Adding green gas to maps without decompiling



  • Hey there, I’ve been messing around with ZS lately and I know how to sort out Zombie spawns fine via .txt files in the /data folder, for maps that aren’t made for ZS. Is there a way to do something like this but with the zombie protection gas?



  • Hey there, I’ve been messing around with ZS lately and I know how to sort out Zombie spawns fine via .txt files in the /data folder, for maps that aren’t made for ZS. Is there a way to do something like this but with the zombie protection gas?


  • Game Admins

    What kind of maps are they? You can add entities in without compiling such as “zombiegasses” without compiling using entspy (without changing the checksum) or make a lua profile. The former’s probably quickest to get on the server.



  • They’re TTT maps

    Oh, I have used Entspy before, but I assumed stuff like zombiegasses would be a brush sort of deal, rather than an entity, thanks!



  • I read this as:
    “Adding green house gasses with out world decomposing”


  • Game Admins

    @Niandra:

    They’re TTT maps

    Oh, I have used Entspy before, but I assumed stuff like zombiegasses would be a brush sort of deal, rather than an entity, thanks!

    Save without optimisations.


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