Publish 402


  • Administrators

    Most of these have been there for a while but there hasn’t been a publish so here it is.

    [header]In general[/header]

    • The default font for the chat has been changed from tahoma to coolvetica because it’s a really neat font.

      • Added “coolvetica pixel” to the font list for the chat box.
      • Added /ping command which tells you your ping and packet loss if for some reason you ever wanted to know.
      • Fixed chat font drop down displaying “0”.

      [header]Multiplayer TV[/header]

      • Chess tables now have a block on top of them so players can no longer sit on top of them to block the view of spectators (or throw soda cans on them).
      • The black player in chess now has a mirrored control scheme (W=S and A=D).
      • Room admins can now rename their rooms through the room admin panel.

      [header]Extreme Football Throwdown[/header]

      • Added team Rage. If your team is down by 3 points, your team receives buffs. Your ball carrier will run at 95% speed and can tackle people. More buffs may be added if needed later.
      • Players must now press USE to pickup weapons and items. This does not change how the ball is picked up.
      • Added a timer above the ball which displays the time left before it resets. Only displays if 5 seconds remaining or less.
      • Fixed the booze bottle working on spectators.

      [header]Zombie Survival[/header]

      • All decals have been disabled. Temporary work around for client crashing.
      • Weapons are now hidden if the owner is being drawn as a shadow man from being in your translucency radius (no more guns in your face).
      • Added brain chunks to the headshot effect.
      • Added Stone weapon for 5 Worth. You can throw it once and it does a decent amount of damage. Shatters when it hits something.
      • Added the ‘Hunter’ Rifle for 70 Points. Slow reload but high damage.
      • Added new boss zombie: The Butcher.
      • Message beacons are no longer solid.
      • Turrets will lose their target if they haven’t damaged their target in the last 1/2 second.
      • Zombies killed by turret will no longer revive if not shot in the head.
      • Zombies gain health slightly slower while reviving.
      • The last shot of the Eraser pistol now deals x3 damage. The other shots remain the same damage as before.
      • All weapons are now using the unified view models with colored hands.
      • All melee weapons have been remade to no longer use 3rd party models.
      • Crafting a weapon will now add that weapon to your inventory immediately. If you have the weapon already it will use the old behavior of placing it on the ground.
      • Silencer damage has been increased from 19.5 to 22.
      • Slight updates to the visuals of the game state HUD (top left).
      • Fixed turrets shooting above players that are zombie legs.
      • Fixed dismemberment not working properly on the normal zombie model head.
      • Fixed the Eraser not having a 3D ammo display.
      • Fixed crafting weapons not working.
      • Fixed hands disappearing when the round is restarted.

      [header]Super Mario Boxes[/header]

      • Fixed the weapon system being broken.

  • Administrators

    Most of these have been there for a while but there hasn’t been a publish so here it is.

    [header]In general[/header]

    • The default font for the chat has been changed from tahoma to coolvetica because it’s a really neat font.

      • Added “coolvetica pixel” to the font list for the chat box.
      • Added /ping command which tells you your ping and packet loss if for some reason you ever wanted to know.
      • Fixed chat font drop down displaying “0”.

      [header]Multiplayer TV[/header]

      • Chess tables now have a block on top of them so players can no longer sit on top of them to block the view of spectators (or throw soda cans on them).
      • The black player in chess now has a mirrored control scheme (W=S and A=D).
      • Room admins can now rename their rooms through the room admin panel.

      [header]Extreme Football Throwdown[/header]

      • Added team Rage. If your team is down by 3 points, your team receives buffs. Your ball carrier will run at 95% speed and can tackle people. More buffs may be added if needed later.
      • Players must now press USE to pickup weapons and items. This does not change how the ball is picked up.
      • Added a timer above the ball which displays the time left before it resets. Only displays if 5 seconds remaining or less.
      • Fixed the booze bottle working on spectators.

      [header]Zombie Survival[/header]

      • All decals have been disabled. Temporary work around for client crashing.
      • Weapons are now hidden if the owner is being drawn as a shadow man from being in your translucency radius (no more guns in your face).
      • Added brain chunks to the headshot effect.
      • Added Stone weapon for 5 Worth. You can throw it once and it does a decent amount of damage. Shatters when it hits something.
      • Added the ‘Hunter’ Rifle for 70 Points. Slow reload but high damage.
      • Added new boss zombie: The Butcher.
      • Message beacons are no longer solid.
      • Turrets will lose their target if they haven’t damaged their target in the last 1/2 second.
      • Zombies killed by turret will no longer revive if not shot in the head.
      • Zombies gain health slightly slower while reviving.
      • The last shot of the Eraser pistol now deals x3 damage. The other shots remain the same damage as before.
      • All weapons are now using the unified view models with colored hands.
      • All melee weapons have been remade to no longer use 3rd party models.
      • Crafting a weapon will now add that weapon to your inventory immediately. If you have the weapon already it will use the old behavior of placing it on the ground.
      • Silencer damage has been increased from 19.5 to 22.
      • Slight updates to the visuals of the game state HUD (top left).
      • Fixed turrets shooting above players that are zombie legs.
      • Fixed dismemberment not working properly on the normal zombie model head.
      • Fixed the Eraser not having a 3D ammo display.
      • Fixed crafting weapons not working.
      • Fixed hands disappearing when the round is restarted.

      [header]Super Mario Boxes[/header]

      • Fixed the weapon system being broken.


  • @JetBoom:

    • Fixed hands disappearing when the round is restarted.
      I’m not sure if this included ze_, but the ze_ sweps still affected when humans unfreeze are:
      akbar, bulletstorm, grenade, smg, stubber and sweeper.

      Knife and deagle are still cs:s hands, could we have those use unified viewmodels?


  • Administrators

    I must have missed those I’ll look at it.



  • Im getting DNS migration info when trying to go to

    http://heavy.noxiousnet.com/

    for map downloads.

    Which explains why the server wouldn’t fast download a 3 meg map for me.



  • @JetBoom:

    I must have missed those I’ll look at it.

    I forgot to mention, 2 of the deathrun sweps have hands either.
    smg and the crowbar.


  • Administrators

    I fixed the DNS, give it a few hours if it still doesn’t work.


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