[ZS] Assorted Suggestions


  • Administrators

    ‘Spinfusor’ Pulse Disc Launcher
    Intended for tier 4, this heavy duty pulse weapon can destroy single weaker zombies or deal with crowds somewhat effectively. It fires fast moving projectiles loaded with 10 pulse ammo with pinpoint accuracy and inherits the shooter’s velocity.


    ‘Hurricane’ Pulse SMG

    This pulse SMG tailored for tier 2 features a large magazine and a rate of fire that increases as bullets are spent. It can easily cripple a zombie with enough shots thanks to its potentially fast fire rate and slow.


    the Howler

    A large boss zombie with the ability to let out a loud howl which makes all nearby zombies attack faster for a few seconds. The Howler attacks and moves slowly so its very vulnerable unless its attached to a pack of zombies.


    ‘Oberon’ Pulse Shotgun

    A mid tier pulse shotgun intended to bridge the gap between pulse weapons. The Oberon features manual chamber loading just like the Boomstick and becomes less accurate the more it is loaded. The number of bullets shot is determined by how much ammo was loaded. Each shot will slow down zombies like other pulse weapons as well as having increased knockback.


    Changelogs:
    rev 1
    Fixed ammo counter clipping into the gun
    Tweaked model visuals
    Reduced stored ammo from 8 to 6
    Increased damage per bullet from 12 to 18
    Slightly increased min and max crosshair spread
    Reduced refire delay from 1.4 to 0.9 seconds
    Slightly increased knockback and slow

    Molotov Cocktail

    Idea by Scott.

    Craftable with a gas can and a glass bottle, the Molotov Cocktail is a cheap throwable weapon that lets you burn down zombies. Not as potent as a grenade but can ignite a whole pack of zombies if used right.




  • Administrators

    ‘Spinfusor’ Pulse Disc Launcher
    Intended for tier 4, this heavy duty pulse weapon can destroy single weaker zombies or deal with crowds somewhat effectively. It fires fast moving projectiles loaded with 10 pulse ammo with pinpoint accuracy and inherits the shooter’s velocity.


    ‘Hurricane’ Pulse SMG

    This pulse SMG tailored for tier 2 features a large magazine and a rate of fire that increases as bullets are spent. It can easily cripple a zombie with enough shots thanks to its potentially fast fire rate and slow.


    the Howler

    A large boss zombie with the ability to let out a loud howl which makes all nearby zombies attack faster for a few seconds. The Howler attacks and moves slowly so its very vulnerable unless its attached to a pack of zombies.


    ‘Oberon’ Pulse Shotgun

    A mid tier pulse shotgun intended to bridge the gap between pulse weapons. The Oberon features manual chamber loading just like the Boomstick and becomes less accurate the more it is loaded. The number of bullets shot is determined by how much ammo was loaded. Each shot will slow down zombies like other pulse weapons as well as having increased knockback.


    Changelogs:
    rev 1
    Fixed ammo counter clipping into the gun
    Tweaked model visuals
    Reduced stored ammo from 8 to 6
    Increased damage per bullet from 12 to 18
    Slightly increased min and max crosshair spread
    Reduced refire delay from 1.4 to 0.9 seconds
    Slightly increased knockback and slow

    Molotov Cocktail

    Idea by Scott.

    Craftable with a gas can and a glass bottle, the Molotov Cocktail is a cheap throwable weapon that lets you burn down zombies. Not as potent as a grenade but can ignite a whole pack of zombies if used right.




  • Game Admins

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  • ༼ つ ◕_◕ ༽つ JEtboom Gib Oberon ༼ つ ◕_◕ ༽つ



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  • Game Admins

    if self:Clip1() > 0 then
    	self.ConeMax = 0.025 * self:Clip1()
    	self.ConeMin = 0.0225 * self:Clip1()
    else
    	self.ConeMax = 0.001
    	self.ConeMin = 0.001
    end
    

    You might want to consider this scaling, the shotgun is more accurate but has less damage than the z9000 pistol with a single shot loaded, and less DPS and less accurate than the pulse rifle when loading 3 shots or more. It’ll have a place as a wave 2-3 item but it’ll get depreciated very quickly.

    The if statement is unnecessary by the way.


  • Administrators

    It’s there because if the cone value is zero the reticle shrinks from off screen when you load  your first shot.

    I realize I could have done it differently but that’s easily fixed.


  • Administrators

    Since I’ll be working on more things I’ll be posting them in this thread instead of making new ones.

    Added Molotov Cocktail to the OP.



  • Add an expensive item to automatically kill Will O’ Wisp.



  • @CMasta:

    Add an expensive item to automatically kill Will O’ Wisp.

    Added weapon: “Dominator” Molecule Destroyer. This is the first in a group of weapons that encompass an entire new tier of weapons. This weapon takes more than 1 pulse ammo per shot and deals massive (800) damage to a single target with pinpoint accuracy. The entire magazine is used per shot and takes a bit of time to recharge.

    He’s technically already planned one.


  • Administrators

    Removed the download for now since there are some serious bugs I have to fix with the molotov.

    Added the Howler to the OP.


  • Administrators

    Added the Hurricane to the OP.


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