Publish 403


  • Administrators

    [header]In general[/header]

    • Stat tracking has been enabled for Zombie Escape.

      • You can no longer voteban/votekick yourself.

      [header]Zombie Survival[/header]

      • Resupply Boxes now display their info on both sides of their model.
      • Slight visual effect added to 3D ammo display.
      • Tosser and Crackler accuracy has been swapped.
      • Crackler clip size has been increased from 20 to 22.
      • Rearranged the order for the “Tools” category in the Worth menu. The hammer has been moved near the bottom while things such as the med kit and resupply box have been moved to the top.
      • Separated the “Other” category in the worth menu in to “Other” and “Traits”. All character buffs have been moved to the new category.
      • Zombie Escape view models now use the proper gmod models.
      • Players can no longer team kill by using long chains of explosive barrels.
      • Humans cannot use phasing in Zombie Escape (no reason to be able to).
      • Fixed players spawning as boss zombies inheriting some inappropriate models (Pukepus as giant legs).
      • Fixed font for 3D ammo being huge.

      [header]Extreme Football Throwdown[/header]

      • Weapons can now have a larger or smaller chance to drop. The Tomahawk for example now has half as much chance as all other weapons.

      [header]Deathrun[/header]

      • Added/updated many maps. I haven’t been able to test them all because there’s so many. Feel free to request removals.
      • Players can no longer create checkpoints if they’re crouching.

  • Administrators

    [header]In general[/header]

    • Stat tracking has been enabled for Zombie Escape.

      • You can no longer voteban/votekick yourself.

      [header]Zombie Survival[/header]

      • Resupply Boxes now display their info on both sides of their model.
      • Slight visual effect added to 3D ammo display.
      • Tosser and Crackler accuracy has been swapped.
      • Crackler clip size has been increased from 20 to 22.
      • Rearranged the order for the “Tools” category in the Worth menu. The hammer has been moved near the bottom while things such as the med kit and resupply box have been moved to the top.
      • Separated the “Other” category in the worth menu in to “Other” and “Traits”. All character buffs have been moved to the new category.
      • Zombie Escape view models now use the proper gmod models.
      • Players can no longer team kill by using long chains of explosive barrels.
      • Humans cannot use phasing in Zombie Escape (no reason to be able to).
      • Fixed players spawning as boss zombies inheriting some inappropriate models (Pukepus as giant legs).
      • Fixed font for 3D ammo being huge.

      [header]Extreme Football Throwdown[/header]

      • Weapons can now have a larger or smaller chance to drop. The Tomahawk for example now has half as much chance as all other weapons.

      [header]Deathrun[/header]

      • Added/updated many maps. I haven’t been able to test them all because there’s so many. Feel free to request removals.
      • Players can no longer create checkpoints if they’re crouching.


  • @JetBoom:

    • Rearranged the order for the “Tools” category in the Worth menu. The hammer has been moved near the bottom while things such as the med kit and resupply box have been moved to the top.
    Best update ever.


  • If you fall in the middle of a fastie leap you can no longer jump, attack or leap.



  • Mighty thanks for the update!



  • This has been a bug for a long, long time.



  • It doesn’t seem the tomohawk problem was really fixed, if anything it’s spawning more now; was playing skyline earlier and was getting barraged by missiles, as with the other team, while trying to score a single goal. They kept popping up. Perhaps you could make the spawn rate a bit more noticeable in the next update?

    Tomohawks in my opinion make the teams biased to the side to use them first, they’re probably the most useful item in the game in terms of mowing down the other team, so it would be nice for them to be quite rare, perhaps a lower rate of one to three in a game for each side?

    Thanks for consideration.



  • I’ve moved away from the tosser to crackler now since it’s probably just as viable. I still wouldn’t recommend using the blaster as an early point gainer.



  • You can still kill people by blowing an explosive barrel up, dying, and then having the first barrel cause another to explode and kill someone.



  • @EXTERMINATEEXTERMINATE:

    You can still kill people by blowing an explosive barrel up, dying, and then having the first barrel cause another to explode and kill someone.

    Me and multiple humans were killed on lostfaith because of a circle of explosive barrels.


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