zs_trainstation and zs_alexg_metro

  • Hello! Now we are talking about “zs_trainstation” and “zs_alexg_metro”. I have remade these 2 maps, and so I would like to offer / submit them NoXiousNet


    I saw that you have v4 of this map - a modified version of vr1+v3. For the basics for its future vr2 I took just your v4. After that, I renamed it from vr2 to v5. At the moment the final version is in the v5b


    • The name of the version changed from vr to v
    • Added new building
    • Added a new room on the 2nd floor
    • Simplified hit through the window in the medical office
    • Removed the wall on the stealth
    • The windows on the 1st floor are now unbreakable
    • Props balance changed
    • The HP of the window on the second floor
    • Change windows hp in medical office and storage room
    • The hole in the storage room is closed by a barricade
    • Wooden props now more difficult to break
    • Mass has been changed for some props, and some of the props are now not static

    Link to the map - http://steamcommunity.com/sharedfiles/filedetails/?id=937869729
    *There is also a list of changes


    I remade this old known map for the new realities of ZS. I think that there is no point in writing what I changed.

    Link to the map - http://steamcommunity.com/sharedfiles/filedetails/?id=1123241382

    If there are any errors, shortcomings, etc., then please write in this thread. I will try to correct them.

    Sorry for my English

  • I’ll give them both a shot for now.

  • zs_alexg_metro

    Update: version 4

    -Toulets completely redone
    -The shop is redone
    -Some rooms are extended
    -Added some decorative effects
    -The ventilation passage between the security room and the station is removed
    -Other minor changes

    Link to the map - http://steamcommunity.com/sharedfiles/filedetails/?id=1123241382

  • zs_alexg_metro

    Update: version 4a

    -Added a new spawn (teleport) for the zombie, which opens on the 4th wave.
    -Some rooms are enlarged in size
    -Changed the usual zombie spawn
    -Added ventilation from spawning zombies to the middle of the main large corridor
    -Ventilation in the toilet is now available only for headcrabs (maybe for zombie torsos)
    -Minor changes

    Link to the map - http://steamcommunity.com/sharedfiles/filedetails/?id=1123241382

    P.S: Could you say the winrate of the current (v4) version, pls?

  • I cannot the exact winrate, but it’s hella easy for human (will see if the map update change this)

  • zs_alexg_metro 37.5%

  • Let’s ckeck the winrate of this version. If the winrate remains high, I will have to make a new version - v4b, where will be:

    • Teleport to the 2nd spawn from the wave 2
    • Increase of the zombie gas radius
    • Passage between 2 toilets
    • Ability to get into the ventilation above the main large corridor which can be used not only by fast zombies

    Maybe someone has another ideas?

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