Remantler Reference



  • Remantler Information

    Added Publish 422 - October 2016

    这是FLAPJACKPOPS的REMANTLER
    The Weapon Remantler is a deployable that can be used to upgrade and recycle weapons in exchange for scrap. Scrap can also be used to assemble trinklets at a remantler.

    Scrap can be collected from:

    • Resupply box (3 scrap per collection)
    • Disassembling weapons
    • Disassembling trinklets and some crafting components (trinklets yield half their scrap value, tier one trinklets cannot be diassembled)
    • Disassembling small electronics (computer mouse, orange lamp, telephone receiver, etc.)

    Dismantling items can be done in your inventory or at a remantler. Using a remantler will show how much scrap and any components that will be received from dismantling the item.

    Owning a Remantler :cherries:

    The remantler generates scrap when other players use it to upgrade a weapon. Owners of a remantler get about 12% of the scrap cost used to upgrade a weapon. Scrap is not generated when players disassemble items at your remantler.

    Costs 50 worth in the worth menu, 40 points in the points shop.

    Weapon Qualities :high_brightness:

    Qualities

    Higher quality weapons are available in the following tiers:

    • Sturdy: +9% damage
    • Honed: +19% damage
    • Perfected: +35% damage

    All weapons have have a secondary remantle bonus that appear at Honed and Perfected. These vary across weapon to weapon. Some weapons have slightly more unique bonuses than others.

    OUTDATED

    New weapons or craftables may have missing information.

    August 13, 2017 update

    • Price of upgrading melee reduced in terms of scrap. Reduced to match the prices of them in the arsenal.
    • Upgrading higher tier weapons now takes upto about 20% less scrap for the highest tier weapons.
    • The penalty for dismantling melee weapons has been reduced from 50% to 25%.

    2017-2018 updates

    • A number of weapons now have secondary remantle bonuses.

    January 22, 2018 update

    • Weapon variants can be created using Remantler branches. Some weapons only.

    percentages are rounded

    Tier 1 - upgrade cost 6/12/24
    ’Redeemers’ Dual Handguns: Reload Speed | +9% | +18%
    ‘Peashooter’ Handgun: Clip Size (18) | +1 | +2
    ’Battleaxe’ Handgun: Clip Size (12) | +2 | +4
    ’Owens’ Handgun: Minimum Spread | -15% | -30%
    ‘Blaster’ Shotgun: Clip Size (5) | +1 | +2
    ’Tosser’ SMG: Fire Delay | -10% | -19%
    ‘Stubber’ Rifle: Clip Size | +1 | +2
    ’Crackler’ Assault Rifle: Minimum Spread | -18% | -35%
    ‘Slinger’ Bolt Pistol: Reload Speed | +5% | +10%
    ‘Z9000’ Pulse Pistol: Minimum Spread | -17% | -33%
    ‘Blareduct’ Zip Gun: Recoil | -50% | -100%
    ‘Carrion’ Impact Mine Layer: Maximum Placed Mines (6) | +1 | +2

    Tier 2 - upgrade cost 16/32/64
    ’Hurricane’ Pulse SMG: Minimum Spread | -16% | -32%
    ‘Amigo’ Assault RIfle: Fire Delay | -10% | -20%
    Tethered Harpoon: Melee Range | +5% | +10%
    ‘Inquisitor’ Crossbow: Reload Speed | +10% | +20%
    ‘Annabelle’ Rifle: Minimum Spread | -40% | -80%
    ‘Sprayer’ Uzi 9mm: Minimum Spread | -11% | -22%
    ‘Splinter’ Sawed-Off Shotgun: Minimum Spread | -8% | -15%
    ‘Eraser’ Tactical Pistol: Reload Speed | +10% | +20%
    ‘Ricochete’ Magnum: Minimum Spread | -13% | -27%
    ‘Crossfire’ Glock 3: Minimum Spread | -10% | -20%

    Tier 3 - upgrade cost 32/64/128
    ’Shroud’ SOCOM Mark 23: Aura Detection Radius (896) | -21% (704) | -43% (512)
    ‘Hyena’ Sticky Bomb Launcher: Reload Speed | +6% | +12%
    ‘Oberon’ Pulse Shotgun: Clip Size (6) | +1 | +2
    ’Akbar’ Assault Rifle: Minimum Spread | -15% | -29%
    ‘Charon’ Repeating Crossbow: Fire Delay | -7% | -15%
    ‘Hunter’ Rifle: Reload Speed | +6% | +12%
    ‘Silencer’ SMG: Minimum Spread | -15% | - 31%
    ‘Shredder’ SMG: Reload Speed | +10% | +20%
    ‘Ender’ Automatic Shotgun: Minimum Spread | -11% | -23%
    ‘Zombie Drill’ Desert Eagle: Clip Size (7) | +2 | +4

    Tier 4 - upgrade cost 58/116/232
    ’Barrage’ Grenade Launcher: Fire Delay | -7% | -14%
    ‘Quasar’ Pulse Rifle: Clip Size (5) | +4 | +8
    ’Inferno’ AUG: Reload Speed | +8% | +32%
    ‘Stalker’ M4: Minimum Spread | -9% | -17%
    ‘Artemis’ Dual Crossbows: Reload Speed | +7% | +14%
    ‘Quicksilver’ Semi-Automatic Rifle: Fire Delay | -13% | -26%
    ‘Bullet Storm’ SMG: Reload Speed | +7% | +14%
    ‘Long Arm’ Handgun: Minimum Spread | -15% | -29%
    ‘Sweeper’ Shotgun: Clip Size (6) | +1 | +2

    Tier 5 - upgrade cost 92/184/368
    ’Nova Colt’ Handcannon: Clip Size | +1 | +2
    ’Innervator’ Voltgun: Minimum Spread | -6% | -12%
    ‘Jackhammer’ Drum Shotgun: Minimum Spread | -6% | -12%
    Boom Stick: Reload Speed | +7% | +14% | +21% && Clip Size | +1 | +2
    ’Reaper’ UMP: Fire Delay | -12% | -25%
    ‘Tiny’ Slug Rifle: Minimum Spread | -50% | -100%
    ‘Impaler’ Crossbow: Projectile Velocity | +7% | +14%
    ‘Terminus’ SCAR-L: Clip Size (30) | +3 | +6
    ’Adonis’ Pulse Rifle: Fire Delay | -5% | -10%
    ‘Cosmos’ Pulse Blaster: Maximum Distance (512) | +25% (128) | +25% (128)
    ‘Broadside’ Missile Launcher: Clip Size (3) | +1 | +2

    Tier 6 - upgrade cost 138/276/552
    ’Bulwark’ Minigun: Minimum Spread | -9% | -17%
    ‘Deathdealers’ Dual Shotguns: Minimum Spread | -6% | -12%
    ‘Hephaestus’ Tau Cannon: Fire Delay | -5% | -10%
    ‘Zeus’ Voltaic Crossbow: Reload Speed | +8% | +15%
    ‘Colossus’ Mass Driver: Reload Speed | +10% | +20%
    ‘Juggernaut’ M249: Reload Speed | +11% | +22%
    ‘Spinfusor’ Pulse Disc Launcher: Reload Speed | +7% | +14%
    ‘Helios’ Gluon Gun: Short Team Heat Build Up | -11% | -22%
    ‘Hades’ Higgs Gun: Short Team Heat Build Up | -11% | -22%

    :bookmark: reference tag for more reference

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