New Survivor Deployable!



  • Repair Station

    This deployable costs 35 points to buy.

    This is a deployable that will repair nails 10 points of condition every 1 second, it will only repair nails that are within it’s reach. Owner of this prop gains 2 points every 50 condition of a nail is repaired.

    This deployable runs on fuel, it has a maximum amount of 500 fuel, if you want to restore 100 fuel then right click on the repair station to feed it one nail from your carpenter’s hammer.

    If you want to see the prop sketch of this deployable click on this link
    http://steamcommunity.com/sharedfiles/filedetails/?id

    I only made this deployable because I made a new zombie idea and if things wanted to be fair I would make this deployable for the survivors just to even things up.
    If you want to see the zombies idea click on this link:
    http://www.noxiousnet.com/forums/index.php?topic=



  • Repair Station

    This deployable costs 35 points to buy.

    This is a deployable that will repair nails 10 points of condition every 1 second, it will only repair nails that are within it’s reach. Owner of this prop gains 2 points every 50 condition of a nail is repaired.

    This deployable runs on fuel, it has a maximum amount of 500 fuel, if you want to restore 100 fuel then right click on the repair station to feed it one nail from your carpenter’s hammer.

    If you want to see the prop sketch of this deployable click on this link
    http://steamcommunity.com/sharedfiles/filedetails/?id

    I only made this deployable because I made a new zombie idea and if things wanted to be fair I would make this deployable for the survivors just to even things up.
    If you want to see the zombies idea click on this link:
    http://www.noxiousnet.com/forums/index.php?topic=



  • I like your prop sketch, but the repair station doesn’t seem necessary. Survivors should just repair barricades themselves. Also, you can post suggestions in the suggestion box.



  • @Ritzbits

    Look! I made a zombie idea that people thought was too overpowered so I thought it would be fair for the survivors if they had a repair station just to even things up.



  • Self-repairing nails. 10 points per nail. Uses the antlion thumper model on a nail. Repairs 1 health per 5 seconds. Multiple self-repairing nails does not increase repair rate.

    This is a better idea because it’s not as hard to code.



  • @Humin

    Yeah you’re kind of right.


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