    Please. I might as well be at 1 health when I can’t walk faster than a zombie.



  • The speed penalty can be gotten around easily by just picking up the nearest object to you leaving you walking at a normal 100% rate again.

    Plus the speed penalty is quite useful for zombies being camped at spawn, they can’t even run away.



  • The speed penalty should start at 50 health like hurt-aim does.


  • Banned

    Before: You may die if your health goes under 40 and you’re in the open
    Now: You will die if your health goes under 80

    So I’m with Someone.



  • ^^



  • i’m guessing the speed change is due to the fact theres health bonuses and healing kits now so whats the problem?


Log in to reply
 

6
Online

11066
Users

15299
Topics

297990
Posts

Looks like your connection to NoXiousNet was lost, please wait while we try to reconnect.