Publish 414



  • Mostly fixes. Felt I needed to make a new thread since I’ve just been occasionally, silently putting small updates out.

    [header]In general[/header]

    • Zombie Survival stat tracking should now fully take in to account having below 20 players for stat tracking purposes. Keep in mind you will still get a leaver’s loss if you disconnect early during an active round (which will be reverted if you rejoin).

      [header]Zombie Survival[/header]

      • Random starting loadouts now include things that aren’t weapons (ammo, traits, etc.).
      • Added an option to disable the automatic suicide when changing zombie classes.
      • Zombies will no longer receive damage resistance when only one human remains.
      • Players can no longer claim the arsenal crate that gets spawned in the human spawn when nobody has one. Any player can pack it up though.
      • The Ghoul’s ghoul touch special ability has been changed. It will no longer slow targets but will debuff them for the next 10 seconds. They will take 30% more damage (the extra damage is attributed to the person who ghoul touched them last) for the next 10 seconds as well as slightly disorienting them.
      • The Ghoul movement speed has been reduced from 185 to 160.
      • Added crafting recipe: ‘Waraxe’ Handgun. Combine two ‘Battleaxe’ Handguns to craft this. Slightly better version of the Owens.
      • The Flesh Creeper model has been changed to one that doesn’t have severely awkward hitboxes.
      • The Flesh Creeper can no longer jump and attack at the same time.
      • The Lead Pipe special trait has been changed from a disorientation to a severe view punch/snap on a global cooldown of 1.5 seconds.
      • The Regenerative trait is now 1 health every 6 seconds under 50% health instead of 1 health every 5 seconds under 50% health.
      • Fast Zombie Legs have been changed to be a slightly faster but slightly weaker version of Zombie Legs.
      • Zombies that have just spawned or enter zombie gas will now have a temporary buff which gives 25% extra speed and 40% damage resistance. This buff lasts for 3 seconds and is refreshed by entering the gas. Gas will no longer heal. Zombies with this buff on will strobe dark green.
      • Added crafting recipe: Bladehack. Combine a saw blade with a manhack to get this. Slower but has more health, does more damage, and has less of a knockback when hitting something.
      • Resupply Boxes now award the owner a point for every 2 people who use their box instead of every single person (so half as many points).
      • Added trigger_bossclass brush entity. Turns the zombie who enters in to their preferred boss class. Also comes with a spawnboss input, which tells the game to spawn a boss using the built-in rules for picking and spawning bosses.
      • Fixed Fast Zombie Legs spawning much more abundantly than intended.
      • Fixed Flesh Creepers not being able to jump over obstacles due to their insanely low jump height.
      • Fixed zombies taking themselves in to account when calculating horde damage resistance (bosses always had full resistance because of this).
      • Fixed allowing people to use worth menu after redeeming.
      • Fixed rare Lua error in PlayerShouldCollide.
      • Fixed OnLastHuman constantly firing for logic_infliction.
      • Fixed first display of Worth being incorrect on maps with custom Worth.
      • Fixed trigger_zombieclass snapping your look angles when you were turned in to another class.
      • Fixed logic_pickups not restarting on round change (you could only pickup X amount of things per map rather than per round).
      • Fixed rare heal dart Lua error.
      • Fixed zombie class unlock messages being wrong on some maps (moved messages to server side).

      [header]Extreme Football Throwdown[/header]

      • You can now click on people in the scoreboard for context menus.


  • Mostly fixes. Felt I needed to make a new thread since I’ve just been occasionally, silently putting small updates out.

    [header]In general[/header]

    • Zombie Survival stat tracking should now fully take in to account having below 20 players for stat tracking purposes. Keep in mind you will still get a leaver’s loss if you disconnect early during an active round (which will be reverted if you rejoin).

      [header]Zombie Survival[/header]

      • Random starting loadouts now include things that aren’t weapons (ammo, traits, etc.).
      • Added an option to disable the automatic suicide when changing zombie classes.
      • Zombies will no longer receive damage resistance when only one human remains.
      • Players can no longer claim the arsenal crate that gets spawned in the human spawn when nobody has one. Any player can pack it up though.
      • The Ghoul’s ghoul touch special ability has been changed. It will no longer slow targets but will debuff them for the next 10 seconds. They will take 30% more damage (the extra damage is attributed to the person who ghoul touched them last) for the next 10 seconds as well as slightly disorienting them.
      • The Ghoul movement speed has been reduced from 185 to 160.
      • Added crafting recipe: ‘Waraxe’ Handgun. Combine two ‘Battleaxe’ Handguns to craft this. Slightly better version of the Owens.
      • The Flesh Creeper model has been changed to one that doesn’t have severely awkward hitboxes.
      • The Flesh Creeper can no longer jump and attack at the same time.
      • The Lead Pipe special trait has been changed from a disorientation to a severe view punch/snap on a global cooldown of 1.5 seconds.
      • The Regenerative trait is now 1 health every 6 seconds under 50% health instead of 1 health every 5 seconds under 50% health.
      • Fast Zombie Legs have been changed to be a slightly faster but slightly weaker version of Zombie Legs.
      • Zombies that have just spawned or enter zombie gas will now have a temporary buff which gives 25% extra speed and 40% damage resistance. This buff lasts for 3 seconds and is refreshed by entering the gas. Gas will no longer heal. Zombies with this buff on will strobe dark green.
      • Added crafting recipe: Bladehack. Combine a saw blade with a manhack to get this. Slower but has more health, does more damage, and has less of a knockback when hitting something.
      • Resupply Boxes now award the owner a point for every 2 people who use their box instead of every single person (so half as many points).
      • Added trigger_bossclass brush entity. Turns the zombie who enters in to their preferred boss class. Also comes with a spawnboss input, which tells the game to spawn a boss using the built-in rules for picking and spawning bosses.
      • Fixed Fast Zombie Legs spawning much more abundantly than intended.
      • Fixed Flesh Creepers not being able to jump over obstacles due to their insanely low jump height.
      • Fixed zombies taking themselves in to account when calculating horde damage resistance (bosses always had full resistance because of this).
      • Fixed allowing people to use worth menu after redeeming.
      • Fixed rare Lua error in PlayerShouldCollide.
      • Fixed OnLastHuman constantly firing for logic_infliction.
      • Fixed first display of Worth being incorrect on maps with custom Worth.
      • Fixed trigger_zombieclass snapping your look angles when you were turned in to another class.
      • Fixed logic_pickups not restarting on round change (you could only pickup X amount of things per map rather than per round).
      • Fixed rare heal dart Lua error.
      • Fixed zombie class unlock messages being wrong on some maps (moved messages to server side).

      [header]Extreme Football Throwdown[/header]

      • You can now click on people in the scoreboard for context menus.


  • Glad to see a new update. It looks solid.



  • Seems like the votemap is broken across all servers since this update. RTP was on the same map from yesterday and when it was won the votemap came up, the next round it did not.



  • Fixed map list. Dedicated server file structure is different than listen servers apparently.



  • Still doesn’t work. The /votemap command doesn’t do anything either.



  • Fixed for realz. And our (two) map managers can now change the map list and upload new maps.



  • Fists are cool



  • It’s nice to have fists, but wielding a knife or plank gives the player faster walking speed than all the other weapons.


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