[ZS] Pukepus changes, for passive and on death
Pukepus should have the passive ability of the old Ghoul, which would eject poison projectiles when hit by bullets.
On death, the Pukepus will explode, similar to that of the bloated zombie, but with an increased amount of projectiles.
This would stop humans surrounding it and meleeing it to death, but there is also the problem of being able to shoot it’s hitbox when it’s hiding around a corner. Nightmare’s move speed and normal sized hitbox can make it difficult to hit and it is still considered a bad choice compared to other boss classes. Pukepus needs some extra damage resistance or something to counter just how easy it is to hit.