List of Skills



  • updated 3/28/2018
    5 trees
    146 skills

    • 12 item unlocks
    • 9 debuffs
    • remort 96 lvl 50 required to unlock all

    :heart_decoration: Health Tree

    Stoic I: GOOD: +1 maximum health - BAD: -0.75 movement speed
    Stoic II: GOOD: +2 maximum health - BAD: -1.5 movement speed
    Stoic III: GOOD: +4 maximum health - BAD: -3 movement speed
    Stoic IV: GOOD: +6 maximum health - BAD: -4.5 movement speed
    Stoic V: GOOD: +7 maximum health - BAD: -5.25 movement speed
    Debuff: Hemophilia: GOOD: +10 starting Worth - GOOD: +3 starting scrap - BAD: Bleed for 33% extra damage when hit
    Glutton: GOOD: Gain up to 30 blood armor when you eat food - GOOD: Blood armor gained can exceed the cap by 40 - BAD: -5 maximum health - BAD: No longer receive health from eating food
    Preparedness: GOOD: Your starting item can be a random food item
    Gourmet: GOOD: +100% recovery from food - BAD: +200% time to eat food
    Haemostasis: GOOD: Resist status effects while you have at least 2 blood armor - BAD: Lose 2 blood armor on resist - BAD: -7 maximum health
    Bloodletter: GOOD: +100% blood armor generated - BAD: Losing all blood armor inflicts 5 bleed damage
    Regenerator: GOOD: Regenerate 1 health every 6s when below 60% health - BAD: -6 maximum health
    Blood Armor: GOOD: Regenerate 1 blood armor every 6 seconds upto your blood armor max, Base blood armor maximum is 20, Base blood armor damage absorption is 50% - BAD: -13 maximum health
    Iron Blood: GOOD: +25% damage reduction from blood armor - GOOD: Bonus doubled when health is 50% or less - BAD: -50% maximum blood armor
    Debuff: Weakness: GOOD: +15 starting Worth - GOOD: +1 end of wave points - BAD: -45 maximum health
    Vitality I: GOOD: +1 maximum health
    Vitality II: GOOD: +1 maximum health
    Vitality III: GOOD: +1 maximum health
    Tanker - GOOD: +20 maximum health - BAD: -15 movement speed
    Forager - GOOD: 25% chance to collect food from resupply boxes - BAD: +20% resupply box delay
    Sugar Rush - GOOD: +35 speed boost from food for 14 seconds - BAD: -35% recovery from food
    Circulation - GOOD: +1 maximum blood armor
    Sanguine - GOOD: +11 maximum blood armor - BAD: -9 maximum health
    Antigen - GOOD: +5% blood armor damage absorption - BAD: -3 maximum health

    :zap: Speed Tree

    Speed I - GOOD: +0.75 movement speed - BAD: -1 maximum health
    Speed II - GOOD: +1.5 movement speed - BAD: -2 maximum health
    Speed III - GOOD: +3 movement speed - BAD: -4 maximum health
    Speed IV - GOOD: +4.5 movement speed - BAD: -6 maximum health
    Speed V - GOOD: +5.25 movement speed - BAD: -7 maximum health
    Agile I - GOOD: +4% jumping power - BAD: -2 movement speed
    Agile II - GOOD: +5% jumping power - BAD: -3 movement speed
    Agile III - GOOD: +6% jumping power - BAD: -4 movement speed
    Debuff - Slow - GOOD: +15 starting Worth, +1 end of wave points - BAD: -33.75 movement speed
    Motion I - GOOD: +0.75 movement speed
    Motion II - GOOD: +0.75 movement speed
    Motion III - GOOD: +0.75 movement speed
    Backpeddler - GOOD: Move the same speed in all directions - BAD: -10 movement speed
    Phaser - GOOD: +15% barricade phasing movement speed - BAD: +15% sigil teleportation time
    Drift - GOOD: +5% barricade phasing movement speed
    Warp - GOOD: -5% sigil teleportation time
    Safe Fall - GOOD: -40% fall damage taken, +50% faster fall damage knockdown recovery - BAD: +40% slow down from landing or fall damage
    Debuff - Wide Load - GOOD: +20 starting Worth, -5% resupply delay - BAD: Phasing speed limited to 1 for the first 6 seconds of phasing
    Unlock - Corrupted Fragment - GOOD: Unlocks purchasing the Corrupted Fragment, Goes to corrupted sigils instead
    Ultra Nimble - GOOD: +15 movement speed - BAD: -20 maximum health
    Worthiness III - GOOD: +5 starting worth - BAD: -3 starting points
    Sure Step - GOOD: -30% effectiveness of slows - BAD: -4 movement speed
    Intrepid - GOOD: -35% low health slow intensity - BAD: -4 movement speed
    Robust - GOOD: -6% movement speed reduction with heavy weapons
    Cardiotonic - GOOD: Hold shift to run whilst draining blood armor, Sprinting grants +40 move speed - BAD: -12 movement speed - BAD: -20% damage reduction from blood armor

    :crossed_swords: Melee Tree

    Worthiness II - GOOD: +5 starting worth - BAD: -3 starting points
    Battler I - GOOD: +4% melee damage
    Battler II - GOOD: +5% melee damage
    Battler III - GOOD: +5% melee damage
    Battler IV - GOOD: +6% melee damage
    Battler V - GOOD: +7% melee damage
    Last Stand - GOOD: Double melee damage when below 25% health - BAD: 0.85x melee weapon damage at any other time
    Glass Weapons - GOOD: 3.5x melee weapon damage vs. zombies - BAD: Your melee weapons have a 50% chance to break when hitting a zombie
    Debuff - Clumsy - GOOD: +20 starting Worth, +5 starting points - BAD: Very easy to be knocked down
    Cheap Tactics - GOOD: Slow targets when striking with a melee weapon from behind - BAD: -10% melee range
    Critical Knuckle - GOOD: Knockback when using unarmed strikes - BAD: -25% unarmed strike damage - BAD: +25% time before next unarmed strike
    Knuckle Master - GOOD: +75% unarmed strike damage, Movement speed is no longer slower when using unarmed strikes - BAD: +35% time before next unarmed strike
    Combo Knuckle - GOOD: Next unarmed strike is 2x faster if hitting something - BAD: Next unarmed attack is 2x slower if not hitting something
    Heavy Strikes - GOOD: +100% melee knockback - BAD: 8% of melee damage dealt is reflected back to you - BAD: 100% reflected if using unarmed strikes
    Jouster - GOOD: +10% melee damage - BAD: -100% melee knockback
    Lanky I - GOOD: +10% melee range - BAD: -15% melee damage
    Lanky II - GOOD: +10% melee range - BAD: -15% melee damage
    Master Chef - GOOD: 1 in 14 chance of food drop on melee kill with culinary weapon - BAD: -10% melee damage
    Lightweight - GOOD: +6 movement speed with a melee weapon equipped - BAD: -20% melee damage
    Bloodlust - Gain phantom health equal to damage taken from zombies, Lose phantom health equal to any healing received, Phantom health decreases by 5 per second, GOOD: Heal 25% of damage done with melee from remaining phantom health - BAD: -50% healing received from other sources while you have phantom health
    Brash - GOOD: -16% melee swing impact delay - BAD: -15 speed on melee kill for 10 seconds

    :heartpulse: Support Tree - Medic

    Surgeon I - GOOD: -8% medical kit cooldown
    Surgeon II - GOOD: -9% medical kit cooldown
    Surgeon III - GOOD: -10% medical kit cooldown
    Surgeon IV - GOOD: -11% medical kit cooldown
    Biology I - GOOD: +8% medic tool effectiveness
    Biology II - GOOD: +9% medic tool effectiveness
    Biology III - GOOD: +10% medic tool effectiveness
    Biology IV - GOOD: +11% medic tool effectiveness
    Debuff - Frail - GOOD: +20 starting Worth, +5 starting points - BAD: Cannot be healed above 25% health
    Unlock - Medic Cloud Bomb - GOOD: Unlocks purchasing the Medic Cloud Bomb, Slowly heals all humans inside the cloud
    Smart Targeting - GOOD: Medical weapon darts lock onto targets with right click - BAD: +75% medic tool fire delay - BAD: -30% healing effectiveness
    Recoverable Solution - GOOD: 60% of wasted medical dart ammo is returned to you - BAD: +150% medic tool fire delay - BAD: -40% medic tool reload speed - BAD: Cannot speed boost full health players
    Unlock - Strengthshot Gun - GOOD: Unlocks purchasing the Strengthshot Gun, Target damage +25% for 10 seconds, Extra damage is given to you as points, Target is not healed
    Worthiness IV - GOOD: +5 starting worth - BAD: -3 starting points
    Unlock - Antidote Handgun - GOOD: Unlocks purchasing the Antidote Handgun, Fires piercing blasts that heal poison greatly, Cleanses statuses from targets with a small point gain, Does not heal health
    Dispersion - GOOD: +15% cloud bomb radius - BAD: -10% cloud bomb time

    :hammer_pick: Support Tree - Building

    Handy I - GOOD: +4% repair rate
    Handy II - GOOD: +5% repair rate
    Handy III - GOOD: +6% repair rate
    Handy IV - GOOD: +7% repair rate
    Handy V - GOOD: +8% repair rate
    Hammer Discipline - GOOD: -20% swing delay with the Carpenter Hammer
    Barricade Expert - [Requires Remort Level 1 or higher], Your nails cannot be removed by people without this skill and with lower remort, You can remove nails of people without this skill and a lower remort without penalty, Recently removed nails cannot be renailed by non experts, Nails protected by this skill have an indicator on them
    Loaded Hull - GOOD: Controllables explode when destroyed dealing explosive damage - BAD: -10% Controllable health
    Reinforced Hull - GOOD: +25% Controllable health - BAD: -20% Controllable handling
    Stable Hull - GOOD: Controllables are immune to high speed impacts - BAD: -20% Controllable speed
    Reinforced Blades - GOOD: +25% Manhack damage - BAD: -15% Manhack health
    Aviator - GOOD: +40% Controllable speed and handling - BAD: -25% Controllable health
    Unlock - Blast Turret - GOOD: Unlocks purchasing the Blast Turret, Fires buckshot instead of SMG ammo, Damage is higher close up, Cannot scan for targets far away
    -90% Turret scan angle - BAD: -90% Turret lock angle
    Twin Volley - GOOD: Fire twice as many bullets in manual turret mode - BAD: +100% turret ammo usage in manual turret mode - BAD: +50% turret fire delay in manual turret mode
    Turret Overload - GOOD: +100% Turret scan speed - BAD: -30% Turret range
    Unlock - Pulse Drone - GOOD: Unlocks the Pulse Drone Variant, Fires short range pulse projectiles instead of bullets
    Unlock - Nanite Cloud Bomb - GOOD: Unlocks purchasing the Nanite Cloud Bomb, Slowly repairs all props and deployables inside the cloud
    Field Amplifier - GOOD: -20% zapper and repair field delay - BAD: +40% zapper and repair field range
    Field Technician - GOOD: +3% zapper and repair field range, -3% zapper and repair field delay
    Unlock - Rollermine - GOOD: Unlocks purchasing Rollermines, Rolls along the ground shocking zombies and dealing damage
    Hauling Module - GOOD: +90% maximum drone carrying mass - BAD: -20% Drone speed
    Light Construction - GOOD: -25% deployable pack time - BAD: -25% deployable health
    Stockpiling - GOOD: Collect twice as much from resupplies - BAD: 2.12x resupply box delay
    Supplier’s Acuity - GOOD: Locate nearby resupply boxes if behind walls, Locate nearby unplaced resupply boxes on players through walls, Locate nearby resupply packs through walls
    Refiner’s Vision - GOOD: Locate nearby remantlers if behind walls, Locate nearby unplaced remantlers on players through walls
    Unlock - Rocket Turret - GOOD: Unlocks purchasing the Rocket Turret, Fires explosives instead of SMG ammo, Deals damage in a radius, High tier deployable
    Buyer’s Insight - GOOD: Locate nearby arsenal crates if behind walls, Locate nearby unplaced arsenal crates on players through walls, Locate nearby arsenal packs through walls
    Unlock - Arc Zapper - GOOD: Unlocks purchasing the Arc Zapper, Zaps zombies that get nearby and jumps in an arc, Mid tier deployable and long cooldown, Requires a steady upkeep of pulse ammo
    Debuff - Late Buyer - GOOD: +20 starting Worth, 2% arsenal discount - BAD: Unable to use points at arsenal crates until the second half of the round
    Unlock - Crafting Pack - GOOD: Unlocks purchasing the Sawblade component, Unlocks purchasing the Electrobattery component
    Taut - GOOD: Damage does not make you drop props - BAD: +40% prop carrying slow down
    Debuff - Noodle Arms - GOOD: +5 starting Worth, +1 starting scrap - BAD: Unable to pick up objects
    Instruments - GOOD: +5% turret range
    Stowager - GOOD: Resupply usages build up when you’re not there - BAD: +15% resupply delay

    :gun: Gun Tree

    Trigger Discipline I - GOOD: +2% weapon reload speed, +2% weapon draw speed
    Trigger Discipline II - GOOD: +3% weapon reload speed, +3% weapon draw speed
    Trigger Discipline III - GOOD: +4% weapon reload speed, +4% weapon draw speed
    Debuff - Palsy - GOOD: +10 starting Worth, -3% resupply delay - BAD: Aiming ability reduced when health is low
    Level Headed - GOOD: -5% reduced effect of aim shake effects
    Quick Draw - GOOD: +65% weapon draw speed - BAD: -15% weapon reload speed
    Focus I - GOOD: +3% tighter aiming reticule - BAD: -3% weapon reload speed
    Focus II - GOOD: +4% tighter aiming reticule - BAD: -4% weapon reload speed
    Focus III - GOOD: +5% tighter aiming reticule - BAD: -5% weapon reload speed
    Quick Reload - GOOD: +10% weapon reload speed - BAD: -25% weapon draw speed
    Sleight of Hand - GOOD: +10% weapon reload speed - BAD: -5% tighter aiming reticule
    Unlock - Cryo Gas Grenade - GOOD: Unlocks purchasing the Cryo Gas Grenade, Variant of the Corrosive Gas Grenade, Cryo gas deals a bit of damage over time, Zombies are slowed in the effect
    Soft Detonation - GOOD: -40% explosive damage taken - BAD: -10% explosive damage radius
    Orphic Focus - GOOD: 90% spread while ironsighting, +2% tighter aiming reticule - BAD: 110% spread at any other time - BAD: -6% reload speed
    Delibration - GOOD: +1% tighter aiming reticule
    Egocentric - GOOD: -35% damage vs. yourself - BAD: -5 health
    Blast Proof - GOOD: -45% damage vs. yourself - BAD: -7% reload speed - BAD: -12% weapon draw speed
    Wooism - GOOD: -50% speed reduction from being ironsighted - BAD: -25% accuracy bonus from ironsighting
    Scavenger’s Eyes - GOOD: See nearby weapons ammo and items through walls
    Pitcher - GOOD: +10% object throw and thrown weapon velocity
    Alacrity - GOOD: Your starting item can be a random special trinket
    Worthiness I - GOOD: +5 starting worth - BAD: -3 starting points
    Cannonball - NEUTRAL: -25% projectile speed, GOOD: +3% projectile damage
    Scourer - GOOD: Earn 60% of end of wave points as scrap - BAD: Earn no end of wave points
    Concentrated Effect - GOOD: +5% explosive damage - BAD: -20% explosive damage radius


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