Publish 424


  • Administrators

    Zombie Variants


    • Started to introduce Zombie Variants into the game. A small tick indicator appears classes with variants allowing you to select Variant subtypes of the zombies. The initial variants with this update are:
      • Ancient Nightmare - A slower but signficiantly more devestating version of the Nightmare, a relic of years gone by.
      • Barbed Headcrab - A Poison Headcrab variant capable of inflicting bleed damage.
      • Petrified Wraith - A wraith which can become hardy after not moving for 2 seconds, at the cost of not being completely invisible.

    Other Additions


    • Added a new boss class - Devourer - A malformation capable of projecting a rib which hooks into humans, causing players to get reeled in. Not so dangerous alone and isn’t too fast, but can seriously take humans very far out of position.
    • Added a new Tier 3 Crossbow - “Charon” Repeating Crossbow. Has no unique properties except for the fact it has multiple bolts in a clip and high rate of fire.
    • Added a new craft with Eraser and Peashooter - Tempest Burst Pistol. Fills the old pistol ammo usage role that the Eraser once had. Consumes ammo very quickly, inefficiently but has high DPS both burst and sustained.
    • Added new tier 2 melee weapon: Harpoon - A throwable harpoon with a very long range. Thrown harpoons deal damage over time if they stick into a zombie much like a meat hook.

    Balance Changes


    • Reverted Akbar firerate change.
    • Annabelle
      • Damage: 67.5 -> 68.5,
      • Clip Size: 4 -> 5,
      • Fire delay from 0.85 -> 0.8.
    • Increased the clip size on the Inferno from 30 to 35 and changed the remantling bonus to reload speed.
    • Swapped the tiers of the Jackhammer and the Sweeper (!!!).
      • The Jackhammer in Tier 5 now does more damage.
      • The Sweeper in Tier 4 now does a fair bit less damage but fires a bit faster than it used to. It is now also somewhat less accurate.
      • Jackhammer remantle bonus changed to accuracy.
    • Increased the Tosser remantle bonus slightly.
    • Increased the damage of the ZE Sweeper slightly and reduced the move speed penalty associated with it.
    • Mine Layer/Impact Mines
      • Worth from 75 to 70.
      • Replaced the one 5 mines option in the worth ammo menu with 4 mines and 6 mines, 15 worth and 20 worth respectively.
    • Reduced the price of nearly all starting trinkets significantly, most by at least 5 worth.
    • Trinket Balance - merged, renamed and refactored some trinkets.
      • Vital Signs Regulator is now merged into all Vitality Package trinkets as a small bonus to healing received in addition to increased health.
      • Cardio Packages and Vitality Packages give more health/blood armor.
      • Galvanizer and Analgestic Implant are merged into Galvanizer Implant which reduces slow effects taken AND low health slow effects.
      • Aim Compensator has been merged into one of the Targeting Visors, so it grants increased accuracy and reduced low health aim shake.
      • Pulse Impedance Module is now refactored Pulse Impedance Catalyst, merging into into one of the Pulse Amplifier trinkets.
      • Reactive Flasher is now tier 2 instead of tier 3.
      • Both Hemostatis Implants are now stronger.
      • Breakfall Soles and Curb Stompers have been merged.
      • Various other adjustments to trinkets also.
    • Reduced the penalty of resupply and arsenal packs to 15 from 20.
    • Starter Pistols
      • Increased the Battleaxe damage 22 -> 22.75.
      • Increased the Owens damage 11.5x2 -> 12x2.
      • Increased the Peashooter damage 13 -> 13.75.
    • Reduced the price of Shovels and Sledgehammers to 30 points from 35 since remantling is handled differently.
    • Reduced the point price of Stun Batons to 20.

    Other Changes


    • Zombie Escape
      • The current round is now shown at the top of the screen.
      • Jump power has been increased slightly in Zombie Escape as it isn’t enough to get on top of certain required obstacles.
      • Fall damage and knockdown from falling has been removed.
      • All players now spawn with 2 ZE weapons - a Primary and a Secondary.
      • The variety of weapons has been massively increased across the board for ZE, most of them being based from CSS.
      • Removed the wait after a new ZE round starts.
    • Added firing animation adjustments to weapons. This helps some firing animations on some weapons look less janky and/or more nice looking.
    • Reduced the recoil on the Boom Stick and the Oberon.
    • The Gluon view model now animates.
    • Slightly adjusted the appearance of XP bars.
    • Ported the Stone to the thrown weapon base.
    • Removed knockback from any “special damage” sources.
    • Props which have been in zombie gas take additional damage and cannot be repaired for the extra damage, to reduce the effect of spawncading.

    Bugfixes


    • Fixed setparentattachment on maps not having a fallback. Fixes many issues with ZE maps and bosses - fix by Samuel Maddock.
    • Fixed thrown weapons not having a crosshair.
    • Fixed a gamemode issue allowing you to get negative speed.
    • Fixed Inquisitor description.

  • Administrators

    Additions


    • Added new Bloated Zombie variant: Vile Bloated Zombie - Faster and less healthy, they can vomit poison at a distance instead of exploding into poison gibs on death. Their claws also deal poison damage to humans but are less effective against props.
    • Added new Skeletal Walker variant: Skeletal Crawler - A torso variant of the Skeletal Walker that is weaker but faster.
    • Added new Shadow Lurker variant: Shadow Walker - A full bodied Shadow Lurker with less speed but stronger and dim visions for longer.
    • Added 2 new trinkets that drop from killing the Nightmare and Ancient Nightmare, Black Core and Ancient Core respectively. Black Core adds slow to your melee attacks, while the Ancient Core simply increases their damage.

    Balance Changes


    • Devourer
      • HP: 1900 to 2200
      • Speed: 150 to 160
      • Claw damage: 16 to 22
      • Hook damage increased from 3 to 4
      • Hook distance increased and size reduced
      • Reduced hook cooldown from 4 to 3.25 seconds and slows you down less
      • Hook changed to apply a constant pull state to make it more consistent and has a visual indicator showing who is being pulled.
    • Petrified Wraith
      • Health reduced from 125 to 105
      • Stone form delay reduced to 1 second and applies while slow walking
      • Stone form reapplies after attacking much quicker
      • Damage from blunt weapons will bypass the stone form protection
    • Pulse weapons
      • Z9000 slow reduced from 8 to 3.5
      • Hurricane slow increased from 2 to 3.6
      • Quasar slow increased from 5 to 8
      • Adonis slow increased from 2 to 5.5
    • Drone
      • Increased damage from 14.5 to 15.5
      • Pulse Cutter slow reduced from 6 to 4.5
    • Doom Crab health increased from 2000 to 2200
    • Red Marrow damage while shielded increased from 15 to 20
    • Ancient Nightmare claw damage reduced from 49 to 45
    • Reduced Shadow Lurker dim vision duration from 10 to 5 seconds (6 for Shadow Walker).
    • Butcher’s knife wielded by humans can now be remantled and reduced attack delay from 0.7 to 0.6 seconds. Remantling bonus reduces attack delay further.
    • Backpeddler speed penalty reduced from 30 to 25
    • Forager resupply delay reduced from +50% to +35%
    • Scrap gained from resupplying increased from 2 to 3

    Other Changes


    • Meat Hook
      • Can now be remantled. Remantling bonus reduces impact delay.
      • Damage over time increases with remantling
      • Will not latch to and automatically detach from victim if they have spawn protection
    • Harpoon
      • Increased range from 80 to 94
      • Increased damage per tick when thrown from 6 to 10
      • Remantling bonus changed from reduced attack delay to increased attack range
      • Damage over time from being thrown increases with remantling
      • Will automatically detach after being thrown from victim if they have spawn protection
    • Added new kill and class icons for the Shadow Lurker and Ancient Nightmare

    Bugfixes


    • Fixed Petrified Wraith stone texture not appearing and invisibility being incorrect
    • Fixed Drone Pulse Cutter not applying a slow
    • Fixed not being able to swap from trinkets with the “last weapon selected” function
    • Fixed smaller instances of leg damage overwriting stronger ones.


  • So I can play as Roadhog now?


  • Administrators

    @realbisousbisous said in Publish 424:

    So I can play as Roadhog now?

    Time to fill the void that is your skull.


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