Forums are in read-only mode. Data has been backed up but be sure to save anything you want.

Publish 428


    • Added a new tier 6 weapon: ‘Bulwark’ Minigun - SMG weapon that doesn’t reload. Takes time to spool up and reach maximum fire rate. Not very accurate and cannot move fast while firing but you can maintain the spooling with secondary fire.
    • Added new tier 6 shotgun: “Deathdealers” Dual Shotguns - Fast firing shotguns with incredibly quick reload.
    • Added new boss zombie: Howler - a giant zombie with the howl special ability. Howl applies the new fright debuff to nearby humans which impedes your aiming the same way having 1 health does but at double the effect. Additionally, it will make the Howler emit a short range aura for a few seconds that increases the attack speed of nearby zombies. This does not apply to special attacks such as the Bonemesh’s blood bomb.
    • Added new Doom Crab variant: Extinction Crab - A less durable but faster variant with the ability to spit Extinction spores, which applies the new sickness debuff that reduces healing received by 40%, instead of dim vision.
    • Added new skill: Recoverable Solution - Refunds 60% of your medical dart ammo if the healing would be wasted. +200% medic gun fire delay and -50% medic gun reload speed. It also prevents you, on the medical dart gun, from speed boosting full health players since it refunds on those. Works with the strength shot gun too if that would be wasted.
      Conditions which are considered wasted:
      • Hitting a 25%+ frail debuff player.
      • Hitting a full health player.
      • Missing.
    • Added new skill: Rocket Turret - A first of a kind high tier unlockable deployable. Uses explosive ammo and launches rockets at a slow rate. Works with all turret skills. 150 points, cannot start in worth.
    • Added new logic_experience point entity for mappers that controls the XP gain for humans or zombies. Setting the multiplier to zero will prevent any XP from being gained while any non-negative values will multiply it by the desired value. Humans gain XP equal to their score and zombies gain 18 XP per brain by default.
      • Key values: humanxpmulti (number), zombiexpmulti (number)
      • Inputs: sethumanxpmulti (number), sethumanxpmulti (number)
    • Added 3 new crafting recipes.


    • Increased the broadside AoE taper from 4% to 5%.
    • Fracture changes
      • Spreads much more from the origin from the crosshair in terms of the individual spread and also the line spread is wider.
      • Damage increased from 10.35 to 11.
      • Reload speed increased by about 10%.
    • Glock changes
      • Increased min spread from 2.75 to 3.5.
      • Increased max spread from 6 to 7.
      • Increased damage from 15.4 to 15.5.
    • Tau cannon changes
      • Can no longer headshot
      • Increased damage from 18.5 to 37.
      • Beams now have a small collision size.
    • Reduced Ancient Nightmare health from 2000 to 1825.
    • Reduced Innervator ammo usage from 9 to 6 and increased clip size from 3 to 5.
    • Cosmos changes
      • Max spread reduced from 3.75 to 3.25.
      • Increased damage from 37.5 to 42.5.
      • Beams now have a small collision size.
    • Colossus changes
      • Reduced damage from 214 to 185.
      • Reduced walk speed by 10%.
      • Pierce rules changed to always pierce up to 5 zombies.
    • Artemis changes
      • Increased fire delay from 0.45 to 0.5.
      • Increased damage from 40 to 85.
      • Now deals 65% of its damage directly and 40% in the explosion with a 5% taper.
    • Reduced Charon fire delay from 0.5 to 0.4 and reduced secondary remantler bonus from -0.05 delay to -0.03.
    • Reduced the penalty on Soft Detonation from 25% to 15%.
    • Reduced the penalty on Smart Targeting from +150% delay to +100%.
    • Light Constructions penalty reduced from -35% to -25%.
    • Egocentric health penalty reduced from -6 to -5.
    • Wooism’s ironsight penalty reduced from -60% to -40%.
    • Last Stand’s melee damage penalty when not under 25% health reduced from 25% to 15%.
    • Critical Knuckle’s penalty reduced from -75% to -25% and now has +25% longer time before next strike.
    • Glutton’s health penalty reduced from -10 to -7.
    • Forager’s resupply delay penalty reduced from +35% to +25%.
    • Agile’s fall damage penalty has been removed.
    • Reduced Annabelle max spread from 5 to 4.
    • Tithonus changes
      • Reduced spread by 20%.
      • Reduced fire delay from 0.9 to 0.85.
      • Increased damage from 19 to 20.
    • Increased Owens bullet damage from 12 to 12.5.
    • Reduced Peashooter fire delay from 0.21 to 0.15.
    • Increased Frigid Ghoul movement speed from 165 to 170.
    • Increased Slinger damage from 66 to 68.5 and increased projectile speed from 1200 to 1350
    • Increased Blareduct reload speed by 10%.


    • Changed the default resupply ammo type for items like melee to scrap from smg1.
    • Selecting a trinket in your inventory and opening a remantler will show you the scrap and any components you might get from disassembling it.
    • Slinger, Charon and Inquisitor projectiles can now go through fences.
    • Deployables will display a message on your screen when ones you own are destroyed or claim ownership.
    • Hammer and Electro Hammer secondary remantler bonus changed from increased range to decreased attack delay.
    • Trinkets with trigger effects will display a message on your screen when
    • Remantler can now be used to convert scrap into ammo at a 5:1 ratio.
    • Reduced the Drone’s physics collision size to fit through tight spaces more easily. This does not affect the damage hitbox.
    • Frost debuff now also reduces melee swing speed and weapon switch speed.
    • Bloodsucker Headcrab now applies sickness for 5 seconds.
    • Puke Pus’ attack delay can now change based on attack slows and increases.
    • Changed the secondary remantle bonus on the Blareduct to “effectiveness” which increases the reload speed, accuracy and reduces recoil.


    • Fixed a potential crash with Doom Crab.
    • Fixed Vile Bloated Zombie particles showing in zombie gasses.
    • Fixed Night Vision Goggles not having a description.
    • Fixed drones and manhacks taking collision damage from things other than the world.

Log in to reply