[RELEASE] eft_genesis



  • eft_genesis_v1
    Notes:

    • Space map based off Sky Step.
    • 8 second Speedball at ballspawn that can be accessed from both the top level and main level.
    • 7 second Magnetball that can be activated by running through the green screens.
    • Double ring goals, you only need to get through the colored ring for it to count though.
    • Plenty of shooting locations.
    • Most of the textures were taken from de_star, credit goes to Verctexius for recoloring them.
    • Thanks to dissident for helping improve the map.
    • VMF Download link here.
    • BSP Download link here.

    Pictures:

    More Pictures:



  • eft_genesis_v1
    Notes:

    • Space map based off Sky Step.
    • 8 second Speedball at ballspawn that can be accessed from both the top level and main level.
    • 7 second Magnetball that can be activated by running through the green screens.
    • Double ring goals, you only need to get through the colored ring for it to count though.
    • Plenty of shooting locations.
    • Most of the textures were taken from de_star, credit goes to Verctexius for recoloring them.
    • Thanks to dissident for helping improve the map.
    • VMF Download link here.
    • BSP Download link here.

    Pictures:

    More Pictures:



  • Can’t wait for tacocat and Pandacool to go trickshot hunting on this map
    Looks like all that 3 am mapping time really payed off.


  • Game Admins

    Pretty decent, I’ve added this now.



  • Yet another map update. Madden did the changes, but asked me to upload it.

    • Fixed some trigger sizes regarding Magnet Ball

    • Aligned some textures at team spawn

    • Increased Speed and Magnet Ball timers by 2.5 seconds. Should help avoid the 0-0 games that everybody hates.

    Download here: https://www.dropbox.com/s/wxiyjqwtk2avqwy/eft_genesis_v2.bsp?dl=0



  • The only issue on this map is the dynamic light rendering causing fps fluctuations, standing at the team goals, it can be as high as 14ms.
    The source of the dynamic lights appear to be originating at these digital screens placed around the map.

    Dynamic Light Rendering peaks at about 14ms (hard to get a static screenshot of the bar, since it’s too fast, but the peak point shows)

    r_dynamiclighting 0


  • Game Admins

    Added it.


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