Minor things to fix in ZE



  • Humans spawning twice in ZE: On the first spawn, the player can’t move; on the second spawn, it teleports the player to a different position, temporarily disorienting them. On zombierig, this sometimes results in players accidentally walking into the water, killing them.

    Zombies automatically respawning: At certain points in some maps, this is a problem because sometimes all the available zombie spawns are in a trigger_hurt zone which results in the console and the right side of the screen to be spammed with trigger_hurt killed [player]

    Trigger_hurts in water: For some reason, getting killed by a trigger_hurt in water creates a massive framerate lagspike. This is most evident in the ending of Pirates of the Caribbean where the trigger_hurt on all the zombies in the water at the end results in <1fps for a good 2-5 seconds depending on the player count.



  • Humans spawning twice in ZE: On the first spawn, the player can’t move; on the second spawn, it teleports the player to a different position, temporarily disorienting them. On zombierig, this sometimes results in players accidentally walking into the water, killing them.

    Zombies automatically respawning: At certain points in some maps, this is a problem because sometimes all the available zombie spawns are in a trigger_hurt zone which results in the console and the right side of the screen to be spammed with trigger_hurt killed [player]

    Trigger_hurts in water: For some reason, getting killed by a trigger_hurt in water creates a massive framerate lagspike. This is most evident in the ending of Pirates of the Caribbean where the trigger_hurt on all the zombies in the water at the end results in <1fps for a good 2-5 seconds depending on the player count.



  • So these are more minor bugs that don’t greatly effect the gameplay but are rather annoying.

    On the last one its probably because of the sheer amounts of calculation of damage.



  • @Humin:

    Trigger_hurts in water: For some reason, getting killed by a trigger_hurt in water creates a massive framerate lagspike. This is most evident in the ending of Pirates of the Caribbean where the trigger_hurt on all the zombies in the water at the end results in <1fps for a good 2-5 seconds depending on the player count.

    I think this is caused by all the zombies getting ragdolled all at once and Source freaking out. This has happened on maps where a massive trigger hurt kills all zombies regardless if their in the water or not.



    • Stat tracking and rewards support

      players need incentive to survive

      • Weapons and viewmodels update

        Knife appears as the standard CSS viewmodel

        @Box:

        On Zombie Escape when humans are unfrozen, the hands disappear for weapons using unified viewmodels.


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