Tiny feature request



  • Is it possible to have all player mobs spawn with a “human” faction tag assigned to them? That way, if we want to single out someone to fuck with, we can edit away their tag, spawn a hostile mob, give it the human faction, and then everyone can watch in puzzlement as a bear/carp/clown/penguin/faithless/etc chases JerkMcPub around the station but never hurts anyone else if it loses or kills him.



  • Is it possible to have all player mobs spawn with a “human” faction tag assigned to them? That way, if we want to single out someone to fuck with, we can edit away their tag, spawn a hostile mob, give it the human faction, and then everyone can watch in puzzlement as a bear/carp/clown/penguin/faithless/etc chases JerkMcPub around the station but never hurts anyone else if it loses or kills him.


  • Administrators

    Wouldn’t setting the carp’s faction to nothing ("") accomplish this?



  • Apparently humans actually start with “neutral” faction and not null faction as I thought, so what I want is already in place.

    Disregard this thread, I suck cocks.


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