Zombie survival Zombie class error



  • After A map change at 7:00 pm, when zombies try changing zombie class it says current mode doesn’t allow you to switch classes honestly I don’t know what to change please help



  • After A map change at 7:00 pm, when zombies try changing zombie class it says current mode doesn’t allow you to switch classes honestly I don’t know what to change please help



  • If the map is ze_ (Zombie Escape), then class change is disabled.



  • were not in zombie escape it happens on every map and escape is not enabled I think is there a setting that changes it if so please tell me we need immediate fix it is a big issue any lua file that might do this please tell me thank you



  • Being unable to change classes should only happen if it’s in ze (as mentioned), classic mode, pants mode or baby mode. Check if any of those are enabled.



  • this is my sv_options:
    GM.PantsMode = CreateConVar(“zs_pantsmode”, “0”, FCVAR_ARCHIVE + FCVAR_NOTIFY, “Only the dead can know peace from this evil.”):GetBool()
    cvars.AddChangeCallback(“zs_pantsmode”, function(cvar, oldvalue, newvalue)
    GAMEMODE:SetPantsMode(tonumber(newvalue) == 1)
    end)

    GM.ClassicMode = CreateConVar(“zs_classicmode”, “0”, FCVAR_ARCHIVE + FCVAR_NOTIFY, “No nails, no class selection, final destination.”):GetBool()
    cvars.AddChangeCallback(“zs_classicmode”, function(cvar, oldvalue, newvalue)
    GAMEMODE:SetClassicMode(tonumber(newvalue) == 1)
    end)

    GM.BabyMode = CreateConVar(“zs_babymode”, “0”, FCVAR_ARCHIVE + FCVAR_NOTIFY, “Babby mode.”):GetBool()
    cvars.AddChangeCallback(“zs_babymode”, function(cvar, oldvalue, newvalue)
    GAMEMODE:SetBabyMode(tonumber(newvalue) == 1)
    end)

    Also my shared.lua not sure if their supposed to be like this

    function GM:GetNumberOfWaves()
    local default = GetGlobalBool(“classicmode”) and 10 or self.NumberOfWaves
    local num = GetGlobalInt(“numwaves”, default) – This is controlled by logic_waves.
    return num == -2 and default or num
    end

    function GM:GetWaveOneLength()
    return GetGlobalBool(“classicmode”) and self.WaveOneLengthClassic or self.WaveOneLength
    end



  • That’s all default code. This is a server issue - check your config.



  • This is a stupid question but where should I look in exactly can I get a clue where to look am somewhat new to lua and files and what they do so where should I look in thanks you



  • I fixed it it’s all fine now thank you


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