Publish 405


  • Administrators

    [header]In general[/header]

    • Added /steamgroup chat command which allows you to view our Steam group with the in-game browser.

      • Added a notice in the vote map menu to people not in our steam group that they can use /steamgroup to join our steam group in order to get bonus power in voting.
      • Player member level (gold, diamond, etc.) is now able to be seen in the rankings list.
      • Voting power for Diamond Member has been increased from 175% to 200% as it wasn’t much of an increase over Gold.
      • Added /steamgroup and /join chat commands which bring you to our Steam group page.
      • Updated 1 costume and added 6 new costumes.
      • Fixed bug where setting your personal chat color to black and then to another color would cause everything else’s text colors to screw up.
      • Fixed Title Card setting using a much larger font than what’s in the chat box. This was greatly limiting the size of custom titles and now the maximum custom title size should be larger and more appropriate.

      [header]Zombie Survival[/header]

      • Players that are AFK (60 seconds or not moving since spawning) will no longer be chosen as a starting zombie.
      • Deployable Manhacks now have a slightly larger hitbox to deal with their small default hitbox making it too hard to hit them as a zombie.
      • Deployable Manhacks now smoke and have weaker acceleration when low on health.
      • Deployable Manhack health decreased from 60 to 55. The wrench repair rate has been decreased from 0.66 to 0.25.
      • Deployable Manhack air control improved while at low speeds. Previously the game thought you were in “hover mode” if your velocity was less than a certain amount without caring if you were inputting movement.
      • Added a projected light to Deployable Manhacks. This actually lights the world and entities, it’s not the sprite.
      • Crows now have full rotation while in flight.
      • Players cannot jump if they have more than 0.5 “leg damage”. This is the type of slow-down you receive when landing. The main purpose of this is to stop bunny hop scripts but it also didn’t make sense that people could jump while crippled.
      • Massive optimizations to zombie animation calculations which should raise FPS by a little.
      • Zombies that crouch in mid-air will play crouching animations instead of the standing animations which should make mid-air crouch spam a bit less annoying to humans.
      • Hunter damage has been reduced.
      • Human movement speed has been normalized a bit. Previously fast weapons were VERY fast compared to normal ones and the speed bonuses stacking could make people run nearly the speed of a fast zombie.
      • Slight changes to the Hunter hit effect.
      • Updated gun crosshairs.
      • Fixed the text in text entry boxes being white instead of black.
      • Fixed point_zsmessage eating parts of the text input.
      • Fixed the end of round death camera sometimes being in silly places if you were not near where the last hit was.

  • Administrators

    [header]In general[/header]

    • Added /steamgroup chat command which allows you to view our Steam group with the in-game browser.

      • Added a notice in the vote map menu to people not in our steam group that they can use /steamgroup to join our steam group in order to get bonus power in voting.
      • Player member level (gold, diamond, etc.) is now able to be seen in the rankings list.
      • Voting power for Diamond Member has been increased from 175% to 200% as it wasn’t much of an increase over Gold.
      • Added /steamgroup and /join chat commands which bring you to our Steam group page.
      • Updated 1 costume and added 6 new costumes.
      • Fixed bug where setting your personal chat color to black and then to another color would cause everything else’s text colors to screw up.
      • Fixed Title Card setting using a much larger font than what’s in the chat box. This was greatly limiting the size of custom titles and now the maximum custom title size should be larger and more appropriate.

      [header]Zombie Survival[/header]

      • Players that are AFK (60 seconds or not moving since spawning) will no longer be chosen as a starting zombie.
      • Deployable Manhacks now have a slightly larger hitbox to deal with their small default hitbox making it too hard to hit them as a zombie.
      • Deployable Manhacks now smoke and have weaker acceleration when low on health.
      • Deployable Manhack health decreased from 60 to 55. The wrench repair rate has been decreased from 0.66 to 0.25.
      • Deployable Manhack air control improved while at low speeds. Previously the game thought you were in “hover mode” if your velocity was less than a certain amount without caring if you were inputting movement.
      • Added a projected light to Deployable Manhacks. This actually lights the world and entities, it’s not the sprite.
      • Crows now have full rotation while in flight.
      • Players cannot jump if they have more than 0.5 “leg damage”. This is the type of slow-down you receive when landing. The main purpose of this is to stop bunny hop scripts but it also didn’t make sense that people could jump while crippled.
      • Massive optimizations to zombie animation calculations which should raise FPS by a little.
      • Zombies that crouch in mid-air will play crouching animations instead of the standing animations which should make mid-air crouch spam a bit less annoying to humans.
      • Hunter damage has been reduced.
      • Human movement speed has been normalized a bit. Previously fast weapons were VERY fast compared to normal ones and the speed bonuses stacking could make people run nearly the speed of a fast zombie.
      • Slight changes to the Hunter hit effect.
      • Updated gun crosshairs.
      • Fixed the text in text entry boxes being white instead of black.
      • Fixed point_zsmessage eating parts of the text input.
      • Fixed the end of round death camera sometimes being in silly places if you were not near where the last hit was.


  • @JetBoom:

    Crows now have full rotation while in flight.

    What does this mean and is it the reason why I can’t go first person as crow?


  • Administrators

    The model can now pitch down or up while flying. You can’t go in first person because it was confusing to new people as to what was going on, plus there’s basically no point to be in first person as a crow.



  • Thanks for the update JetBewm! (Purposely did that)  :weee:



  • I like the improvements and fixes that come with each publish.


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