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[ZS] Redeeming on _obj to be dynamic
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Can redeeming on _obj be changed?, so that it chooses to redeem them at an active (points >0) and safest player alive (most hp).
The current behavior of redeeming relies on the fact the map has info_player_redeemed and most of the time these can be really bad if the player redeems too late as they’ll be overwhelmed by zombies.
There’s also the fact if a map doesn’t have (proper) redeem spots set the player will redeem in a trigger_hurt and die.