Changelog - automatically pulled from github



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  • This is the changelog for things on the JetBoom GitHub account. All changes are listed here, both public and private. Repos ending in -noxiousnet are private so you won’t be able to see the exact details. Publishes are for discussion and user-readable lists of recent changes. If you post here, it’s likely no one will care.



  • Commit cc7bb76139a30f0812c7d3db653e2c1e5260198d by BClark09

    Added cases for func_physbox_multiplayer

    Used in a few counter-strike maps

    Modified:

    • gamemodes/zombiesurvival/gamemode/init.lua* gamemodes/zombiesurvival/gamemode/obj_entity_extend_sv.lua


      Commit 5b9600083045c665460714012954aed2d6d2b42b by JetBoom

      Merge pull request #45 from BClark09/master

      Added cases for func_physbox_multiplayer

      Modified:* gamemodes/zombiesurvival/gamemode/init.lua* gamemodes/zombiesurvival/gamemode/obj_entity_extend_sv.lua



  • Commit ffe67db5e4b773d02b269d561426e51860222456 by BClark09

    Added new entity info_custommessage

    Allows map editors to concatenate a sequence of strings and then
    displays it using one of the pre-existing messaging entities, useful for
    A = B/C messages.

    Keys:
    displayentity(targetname) : The entity used to display the message, can
    be a targetname of a class game_text, point_worldhint or point_zsmessage
    zsmessagemode(choices) : If using a point_zsmessage, select the method
    of display with this key
    "0" : “Centred HUD Message”
    “1” : “Corner Human HUD Message”
    “2” : "Corner Zombie HUD Message"
    string01(string) : Part 01 of the full string
    string##(string) : Part ## of the full string, there can be up to 99 of
    these.

    Inputs:
    displaystrings(string): Concatenates and displays the full string using
    the attached entity
    setstring##(string) : Sets part ## of the full string, there can be up
    to 99 of these.

    Outputs:
    OnDisplayed : Called when the message has successfully displayed.

    Added:

    • gamemodes/zombiesurvival/entities/entities/info_custommessage/init.lua


      Commit 5556520f31e11fd31814a5f69086b90e80466151 by BClark09

      Added two entities to the FGD

      +info_custommessage
      +weapon_zs_butcherknife

      Modified:* gamemodes/zombiesurvival/zombiesurvival.fgd


      Commit 7279bb82f96fc5deee0a32f68dfb5727ac9ad191 by JetBoom

      Merge pull request #49 from BClark09/master

      Added new entity info_custommessage and updated FGD

      Added:* gamemodes/zombiesurvival/entities/entities/info_custommessage/init.lua
      Modified:* gamemodes/zombiesurvival/zombiesurvival.fgd



  • Commit 301d0606ab8e8ef42d535adcadf93b038d4d698d by JetBoom

    Fix 2 pulse ammo costing same as 5 pulse ammo.

    Pistol ammo from store price 6 -> 7.

    Modified:

    • gamemodes/zombiesurvival/gamemode/sh_options.lua


  • Commit 3d64d99e2aacf60e840cbb79621cc69fddd4fa2e by BClark09

    Increased general movement speed in Zombie Escape

    Increased speed for bot Zombies and Humans with both weapons by a flat 30 so that more ZE maps with jumps and timed retreats can be included.

    Modified:

    • gamemodes/zombiesurvival/gamemode/sh_globals.lua


      Commit 99796ea2709695f3a8da6d4af645c04fe9ee9701 by JetBoom

      Merge pull request #51 from BClark09/patch-1

      Increased general movement speed in Zombie Escape

      Modified:* gamemodes/zombiesurvival/gamemode/sh_globals.lua



  • @GIT:

    Increased general movement speed in Zombie Escape

    Modified:

    • gamemodes/zombiesurvival/gamemode/sh_globals.lua
      This change doesn’t seem to be live from when I played yesterday, humans are still at 220 and zombies are still at 250.


  • Commit 6467ed8dbda923d53efd58acce4e9bd13ae27ff5 by JetBoom

    Fix typo causing errors when Spanish users switch class.

    Modified:

    • gamemodes/zombiesurvival/gamemode/languages/spanish.lua


  • Commit db061a1ec316543aa2ee6f8f4a2470d562992d11 by JetBoom

    Remove useless SetTeamID functions.

    Modified:

    • gamemodes/zombiesurvival/entities/entities/logic_brains/init.lua* gamemodes/zombiesurvival/entities/entities/logic_points/init.lua* gamemodes/zombiesurvival/entities/weapons/weapon_zs_bonemesh/init.lua* gamemodes/zombiesurvival/entities/weapons/weapon_zs_ghoul.lua* gamemodes/zombiesurvival/entities/weapons/weapon_zs_poisonzombie/init.lua* gamemodes/zombiesurvival/entities/weapons/weapon_zs_pukepus.lua* gamemodes/zombiesurvival/gamemode/cl_init.lua* gamemodes/zombiesurvival/gamemode/init.lua* gamemodes/zombiesurvival/gamemode/obj_entity_extend.lua* gamemodes/zombiesurvival/gamemode/obj_player_extend.lua* gamemodes/zombiesurvival/gamemode/zombieclasses/bloated_zombie.lua* gamemodes/zombiesurvival/gamemode/zombieclasses/ghoul.lua


  • MPTV chess tables are broken – they are oversized.



  • Commit 35513c24d0a3b51d1b388b7523dcc8bf45c90209 by BClark09

    Fixed typo in logic_winlose for endcamerapos

    setendcamerapos -> endcamerapos

    Modified:

    • gamemodes/zombiesurvival/entities/entities/logic_winlose/init.lua


      Commit 18a98a61104ba833b6de76c3c85470c15bea2f7b by BClark09

      Added cleanupfilter for spawns in Zombie Escape

      Some maps move the spawns for each level.

      Modified:* gamemodes/zombiesurvival/gamemode/sv_zombieescape.lua


      Commit e0604b8fb8c816e683e832059b56903fcd26502e by BClark09

      Fixed fists returning to an incorrect move speed

      Also fixed fists not having a faster speed for Zombie Escape and not
      switching to that speed when initially switching to that weapon.

      Modified:* gamemodes/zombiesurvival/entities/weapons/weapon_zs_fists.lua


      Commit e85738f7d2482ae15a60fcef63bc1570fa1df712 by BClark09

      Added keys and new inputs to logic_winlose in FGD

      Modified:* gamemodes/zombiesurvival/zombiesurvival.fgd


      Commit 6744b6cce0b75b5755ad328e71ee17d0bddb055d by JetBoom

      Merge pull request #57 from BClark09/master

      4 commits relating to mapping entities or fists

      Modified:* gamemodes/zombiesurvival/entities/entities/logic_winlose/init.lua* gamemodes/zombiesurvival/entities/weapons/weapon_zs_fists.lua* gamemodes/zombiesurvival/gamemode/sv_zombieescape.lua* gamemodes/zombiesurvival/zombiesurvival.fgd



  • @GIT:

    Fixed fists returning to an incorrect move speed

    Also fixed fists not having a faster speed for Zombie Escape and not
    switching to that speed when initially switching to that weapon.

    Modified:

    • gamemodes/zombiesurvival/entities/weapons/weapon_zs_fists.lua

      Are fists really meant to be in Zombie Escape?


  • Game Admins

    Why not?



  • New achievement: Punch a Super Zombie to death.


  • Administrators

    @Klondike:

    Are fists really meant to be in Zombie Escape?

    Nope.



  • Spawning items in via point template seem to be invisible but still working.



  • Pedobear Escape 2 has been broken for a while now.



  • And? Its a joke of a gamemode



  • Commit 3e23a89326945a13612b3c400181d2ad5f60a95a by BClark09

    Added logic_stripweapons entity

    Specific entity to remove a weapon that targets a player activator
    holds:

    –keys–
    keepfists: If yes, the stripallweapons input strips all weapons but
    fists

    –Inputs–
    stripweapon: Strips a single weapon as mentioned in arguments
    stripallweapons: Strips all weapons the activator has
    setkeepfists: If 1 the stripallweapons inputs strip all weapons but
    fists

    Added:

    • gamemodes/zombiesurvival/entities/entities/logic_stripweapons/init.lua


      Commit 1f401dba4ecdda5f2f9f428e0a1e6477a74744c2 by BClark09

      enabled use of weapon_map_base in default ZS

      Prevented weapon_map_base from being deleted so that people could use it
      as a tool for creating map made custom weapons in non-ze game types.

      Modified:* gamemodes/zombiesurvival/gamemode/init.lua


      Commit 10126eced6023273e1fc4358cf2386e9db6d83ee by BClark09

      Various additions to FGD

      • Added logic_stripweapons
      • Added weapon_map_base
      • Gave prop_nail “angles” keyvalue

      Modified:* gamemodes/zombiesurvival/zombiesurvival.fgd


      Commit 6ead5452f7b2e7087a16167d8edd1b49defa1701 by JetBoom

      Merge pull request #61 from BClark09/master

      3 commits enabling map made custom weapons in ZS

      Added:* gamemodes/zombiesurvival/entities/entities/logic_stripweapons/init.lua
      Modified:* gamemodes/zombiesurvival/gamemode/init.lua* gamemodes/zombiesurvival/zombiesurvival.fgd



  • Happy days.


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