[ZS] 'Sentinel' Repair Field Emitter



  • ‘Sentinel’ Repair Field Emitter

    A new deployable which slowly consumes pulse ammo in order to repair nearby props and other deployables, via emitting pulses of repair energy. It has a wide exclusion area, meaning that multiple of these deployables cannot be placed in close proximity. The repair rate is slow but it can repair multiple props at once. It has capacity for 300 pulse ammo, enough for 10 minutes of operation. Be aware the emitter itself is not very strong and can be easily destroyed itself. It also cannot self repair.

    https://dl.dropboxusercontent.com/u/8255941/gm_construct 2016-4-16 19-32-25.webm
    https://dl.dropboxusercontent.com/u/8255941/gm_construct 2016-4-16 19-33-56.webm

    Notes

    • Current repair amount per pulse is 8.

    • Points can be earned via the emitter.

    • Pulse ammo can be placed in the emitter much like a turret via E.

    • Videos do have the text alignment bug - which I didn’t adjust.

    • Could be altered to have a health bar like a spot lamp.

    • Potentially could be a skill tree unlock as it is a sidegrade.

    • Can be placed on walls and ceilings.

    Download available on request for implementation.



  • ‘Sentinel’ Repair Field Emitter

    A new deployable which slowly consumes pulse ammo in order to repair nearby props and other deployables, via emitting pulses of repair energy. It has a wide exclusion area, meaning that multiple of these deployables cannot be placed in close proximity. The repair rate is slow but it can repair multiple props at once. It has capacity for 300 pulse ammo, enough for 10 minutes of operation. Be aware the emitter itself is not very strong and can be easily destroyed itself. It also cannot self repair.

    https://dl.dropboxusercontent.com/u/8255941/gm_construct 2016-4-16 19-32-25.webm
    https://dl.dropboxusercontent.com/u/8255941/gm_construct 2016-4-16 19-33-56.webm

    Notes

    • Current repair amount per pulse is 8.

    • Points can be earned via the emitter.

    • Pulse ammo can be placed in the emitter much like a turret via E.

    • Videos do have the text alignment bug - which I didn’t adjust.

    • Could be altered to have a health bar like a spot lamp.

    • Potentially could be a skill tree unlock as it is a sidegrade.

    • Can be placed on walls and ceilings.

    Download available on request for implementation.



  • Didn’t jetboom claim he wouldn’t want to add much automation to ZS?



  • Is it still an issue? In this case, they’re not free to maintain. I could reduce the capacity.



  • If I place 50 props aroudn it… and all of them are damaged… It will repair them for FIXED amnt of ammo? Or it increases with amnt of props?
    If it’s fixed then caders will be encouraged to put as much props as possible and other players an earn pts on shitpiles…



  • It’s limited to 3 props/deployables. It always uses 1 pulse ammo every 2 seconds regardless of what is around it. That being said, it’s an extra pair of hands for a barricader - if they want to use it to repair props which they replaced and moved to the the back of a cade then the functionality is there, just limited in terms of point return.



  • i really like the idea of this item. it would be cool to see how it plays out if its added.


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