my new garry's mod map
Oldest Karen Banned last edited by Oldest Karen
[My new map, could be a zs map later]
Its a map about three buildings
It will have fixes in the future and improvements.
[Help me! My map texture ‘invisible’ are visible, they are for blocking so you can’t fall off the map. Normally they are invisible, even player clips are visible. If you are a expert mapper then give me advice, im still learning!]
Flairieve last edited by
I de-compiled your map and I seen loads of problems with it. First your invisible walls and loads of other walls are displacements. Second some blocks goes into other blocks which I see everywhere in this map.
These are some of the main problems with your map.
EYTÅMIK last edited by
Looks like shit
Nuked last edited by
id prefer ima’s house
Oldest Karen Banned last edited by
I take any critizism
CodeBrain last edited by
Any hammer/engine based materials (usually a solid color with white or black text, such as the yellow and black NODRAW texture) cannot be placed on displacements. You can only use those types of materials on flat blocks (or brushes, as others may call them). Sloped surfaces are fine but it cannot be a displacement, as doing so will make it not work and just render as a normal texture.
Displacements are when you edit a face of a block as individual points (vertex/vertices) based on how many times you subdivded the face. Note that this doesnt mean you cant use Vertex Mode on a block, that will work just fine. Just dont try to make a displacement out of it or the engjne materials dont work.
Zetanor last edited by
You can also just carve the displacements.