Publish Queue


  • Administrators

    The old system has been abolished in favor of the GIT bot posts in this thread. This thread is here for archive purposes.

    Red  - Unfinished. Maybe not even started.
    Purple  - Untested. The programming and content is there but it might be horribly, horribly wrong.
    White  - Tested and finished. Will almost definitely be announced with this publish. Good chance that it’s already live.

    [header]In general[/header]

    • Diamond Members can now select a font from a drop down list of all chat fonts for their user name in chat. This will override the user settings of anyone viewing your name in chat.
      • You can now start a custom vote for 5,000 Silver with /callvote. Doesn’t have any real consequences. For fun.
      • Moved around some chat box stuff to make it look less ugly.
      • Moved all chat options (including font selection) to a single options menu accessed from the chat box.
      • [header]Zombie Survival[/header]
      • There is now a maximum amount of 10 turrets deployed at any one time. Each turret will display Ch. # on their status screen where # is their channel from 1 to 10. Channels above 10 will make the turret malfunction until previously placed turrets are removed. Channels are auto-assigned. This is just for cosmetic purposes to explain a balancing feature. Malfunctioning turrets do not fire or look for enemies.
      • Added crafting recipe: Kongol Axe. Combine a butcher knife with an axe. Excellent melee weapon, similar to the mega masher. Does not knockback but is faster.
      • The Bloated zombie will no longer create poison when they die.
      • The Bloated Zombie now has the ability to puke, which sticks to surfaces in the world. It lasts for 5 seconds and new puke can be created every 3 seconds. The puke doesn’t do any damage but applies a debuff for 5 seconds to anyone who touches it. During this time, the victim has their speed reduced by 30%, they will take 30% more damage, and they will shoot/swing any weapons 50% slower. Works on props and barricade objects (turrets will shoot/track slower) but only on direct hits. Doesn’t work on Sigils when they get added.
      • Reworked prop rotation to be more intuitive and less annoying.
      • The game will now show the zombie team who will be spawning as a boss zombie (and which class) when the wave is over.
      • Boss Zombies can now call commands for the rest of the horde. Press ALT (walk) to mark a target. All other zombies will see the target for a few seconds. Marking a target removes your previous one. It is also possible to mark humans.
      • It now takes a second to start barricade ghosting. You will be frozen during this time and play an animation to signify that you are ghosting.
      • It is now possible to pick up various items from the world such as food, pill bottles, and other prop models which were not being used for anything. Food has different small effects depending on what you eat although all will restore health over time. Hold left click to use.
      • Added melee weapon: Chair Leg (from breaking a wooden chair).
      • The Shade now takes damage from bullets and melee.
      • The Shade now has the ability to create a force field in front of it which will block bullets and other such things. Does not block movement and must be channeled (standing still). Will break after taking enough damage, requiring a recharge to at least 50% health before use. Has 500 health, recharges at a rate of 25 per second and cannot take more than 200 damage per second (it’s capped).
      • The Shade can now pull objects out of the hands of humans.
      • The Shade can now pull small rocks out of the ground to use as ammunition. They shatter on hit and do a maximum of 40 damage to humans.
      • Fixed the text in comboboxes (dropdown boxes) to be black on white instead of white on white.
      • Fixed the text in number sliders to be white instead of black.
      • [header]Zombie Survival (“v4” update, all at once)[/header]
      • The overall health of nailed props has been reduced to roughly half of what it was before.
      • The horde meter maximum resistance has been reduced from 35% to 25%.
      • The F1 help menu has been rewritten to be less of a wall of text (sorry translators!). In addition, there are now a few animated gifs to act as demonstrations. Webm videos are there as well when audio is important. You must click on the “play” button for the video/animation to load.
      • Remade the alt menu for humans:
        • All types of ammo that you have are now on the top in a semi-circle.
        • Click on an ammo type to select it. Three buttons will show below for give ammo, drop ammo, and drop all ammo.
        • You can now drop points. These appear as blue coins. Pick them up with the USE key.
        • Crafting is now part of this menu and appears on the bottom section of this screen.
      • Crafting has been completely remade:
        • A crafting menu now appears on the lower half of the screen when holding the ALT menu open as a human.
        • The game automatically detects all valid crafting recipes based on nearby ingredients and lists them.
        • Move your mouse over an ingredient to highlight it in the world.
        • Move your mouse over a recipe to highlight all ingredients in the world.
        • Different recipes have different times needed to craft (usually something short like 3 seconds). The crafter will play crafting sounds and an animation.
        • Weapons that are part of a recipe are now pulled from the player’s inventory (ammo instead of actual weapon classes for things like turrets or beacons).
        • Crafted weapons and ammo appear directly in the inventory of the player. Crafted objects appear in the world and require a certain amount of room in front of the player to be clear of players and objects.
      • Added craftable item: Drone. Similar controls to the deployable manhack but slower, larger, and slightly more health. Use left click to fire the mounted gun. Use right click to use the hook which allows it to tow small props, dropped weapons, and other items. The hook can also be used on ammo which will store it in the drone. Retreiving the drone will give all the ammo to the owner (can only hold up to 4 types of ammo). The drone uses smg ammo to fire its gun and is displayed on top of it along with its health. The Drone can shoot in any direction as long as its below it (the gun itself is fairly inaccurate).
      • Added craftable item: Pulse Beacon. Displays the location of all zombies and creeper nests around an area.
      • Added the Burster zombie class. This is a rebalanced version of the chem-zombie which is available at wave 5. Unlike the chem zombie, you must detonate manually. Left click to lay on the ground. Right click to get up. As you hold the left mouse button down (while on the ground), your model will begin to glow and play an effect. After 2.5 seconds you will explode, dealing damage to all nearby players and props as well as dishing out a few gibs for other zombie players to heal off of. In addition to that, there will be a green fire left behind where you exploded which will damage humans that come in to contact with it. The fire lasts 3 seconds and does not damage props. You can cancel the explosion process while laying down if you release the mouse button. You cannot move while laying down.
      • Some deployables such as message beacons will no longer be visible to zombies unless they are very close.
      • [header]Extreme Football Throwdown[/header]
      • The game now has a 60 second timer before actually starting.
      • Added a custom splash / team select screen. This also displays the control layout and cycling gameplay tips.
      • Improved the score camera effects.
      • When a team receives or loses RAGE! there will be a notification to tell you as well as what it means.
      • Players now have special effects to signify that they’re KO’d.
      • Added ball powerup: Hulk Ball. The ball and player both grow twice as big. The player is immune to knockdown and takes half knockback / damage. They can still be K.O.'d. Their movement speed remains the same but they have the ability to hit players with the force of a power struggle victory. Can be gained through maps triggers or for 10 seconds if the ball is hit with Hulk Juice.
      • Added ball powerup: Gravity Ball. The effect of gravity on both the user and the ball are halved. Can be gained through map triggers or for 10 seconds if the ball is caught in the effect of a Void Orb.
      • Added ball powerup: Ice Ball. The ball will slide on the ground like a hockey puck.
      • Added ball powerup: Victory Ball. This is a special powerup. Unlike other powerups, the ball will keep the powerup after being reset and cannot be changed to other Powerups from triggers or environmental effects like fire. If a player is holding on to the ball when the powerup ends then their team will win the game. There is a catch: if the ball is on the ground then the powerup timer will reset to 30 seconds.
      • Added overtime. If the game time runs out with a tie score then the tie breaker round will begin. The ball will receive the Victory Ball powerup. Overtime lasts for five minutes (resulting in a real tie). The only weapon that spawns during this period are Beatdown Sticks and both teams will be endowed with RAGE! mode.
      • Added a count down timer which warns at five minutes, two minutes, one minute, 30 seconds, and counts down from 10.
      • Added weapon: Hyper Wheel. Throw it to transform yourself in to a hyper wheel, travelling much faster than normal players and knocking back anyone caught in your path. This lasts for 5 seconds or until you hit a wall. The user’s turning rate is reduced.
      • Added weapon: Hulk Juice. Throw it to break it. Any allies (and enemies) in the blast will be beefed up for the next 10 seconds, granting stronger and faster attacks. Power Struggles are automatically lost if ramming in to a person with Hulk Juice effect on while you do not have it.
      • Added weapon: Void Orb. Throw it and 1 second after it hits the ground it will levitate and split, creating a pillar of anti-gravitic nature. All objects, including the ball will have their gravity reversed. Players will be knocked down if their upwards velocity becomes too high. The ball will be powered up to Gravity Ball if it was caught inside.
      • The Melondriver now fires four melons, in rapid succession, with no random cone (straight line). The melons also have a lower gravity than most projectiles and have an effect added to them.
      • Players can now walk slowly while using some weapons such as the Beatdown Stick and the Big Pole.
      • The Trash Bin will now “pop” off of a person’s head rather than disappearing when the timer runs out, allowing for it to be used once again.
      • Fixed Tomahawk allowing players to turn instantly (from gmod update?).
      • [header]Retro Team Play[/header]
      • The force field door has been replaced with a force field wall. This will greatly slow enemies who try to cross the barrier. Does not work if laying on its side. Friendly players can freely cross the barrier.
      • [header]Super Mario Boxes[/header]
      • Released on Workshop.
      • New scoreboard added.
      • Added an actions menu. Contains misc. actions that have no place being bound to primary keys on the keyboard or mouse.
      • Added the ability to create spawn gates through the actions menu. Spawn gates act as a deployable spawn point. There is a maximum of 1 gate per person. Making one will destroy the oldest gate. They follow the same creation rules as turrets. It takes time to create them and they make a loud noise while under construction or active.
      • Projectiles of the same team no longer collide with each other or players of the same team.

  • Administrators

    The old system has been abolished in favor of the GIT bot posts in this thread. This thread is here for archive purposes.

    Red  - Unfinished. Maybe not even started.
    Purple  - Untested. The programming and content is there but it might be horribly, horribly wrong.
    White  - Tested and finished. Will almost definitely be announced with this publish. Good chance that it’s already live.

    [header]In general[/header]

    • Diamond Members can now select a font from a drop down list of all chat fonts for their user name in chat. This will override the user settings of anyone viewing your name in chat.
      • You can now start a custom vote for 5,000 Silver with /callvote. Doesn’t have any real consequences. For fun.
      • Moved around some chat box stuff to make it look less ugly.
      • Moved all chat options (including font selection) to a single options menu accessed from the chat box.
      • [header]Zombie Survival[/header]
      • There is now a maximum amount of 10 turrets deployed at any one time. Each turret will display Ch. # on their status screen where # is their channel from 1 to 10. Channels above 10 will make the turret malfunction until previously placed turrets are removed. Channels are auto-assigned. This is just for cosmetic purposes to explain a balancing feature. Malfunctioning turrets do not fire or look for enemies.
      • Added crafting recipe: Kongol Axe. Combine a butcher knife with an axe. Excellent melee weapon, similar to the mega masher. Does not knockback but is faster.
      • The Bloated zombie will no longer create poison when they die.
      • The Bloated Zombie now has the ability to puke, which sticks to surfaces in the world. It lasts for 5 seconds and new puke can be created every 3 seconds. The puke doesn’t do any damage but applies a debuff for 5 seconds to anyone who touches it. During this time, the victim has their speed reduced by 30%, they will take 30% more damage, and they will shoot/swing any weapons 50% slower. Works on props and barricade objects (turrets will shoot/track slower) but only on direct hits. Doesn’t work on Sigils when they get added.
      • Reworked prop rotation to be more intuitive and less annoying.
      • The game will now show the zombie team who will be spawning as a boss zombie (and which class) when the wave is over.
      • Boss Zombies can now call commands for the rest of the horde. Press ALT (walk) to mark a target. All other zombies will see the target for a few seconds. Marking a target removes your previous one. It is also possible to mark humans.
      • It now takes a second to start barricade ghosting. You will be frozen during this time and play an animation to signify that you are ghosting.
      • It is now possible to pick up various items from the world such as food, pill bottles, and other prop models which were not being used for anything. Food has different small effects depending on what you eat although all will restore health over time. Hold left click to use.
      • Added melee weapon: Chair Leg (from breaking a wooden chair).
      • The Shade now takes damage from bullets and melee.
      • The Shade now has the ability to create a force field in front of it which will block bullets and other such things. Does not block movement and must be channeled (standing still). Will break after taking enough damage, requiring a recharge to at least 50% health before use. Has 500 health, recharges at a rate of 25 per second and cannot take more than 200 damage per second (it’s capped).
      • The Shade can now pull objects out of the hands of humans.
      • The Shade can now pull small rocks out of the ground to use as ammunition. They shatter on hit and do a maximum of 40 damage to humans.
      • Fixed the text in comboboxes (dropdown boxes) to be black on white instead of white on white.
      • Fixed the text in number sliders to be white instead of black.
      • [header]Zombie Survival (“v4” update, all at once)[/header]
      • The overall health of nailed props has been reduced to roughly half of what it was before.
      • The horde meter maximum resistance has been reduced from 35% to 25%.
      • The F1 help menu has been rewritten to be less of a wall of text (sorry translators!). In addition, there are now a few animated gifs to act as demonstrations. Webm videos are there as well when audio is important. You must click on the “play” button for the video/animation to load.
      • Remade the alt menu for humans:
        • All types of ammo that you have are now on the top in a semi-circle.
        • Click on an ammo type to select it. Three buttons will show below for give ammo, drop ammo, and drop all ammo.
        • You can now drop points. These appear as blue coins. Pick them up with the USE key.
        • Crafting is now part of this menu and appears on the bottom section of this screen.
      • Crafting has been completely remade:
        • A crafting menu now appears on the lower half of the screen when holding the ALT menu open as a human.
        • The game automatically detects all valid crafting recipes based on nearby ingredients and lists them.
        • Move your mouse over an ingredient to highlight it in the world.
        • Move your mouse over a recipe to highlight all ingredients in the world.
        • Different recipes have different times needed to craft (usually something short like 3 seconds). The crafter will play crafting sounds and an animation.
        • Weapons that are part of a recipe are now pulled from the player’s inventory (ammo instead of actual weapon classes for things like turrets or beacons).
        • Crafted weapons and ammo appear directly in the inventory of the player. Crafted objects appear in the world and require a certain amount of room in front of the player to be clear of players and objects.
      • Added craftable item: Drone. Similar controls to the deployable manhack but slower, larger, and slightly more health. Use left click to fire the mounted gun. Use right click to use the hook which allows it to tow small props, dropped weapons, and other items. The hook can also be used on ammo which will store it in the drone. Retreiving the drone will give all the ammo to the owner (can only hold up to 4 types of ammo). The drone uses smg ammo to fire its gun and is displayed on top of it along with its health. The Drone can shoot in any direction as long as its below it (the gun itself is fairly inaccurate).
      • Added craftable item: Pulse Beacon. Displays the location of all zombies and creeper nests around an area.
      • Added the Burster zombie class. This is a rebalanced version of the chem-zombie which is available at wave 5. Unlike the chem zombie, you must detonate manually. Left click to lay on the ground. Right click to get up. As you hold the left mouse button down (while on the ground), your model will begin to glow and play an effect. After 2.5 seconds you will explode, dealing damage to all nearby players and props as well as dishing out a few gibs for other zombie players to heal off of. In addition to that, there will be a green fire left behind where you exploded which will damage humans that come in to contact with it. The fire lasts 3 seconds and does not damage props. You can cancel the explosion process while laying down if you release the mouse button. You cannot move while laying down.
      • Some deployables such as message beacons will no longer be visible to zombies unless they are very close.
      • [header]Extreme Football Throwdown[/header]
      • The game now has a 60 second timer before actually starting.
      • Added a custom splash / team select screen. This also displays the control layout and cycling gameplay tips.
      • Improved the score camera effects.
      • When a team receives or loses RAGE! there will be a notification to tell you as well as what it means.
      • Players now have special effects to signify that they’re KO’d.
      • Added ball powerup: Hulk Ball. The ball and player both grow twice as big. The player is immune to knockdown and takes half knockback / damage. They can still be K.O.'d. Their movement speed remains the same but they have the ability to hit players with the force of a power struggle victory. Can be gained through maps triggers or for 10 seconds if the ball is hit with Hulk Juice.
      • Added ball powerup: Gravity Ball. The effect of gravity on both the user and the ball are halved. Can be gained through map triggers or for 10 seconds if the ball is caught in the effect of a Void Orb.
      • Added ball powerup: Ice Ball. The ball will slide on the ground like a hockey puck.
      • Added ball powerup: Victory Ball. This is a special powerup. Unlike other powerups, the ball will keep the powerup after being reset and cannot be changed to other Powerups from triggers or environmental effects like fire. If a player is holding on to the ball when the powerup ends then their team will win the game. There is a catch: if the ball is on the ground then the powerup timer will reset to 30 seconds.
      • Added overtime. If the game time runs out with a tie score then the tie breaker round will begin. The ball will receive the Victory Ball powerup. Overtime lasts for five minutes (resulting in a real tie). The only weapon that spawns during this period are Beatdown Sticks and both teams will be endowed with RAGE! mode.
      • Added a count down timer which warns at five minutes, two minutes, one minute, 30 seconds, and counts down from 10.
      • Added weapon: Hyper Wheel. Throw it to transform yourself in to a hyper wheel, travelling much faster than normal players and knocking back anyone caught in your path. This lasts for 5 seconds or until you hit a wall. The user’s turning rate is reduced.
      • Added weapon: Hulk Juice. Throw it to break it. Any allies (and enemies) in the blast will be beefed up for the next 10 seconds, granting stronger and faster attacks. Power Struggles are automatically lost if ramming in to a person with Hulk Juice effect on while you do not have it.
      • Added weapon: Void Orb. Throw it and 1 second after it hits the ground it will levitate and split, creating a pillar of anti-gravitic nature. All objects, including the ball will have their gravity reversed. Players will be knocked down if their upwards velocity becomes too high. The ball will be powered up to Gravity Ball if it was caught inside.
      • The Melondriver now fires four melons, in rapid succession, with no random cone (straight line). The melons also have a lower gravity than most projectiles and have an effect added to them.
      • Players can now walk slowly while using some weapons such as the Beatdown Stick and the Big Pole.
      • The Trash Bin will now “pop” off of a person’s head rather than disappearing when the timer runs out, allowing for it to be used once again.
      • Fixed Tomahawk allowing players to turn instantly (from gmod update?).
      • [header]Retro Team Play[/header]
      • The force field door has been replaced with a force field wall. This will greatly slow enemies who try to cross the barrier. Does not work if laying on its side. Friendly players can freely cross the barrier.
      • [header]Super Mario Boxes[/header]
      • Released on Workshop.
      • New scoreboard added.
      • Added an actions menu. Contains misc. actions that have no place being bound to primary keys on the keyboard or mouse.
      • Added the ability to create spawn gates through the actions menu. Spawn gates act as a deployable spawn point. There is a maximum of 1 gate per person. Making one will destroy the oldest gate. They follow the same creation rules as turrets. It takes time to create them and they make a loud noise while under construction or active.
      • Projectiles of the same team no longer collide with each other or players of the same team.


  • What about Grand Arena? Didn’t you say something about making it after HTF?


  • Administrators

    If you think about it, it would just be a huge flame / frustration fest with people constantly yelling at their teamates for getting killed. I’ll get a different gametype in there.

    I dug this up in my old e-mails from about 6 months ago. It’s what I mean about generic spells, minus the blatant overpowering. Just focus on the names.

    Hi, I sent you a message before, not sure you got it though.
    Anyway here are a bunch of ideas I came up with, hope you use some. (BTW spells are crucial, need alot of them because alot of people play. (Sadly, theres only 41)

    Heres the list.

    –---------------------------

    —NoXious Arena/CTF Ideas—


    Here are a bunch of ideas for the servers.(CTF or ARENA)

    You don’t have to use the bows, but it would be best if you added spells atleast.


    —WEAPONS—


    -----Bows-----


    :[-Bow-]: A bow.

    :[-Long Bow-]: A bow with a farther range.

    :[-Longshot Crossbow-]: A crossbow with a farther range and higher damage.

    :[-Flaming Crossbow-]: A crossbow that burns the target when hit.

    :[-Multi-Arrow Crossbow-]: A crossbow that fires 3 shots at once.

    :[-Marker Bow-]: A crossbow that fires a marker at farther distances, used for mages and the Teleport to Marker spell. (Reqires -Set Marker- Spell.)

    –------------

    ----SPELLS----


    ----Wizard----


    :[-Ice Bolt-]:

    A small bolt of ice that freezes an enemy for 3 seconds.

    Est. Price = 450

    :[-Frost Spike-]:

    A large spike of frozen death that damages enemies greatly.

    Est. Price = 5,000

    :[-Storm Bolt-]:

    A ball of lightning that explodes on impact.

    Est. Price = 3,500

    :[-Flame Strike-]:

    Large explosion at position of cursor.

    Est. Price = 7,500

    :[-Frost Bomb-]:

    Related to the “Fire Bomb” just with a frozen explosion, deals “some” damage, but freezes everything in the area of the explosion.

    Est. Price = 11,500

    :[-Flame Spinner-]:

    Spins at a great speed shooting 35 small fireballs everywhere at the opposing force.

    Est. Price = 9,500

    :[-Magnetic Bolt-]:

    Fires a bolt of magnetism that sucks in whoever draws close to it.

    Est. Price = 17,500

    –------------

    —Conjurer—


    :[-Missles of Nature-]:

    Fires 4 natural guided bolts at an enemy. (Smaller model than force of nature)

    Est. Price = 600

    :[-Full Force-]:

    With a start-up time of 6 seconds, creates a massive explosion of nature and makes whoever inside greatly damaged and slowed.

    Est. Price = 20,000

    –-----------

    —Warrior—


    :[-Power Slash-]:

    Throw a fast and powerful blow at an enemy.

    Est. Price = 4,500

    :[-Thunder Stomp-]:

    Stomp the ground with great power, dealing great damage and pushing enemies back a great distance. (Hurts when hitting a wall.)

    Est. Price = 9,500

    :[-Fury-]:

    Temporarily gain more health and no cooldown time till spell is done. (15 sec.)

    Est. Price = 11,500

    –-----------

    —Dragoon—


    :[-Fairy Fire-]:

    Covers you in flaming fairies, attacking whoever draws close to you.

    Est. Price = 7,500

    :[-Dragoon Shield-]:

    Activates a burning shield around you, protecting from most damage and deals damage to whoever attacks you. (15 sec.)

    Est. Price = 16,000

    –--------------

    –Elite Spells–


    Elite Spells work for every class except for the warrior, and cost alot!


    :[-Death Beam-]:

    Fires a continuous beam of death that deals massive damage and lasts for 5 seconds.

    Est. Price = 23,000

    :[-Atom Ball-]:

    A ball that has 2 other bolts of lightning that instantly kill whoever they touch. The ball has the same effect, thought the small bolts spin at great speeds.

    Est. Price = 26,000



  • http://noxiousnet.com/forums/index.php?topic=4540.0
    I made a few things that the Vulture might work as.



  • So, no Gun Slinger or Archer as of yet?
    Also, when did these ratings show up?



  • Not too long ago apparently…



  • yesterday



  • @JetBoom:

    –Elite Spells–


    Elite Spells work for every class except for the warrior, and cost alot!


    :[-Death Beam-]:

    Fires a continuous beam of death that deals massive damage and lasts for 5 seconds.

    Est. Price = 23,000

    :[-Atom Ball-]:

    A ball that has 2 other bolts of lightning that instantly kill whoever they touch. The ball has the same effect, thought the small bolts spin at great speeds.

    Est. Price = 26,000

    What the hell is that! I don’t even want to know the damage those 2 spells can do…

    EDIT:
    Dang… all of the new spells combined will cost $173,550… Dang…



  • You don’t have to pay 173.550 silver but you’ll have to pay for the classes which use those spells



  • I hope we get some new spells for assassins too :biggrin:



  • What else does the assassin need? The Assassin is like perfect just the way it is right now…



  • Some kind of blind attack for the assassin would be nice.



  • Or you could just be happy 1 shotting everyone.


  • Administrators

    Need icons:
    Protect from Cold (Retain the same style as the other protect from’s)
    Scatterfrost (Snowball making steam due to being really cold, splits in to smaller snowballs half way through the icon.)


  • Game Admins

    Too different? Too small?



  • Looks good to me, but I don’t know if Jet has anything planned for it yet.


  • Administrators

    Can’t see the images.



  • That is becasue they didn’t host them on a good spot… I switched to my IE tab and it comes up as an ‘X’… They need to rehost them on imageshack or something…


  • Administrators

    I made one for protect from cold. Someone needs to make the other one for me.


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