Publish 404 [Mostly ZS additions]



  • This update introduces the Manhack deployable to ZS, a wrench used for repairing deployables, various remakes of the HUD, and a bunch more. The Manhack is pretty fun and should introduce some new strategies.

    [header]In general[/header]

    • Added new stats: Time Online and Silver Earned (since induction). This is mostly a tool for me to see the average amount of Silver/Hour so I can balance income accordingly. It will show all 3 things on the rankings board. Silver/Hour can be considered a method for global player worth.

      • One-sided Hammer has been renamed to Rubber Hammer and no longer allows the person to nail in addition to removing nails.
      • Snailed players now have no air control which should stop them from using bunny hop scripts.
      • One-life and half-life punishments have been remade in to double damage and instant death respectively. These act on damage taken rather than max health.
      • Fixed img tags in chat that rotate and are not square in dimension being forced in to being a square. Example: mossman faces.
      • Fixed snail punishment allowing players to move slowly in some cases where they weren’t supposed to be able to move at all.
      • Fixed the account box not being drawn in front of all other GUI.

      [header]Zombie Survival[/header]

      • Added worth item: Manhack. Allows the human to deploy a manhack. Press left click with the controller to take control of the manhack. Damages zombies that come in contact with it. Health is displayed in 3D on top of it. Will take damage if it crashes in to things too hard (besides zombies). The light on the front of it is is controlled by your player color. Can be repaired with the wrench and pressing USE on it (as the owner) will pack it up.
      • Added Mechanic’s Wrench to worth. Allows you to repair deployables such as turrets, lamps, and Aegis boards. Items cannot be repaired if they were damaged in the last 3 seconds.
      • Added Oxygen Tank to worth and also in the world. Grants a significant amount of extra breathing time while underwater. Players with it in their inventory will display it on their backs (unless they’re holding). Holding it and having it in your inventory both produce the same benefits.
      • Objects that humans are holding will now rotate back in place if something applies force to make them turn. Pressing SHIFT will now lock the angles to whatever angles the prop held when pressing the SHIFT button. This should make it much easier to position props the way you want even with people interrupting you.
      • Completely remade the death notice area. It is a bit more aesthetically pleasing and has much improved functionality.
      • Messages that appear in the middle of the screen (SplitMessage is now deprecated) are now much neater and appear in a list. They use the same system as the death notices so have the same functionality.
      • Increased the internal resolution on all 3D text as well as changing the font face of a few things. This makes 3D text appear much less blurry.
      • Deployable ghosts are now wireframes instead of solid colors.
      • Ammo display color codes are now a bit more diverse.
      • Barricade Kit boards now have health bars instead of enormous colored outlines.
      • Fixed the gamemode occasionally not realizing that there are no more humans left and thus the round continues until a new person joins.
      • Fixed the “waiting for players” text not showing up on the 2nd round and beyond.
      • Fixed the Plank having a much larger model than intended when dropped.
      • Fixed prediction error while running in to props you’re holding. Was causing people to collide with props they were carrying on the client.


  • This update introduces the Manhack deployable to ZS, a wrench used for repairing deployables, various remakes of the HUD, and a bunch more. The Manhack is pretty fun and should introduce some new strategies.

    [header]In general[/header]

    • Added new stats: Time Online and Silver Earned (since induction). This is mostly a tool for me to see the average amount of Silver/Hour so I can balance income accordingly. It will show all 3 things on the rankings board. Silver/Hour can be considered a method for global player worth.

      • One-sided Hammer has been renamed to Rubber Hammer and no longer allows the person to nail in addition to removing nails.
      • Snailed players now have no air control which should stop them from using bunny hop scripts.
      • One-life and half-life punishments have been remade in to double damage and instant death respectively. These act on damage taken rather than max health.
      • Fixed img tags in chat that rotate and are not square in dimension being forced in to being a square. Example: mossman faces.
      • Fixed snail punishment allowing players to move slowly in some cases where they weren’t supposed to be able to move at all.
      • Fixed the account box not being drawn in front of all other GUI.

      [header]Zombie Survival[/header]

      • Added worth item: Manhack. Allows the human to deploy a manhack. Press left click with the controller to take control of the manhack. Damages zombies that come in contact with it. Health is displayed in 3D on top of it. Will take damage if it crashes in to things too hard (besides zombies). The light on the front of it is is controlled by your player color. Can be repaired with the wrench and pressing USE on it (as the owner) will pack it up.
      • Added Mechanic’s Wrench to worth. Allows you to repair deployables such as turrets, lamps, and Aegis boards. Items cannot be repaired if they were damaged in the last 3 seconds.
      • Added Oxygen Tank to worth and also in the world. Grants a significant amount of extra breathing time while underwater. Players with it in their inventory will display it on their backs (unless they’re holding). Holding it and having it in your inventory both produce the same benefits.
      • Objects that humans are holding will now rotate back in place if something applies force to make them turn. Pressing SHIFT will now lock the angles to whatever angles the prop held when pressing the SHIFT button. This should make it much easier to position props the way you want even with people interrupting you.
      • Completely remade the death notice area. It is a bit more aesthetically pleasing and has much improved functionality.
      • Messages that appear in the middle of the screen (SplitMessage is now deprecated) are now much neater and appear in a list. They use the same system as the death notices so have the same functionality.
      • Increased the internal resolution on all 3D text as well as changing the font face of a few things. This makes 3D text appear much less blurry.
      • Deployable ghosts are now wireframes instead of solid colors.
      • Ammo display color codes are now a bit more diverse.
      • Barricade Kit boards now have health bars instead of enormous colored outlines.
      • Fixed the gamemode occasionally not realizing that there are no more humans left and thus the round continues until a new person joins.
      • Fixed the “waiting for players” text not showing up on the 2nd round and beyond.
      • Fixed the Plank having a much larger model than intended when dropped.
      • Fixed prediction error while running in to props you’re holding. Was causing people to collide with props they were carrying on the client.


  • Manhacks sound fun



  • Is there a current limit on the number of manhacks the human team can have at once?



  • 1 per person.



  • What map would the oxygen tank be most useful (or even worth buying) anyway?



  • @exiorca:

    What map would the oxygen tank be most useful (or even worth buying) anyway?

    A future objective map…  ;)

    Most likely it would be useful for maps that have objectives underwater, like how Enervation requires you to swim through a series of underwater caverns.



  • Any zsmessage text that has color or font tags around it doesn’t show up. This applies mainly to objective maps and zombie escape maps.

    i.e. on zs_obj_vertigo_v12

    You have <color=red>30</color> seconds to prepare before the elevator is called!

    shows up as

    You have  seconds to prepare before the elevator is called!

    If the entire text is in a tag then only the black notification message shows up without any text.

    Is there anyway it could support the markup library?



  • Thanks



  • Will there be any costume shop items added soon?



  • it’s a manhack



  • There’re like some issues with the turret when you try to switch it to manual mode.

    Apparently, left clicking (instead of right click) will toggle between the auto mode and manual mode.



  • Should be fixed.



  • Zombie attack animations do not play when you are in control of the manhack. I can see them when im in first person but not when im in third person using the manhack.



  • Are you far away from the manhack? It has to do with networking. I’m trying to think of a fix using viewentities but by doing so you screw with the player’s view angles (which the manhack uses for driving directions).



  • @JetBoom:

    Are you far away from the manhack? It has to do with networking. I’m trying to think of a fix using viewentities but by doing so you screw with the player’s view angles (which the manhack uses for driving directions).

    That would explain it. Yeah, I was pretty far away.



  • Okay apparently not really to do with networking just view in general. Don’t think I can fix it.



  • -snip-



  • rebind sprint



  • Thanks for the update jetbloom :squadela:


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