Zs_gauntlet_reborn_v17



  • zs_gauntlet_reborn_v17

    • Several env_projectedtextures changed to light_spots to reduce dynamic lighting (request by box)

    • Humans no longer take fall damage, although they will still be slowed and knocked down if they have too much downwards velocity

    • Added info_noskills entity as the skill tree previously introduced gameplay unbalance, players with debuffs did not receive additional worth and players with speed skills could purchase health upgrades

    • Increased points gained from killing zombies

    • Fixed bug where a player could open the initial gate with 10 points rather than 15 points

    • Starting (worth) points are no longer taken away upon spawning into main gauntlet area

    • Added class locks to prevent zombies from picking classes they should not have been able to (v14 introduced transformers but also this issue), zombies may still use pants/torso transformers

    • Players no longer lose their unspent worth upon being sent to the gauntlet

    • Changed ghoul (wave 3) and bloated zombie class (wave 4) unlocks to bloated zombie (wave 3) and poison zombie (wave 4), which is more familiar with version 12. Also other classes don’t unlock

    • Added two additional areaportals.

    • Fixed chem burster being unlocked.

    • Fixed players taking from fall damage

    • Added modes (beta):
      1. Headcrab
      2. Poison
      3. Baby*
      4. Spooky
      5. Pants*
      *Boss does not spawn on wave 1

    Updated starting shop

    • Crowbar (4) replaced with lamp [5 points]

    • Grenade (2) replaced with pop can (soda) [1 point]

    • Stun baton (3) replaced with meat hook [6 points]

    Arena changes

    • Meat hook (10) replaced with watermelon [8 points]

    • Molotov cost reduced from 8 -> 6

    • Reduced throwspeed of teleport exit in the large open area with lots of jump pads

    • Added playerclips to the stairs for a more smooth experience going up and down stairs

    • Raised cost of gate 9 (large area with many jump pads) 15 -> 20

    Shop changes

    • Sledgehammer cost reduced 30 -> 10

    • Sawhack cost reduced 30 -> 15

    • Bust cost reduced 30 -> 20

    • Butcher knife cost reduced 50 -> 40

    • Crossbow cost reduced 60 -> 50

    • Artemis crossbows cost reduced 70 -> 50

    • Rune cost increased 10 -> 20

    • Detpack cost increased 15 -> 25

    • Lowered butcher knife shop display model by 10 units

    • Re-added 200/150 Max HP purchases

    • Removed grenade from shop as it may be purchased in arena in the initial gauntlet room (worth/point shop teleport destination)

    • Orange and banana now stack when purchased from shop

    • Changed orange model from italy peach debris mdl to orange mdl

    Other changes

    • Reduced speed multiplier
      Wave 1 = 1.36 -> 1.25
      Wave 2 = 1.38 -> 1.28
      Wave 3 = 1.39 -> 1.32
      Wave 4 = 1.40 -> 1.35
      Wave 5 = 1.43 -> 1.37
      Wave 6 = 1.465 -> 1.39
      Wave 7 = 1.1

    http://www.mediafire.com/download/l6tbuwkagiikcir/zs_gauntlet_reborn_v17.zip



  • zs_gauntlet_reborn_v17

    • Several env_projectedtextures changed to light_spots to reduce dynamic lighting (request by box)

    • Humans no longer take fall damage, although they will still be slowed and knocked down if they have too much downwards velocity

    • Added info_noskills entity as the skill tree previously introduced gameplay unbalance, players with debuffs did not receive additional worth and players with speed skills could purchase health upgrades

    • Increased points gained from killing zombies

    • Fixed bug where a player could open the initial gate with 10 points rather than 15 points

    • Starting (worth) points are no longer taken away upon spawning into main gauntlet area

    • Added class locks to prevent zombies from picking classes they should not have been able to (v14 introduced transformers but also this issue), zombies may still use pants/torso transformers

    • Players no longer lose their unspent worth upon being sent to the gauntlet

    • Changed ghoul (wave 3) and bloated zombie class (wave 4) unlocks to bloated zombie (wave 3) and poison zombie (wave 4), which is more familiar with version 12. Also other classes don’t unlock

    • Added two additional areaportals.

    • Fixed chem burster being unlocked.

    • Fixed players taking from fall damage

    • Added modes (beta):
      1. Headcrab
      2. Poison
      3. Baby*
      4. Spooky
      5. Pants*
      *Boss does not spawn on wave 1

    Updated starting shop

    • Crowbar (4) replaced with lamp [5 points]

    • Grenade (2) replaced with pop can (soda) [1 point]

    • Stun baton (3) replaced with meat hook [6 points]

    Arena changes

    • Meat hook (10) replaced with watermelon [8 points]

    • Molotov cost reduced from 8 -> 6

    • Reduced throwspeed of teleport exit in the large open area with lots of jump pads

    • Added playerclips to the stairs for a more smooth experience going up and down stairs

    • Raised cost of gate 9 (large area with many jump pads) 15 -> 20

    Shop changes

    • Sledgehammer cost reduced 30 -> 10

    • Sawhack cost reduced 30 -> 15

    • Bust cost reduced 30 -> 20

    • Butcher knife cost reduced 50 -> 40

    • Crossbow cost reduced 60 -> 50

    • Artemis crossbows cost reduced 70 -> 50

    • Rune cost increased 10 -> 20

    • Detpack cost increased 15 -> 25

    • Lowered butcher knife shop display model by 10 units

    • Re-added 200/150 Max HP purchases

    • Removed grenade from shop as it may be purchased in arena in the initial gauntlet room (worth/point shop teleport destination)

    • Orange and banana now stack when purchased from shop

    • Changed orange model from italy peach debris mdl to orange mdl

    Other changes

    • Reduced speed multiplier
      Wave 1 = 1.36 -> 1.25
      Wave 2 = 1.38 -> 1.28
      Wave 3 = 1.39 -> 1.32
      Wave 4 = 1.40 -> 1.35
      Wave 5 = 1.43 -> 1.37
      Wave 6 = 1.465 -> 1.39
      Wave 7 = 1.1

    http://www.mediafire.com/download/l6tbuwkagiikcir/zs_gauntlet_reborn_v17.zip



  • Shame this wasn’t added today.
    Nice update to the map avalon.



  • Updated workshop with this.


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