Forums are in read-only mode. Data has been backed up but be sure to save anything you want.

Publish 187



  • NoXious DB / Core

    [Added] Chat now duplicates itself and appears on the votemap menu along with a textentry box and a button for sending messages while voting is going on.
    [Added] Gamemodes can now have their own elimination ratio for votemap. Default is 50% (down from 90%) before the map list has all the maps reset to being green.
    [Added] Utilization of the new player models.

    [Changed] Votemap menu is much taller and shows more maps at once.
    [Changed] Optimized player animation code.
    [Changed] Vote threshold for votekick and voteban reduced a bit.

    NoX*

    [Added] Credits button to the help menu.

    [Changed] Vampirism effect looks a bit better.
    [Changed] Props can no longer be placed in trigger hurts or disposers.
    [Changed] Turned all current status effects from predicted timers + SEffects in to SENTs. Gets rid of unreliable effects and should decrease a bit of lag in some areas. Will never have shields on when they’re really off, Crafters with swords, or haste smoke not turning up when you really have it.
    [Changed] Eye of the Wolf lasts the same time as Infravision.
    [Changed] Infravision and Eye of the Wolf no longer detect players who are far away (across the map). Those in a medium range will appear translucent. Anyone in the general area is fully visible.

    [Fixed] Crafter lastinv exploit.
    [Fixed] Some things having shadows that looked like an error model.



  • NoXious DB / Core

    [Added] Chat now duplicates itself and appears on the votemap menu along with a textentry box and a button for sending messages while voting is going on.
    [Added] Gamemodes can now have their own elimination ratio for votemap. Default is 50% (down from 90%) before the map list has all the maps reset to being green.
    [Added] Utilization of the new player models.

    [Changed] Votemap menu is much taller and shows more maps at once.
    [Changed] Optimized player animation code.
    [Changed] Vote threshold for votekick and voteban reduced a bit.

    NoX*

    [Added] Credits button to the help menu.

    [Changed] Vampirism effect looks a bit better.
    [Changed] Props can no longer be placed in trigger hurts or disposers.
    [Changed] Turned all current status effects from predicted timers + SEffects in to SENTs. Gets rid of unreliable effects and should decrease a bit of lag in some areas. Will never have shields on when they’re really off, Crafters with swords, or haste smoke not turning up when you really have it.
    [Changed] Eye of the Wolf lasts the same time as Infravision.
    [Changed] Infravision and Eye of the Wolf no longer detect players who are far away (across the map). Those in a medium range will appear translucent. Anyone in the general area is fully visible.

    [Fixed] Crafter lastinv exploit.
    [Fixed] Some things having shadows that looked like an error model.



  • So what happens to the people who don’t have CS:S but play Teamplay ? Do they see the old playermodels or an error ?



  • The animations on zs seem a lot smoother than they used to be, and now zombie gloaters are easier to spot.



  • edit: Removed, it seems the longer list did the trick.



  • @CS:

    This effectively means that sf_maps and ZS_maps are rarely going to be voted for since people vote for maps in a generally alphabetical manner (since the vote list is alphabetical). The map list will be reset before people have a chance to vote for the maps (almost everyone vote for maps that immediately appear before them on the list). Please change it back to 90%.

    edit: grammar fixed.

    Or make the maps in list appear in random order so we get a nice mix :)



  • That’s the weirdest avatar, Elite Trooper?



  • @JetBoom:

    [Fixed] Crafter lastinv exploit.

    Oh damn.



  • Is it just me or is the footstep noise going really fast on the nox server only even though garry fixed it?



  • I matched up the footstep sounds to when your character’s foot hits the ground. It’s accurate.



  • k



  • @Srg.Nightmare:

    That’s the weirdest avatar, Elite Trooper?

    its a little stick man who is trying to escape form a box but doesn’t notice that the back and roof are open…and he fails over and over at breaking down the wall.



  • @Typhon:

    So what happens to the people who don’t have CS:S but play Teamplay ? Do they see the old playermodels or an error ?

    Uhh, dont you need CS:S to play gmod?



  • You need a game with a source engine. thats all.



  • I think he means because the CT models are bing uused for things like pilot



  • Are you stupid? The pilot model is G-man you retard.



  • No mystry you’re stupid. The pilot does use the Counter Terrorist model now.



  • Not on my screen its not.



  • @Mystry:

    Are you stupid? The pilot model is G-man you retard.



  • Once again, not on my screen. Maybe my models are fucked up or something? I don’t know. I do have CS:S though.


Log in to reply
 

0
Online

11.3k
Users

15.5k
Topics

300.2k
Posts