[ZS] Fix melee/manhack damage knocking props out of player's hands



  • It’s really annoying that manhacks can knock all types of props out of a cader’s hand.

    This is a common problem, players can knock+damage wooden props out of player’s hands with melee weapons.
    You could also hold an explosive barrel in front of a player who’s occupied with meleeing something else, the damage causes the explosive barrel to fall out of the holder’s hands, and results in the meleeing player’s death when they unknowingly attack the dropped barrel a 2nd time.

    At the very least, apply a damage filter, to prevent humans from damaging props held by players of their own team.



  • It’s really annoying that manhacks can knock all types of props out of a cader’s hand.

    This is a common problem, players can knock+damage wooden props out of player’s hands with melee weapons.
    You could also hold an explosive barrel in front of a player who’s occupied with meleeing something else, the damage causes the explosive barrel to fall out of the holder’s hands, and results in the meleeing player’s death when they unknowingly attack the dropped barrel a 2nd time.

    At the very least, apply a damage filter, to prevent humans from damaging props held by players of their own team.



  • jetboom pls



  • The AOE attack of the Spinfusor, and Artemis Dual Crossbows projectile also knock props out of cader’s hands.



  • At least have a damage filter for prop_pointnocollide, so that humans don’t knock props out of other players hands.
    It’s really bad that Manhacks, melee weapons and AOE of certain weapons can easily disrupt a cader.


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