[UPDATE] zs_bunker_fixed_v2



  • zs_bunker_fixed 14.9MB

    • Filesmelt - http://filesmelt.com/dl/zs_bunker_fixed2.zip

    • Further optimization.

    • Removed overlay.

    • General increase in difficulty.

    • Visual improvements.

    • Removed the “radiation” trigger_hurt near the big zombie spawn.

    • Replaced the spawns.

    • Opened up some of the easy win spots with more passages.

    • Flooded area now has a “drain” which acts like a one-way entrance.

    • Fixed a prop or two not actually being compiled.

    • More potential barricading spots.

    • Filtered most breakable brushes to zombies only.

    • Other changes in favour or increasing difficulty.

    • Lowered water in flooded area.

    • Placed a couple ammo boxes.

    • Placed a stunstick, axe, sawblade, battery and 3/4 stones in various areas.

    • Boss zombie will only spawn at the spawn further away from the bunker.



  • zs_bunker_fixed 14.9MB

    • Filesmelt - http://filesmelt.com/dl/zs_bunker_fixed2.zip

    • Further optimization.

    • Removed overlay.

    • General increase in difficulty.

    • Visual improvements.

    • Removed the “radiation” trigger_hurt near the big zombie spawn.

    • Replaced the spawns.

    • Opened up some of the easy win spots with more passages.

    • Flooded area now has a “drain” which acts like a one-way entrance.

    • Fixed a prop or two not actually being compiled.

    • More potential barricading spots.

    • Filtered most breakable brushes to zombies only.

    • Other changes in favour or increasing difficulty.

    • Lowered water in flooded area.

    • Placed a couple ammo boxes.

    • Placed a stunstick, axe, sawblade, battery and 3/4 stones in various areas.

    • Boss zombie will only spawn at the spawn further away from the bunker.



  • @Pufulet:

    Filtered most breakable brushes to zombies only.

    No



  • how about adding some context as to why it needed fixing with your posts? I mean, you say you increased the difficulty… how, or why?



  • The map had very long bottlenecks basically.



  • zs_bunker_fixed_v2 11.9MB

    [header]Links[/header]

    [header]Changelog[/header]

    • Added trigger_push to both ends of the new vent to stop humans going in there.

    • Cubemaps enabled.


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