Publish 415



  • [header]In general[/header]

    • The account menu has been compressed towards the top of the screen and made less ugly. Still opens if you open chat.

      [header]Zombie Survival[/header]

      • Added support for mapper-made weapons and items in ZE maps. This also fixes some maps which were previously unable to be completed because you could not pickup key items.
      • Slug Rifle headshots now display 9999 as their damage value (this is only display damage, the actual damage isn’t even relevant).
      • Slug Rifle passive no longer works on bosses.
      • For maps which are not objective maps, but only have one wave, redeeming is now enabled if there are 5 or more minutes remaining in the wave. Previously it was disabled completely.
      • Added point floaters to healing other players.
      • Added ability to disable bosses using logic_classunlock. Added key “bossesenabled”. Added input “setbossesenabled”.
      • Added fists for humans. Doesn’t do much damage and is slow. Useful only as a last resort.
      • Fast Zombie pounce hit box size reduced from 32 -> 24.
      • Fast Zombie pounce range reduced from 32 -> 26.
      • Added func_physbox_multiplayer support which should fix a few ze_ maps not working.
      • Fixed medic aura interfering with transparency radius.
      • Fixed GAMEMODE.NoRedeeming being ignored by the gamemode.
      • Fixed $selfillum=1 on some zombie view models. Was causing fast zombie and poison zombie view models to appear to be full bright.
      • Fixed fast zombie being unable to jump or attack if they were interrupted during the pre-pounce animation.
      • Fixed health area model being too small sometimes.
      • Fixed redeem crash (probably).
      • Fixed redeem texture for some reason having alpha channel of another texture.
      • Fixed melee weapons knocking back way too hard.
      • Fixed melee weapons not knocking ragdolls back when killing a player with them.
      • Fixed being able to pickup pistol ammo anytime even if logic_pickups had limited ammo pickups turned on.
      • Fixed nail health being lower if a prop was nailed while being held (the mass of the prop was calculated as 2 instead of the actual mass).
      • Fixed Ghoul controls being wrong (English only).
      • Fixed func_noair entity not working.
      • Fixed Fast Zombie pounces hitting the floor if facing straight up.
      • Fixed Fast Zombie pounces throwing you up instead of forward when facing down.
      • Fixed rare IsNailedToWorldHierarchy Lua error and prop_playergib Lua error.
      • Fixed rare errors from util.FindInSphere, util.FindInBox, ents.GetAll sometimes having null entities.
      • Fixed message beacon having a message about force fields, something not currently in the game.
      • Fixed zs_noredeem convar not working.
      • Fixed medical aura sometimes staying around when it shouldn’t.
      • Fixed rare hammer Lua error.
      • Fixed rare pendboard.lua error when loading in.
      • Fixed zs_redeem convar not syncing.
      • Fixed dropped weapons and ammo counting towards logic_pickup counters.


  • [header]In general[/header]

    • The account menu has been compressed towards the top of the screen and made less ugly. Still opens if you open chat.

      [header]Zombie Survival[/header]

      • Added support for mapper-made weapons and items in ZE maps. This also fixes some maps which were previously unable to be completed because you could not pickup key items.
      • Slug Rifle headshots now display 9999 as their damage value (this is only display damage, the actual damage isn’t even relevant).
      • Slug Rifle passive no longer works on bosses.
      • For maps which are not objective maps, but only have one wave, redeeming is now enabled if there are 5 or more minutes remaining in the wave. Previously it was disabled completely.
      • Added point floaters to healing other players.
      • Added ability to disable bosses using logic_classunlock. Added key “bossesenabled”. Added input “setbossesenabled”.
      • Added fists for humans. Doesn’t do much damage and is slow. Useful only as a last resort.
      • Fast Zombie pounce hit box size reduced from 32 -> 24.
      • Fast Zombie pounce range reduced from 32 -> 26.
      • Added func_physbox_multiplayer support which should fix a few ze_ maps not working.
      • Fixed medic aura interfering with transparency radius.
      • Fixed GAMEMODE.NoRedeeming being ignored by the gamemode.
      • Fixed $selfillum=1 on some zombie view models. Was causing fast zombie and poison zombie view models to appear to be full bright.
      • Fixed fast zombie being unable to jump or attack if they were interrupted during the pre-pounce animation.
      • Fixed health area model being too small sometimes.
      • Fixed redeem crash (probably).
      • Fixed redeem texture for some reason having alpha channel of another texture.
      • Fixed melee weapons knocking back way too hard.
      • Fixed melee weapons not knocking ragdolls back when killing a player with them.
      • Fixed being able to pickup pistol ammo anytime even if logic_pickups had limited ammo pickups turned on.
      • Fixed nail health being lower if a prop was nailed while being held (the mass of the prop was calculated as 2 instead of the actual mass).
      • Fixed Ghoul controls being wrong (English only).
      • Fixed func_noair entity not working.
      • Fixed Fast Zombie pounces hitting the floor if facing straight up.
      • Fixed Fast Zombie pounces throwing you up instead of forward when facing down.
      • Fixed rare IsNailedToWorldHierarchy Lua error and prop_playergib Lua error.
      • Fixed rare errors from util.FindInSphere, util.FindInBox, ents.GetAll sometimes having null entities.
      • Fixed message beacon having a message about force fields, something not currently in the game.
      • Fixed zs_noredeem convar not working.
      • Fixed medical aura sometimes staying around when it shouldn’t.
      • Fixed rare hammer Lua error.
      • Fixed rare pendboard.lua error when loading in.
      • Fixed zs_redeem convar not syncing.
      • Fixed dropped weapons and ammo counting towards logic_pickup counters.


  • @JetBoom:

    • Fixed message beacon having a message about force fields, something not currently in the game.
    NOOO


  • @JetBoom:

    • Fixed fast zombie being unable to jump or attack if they were interrupted during the pre-pounce animation.
    Thanks, this was the worst.


  • @Nukkun:

    Thanks, this was the worst.

    This reminds me that fast zombies are useless to attack if they are surfing over a player’s head or climbing stairs because the game logic puts him in the air, this can be exploited in some maps to extend the round in some situations.



  • I noticed that your silver doesn’t show when in the silver shop. Probably want to see it when you’re in there.

    @JetBoom:

    • Fixed fast zombie being unable to jump or attack if they were interrupted during the pre-pounce animation.

      This one, yes, amazing.


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