New science items



  • What if you can see the world like the game “Bio-Shock”? Walk around with an epic suit and some magical power stuff… But in this case created in SS13, And no not Legit power suits etc… But some nice gloves or Xeno-Bio potions that can give you powers like Heal, Magnetic fists - Like get stunned and still have the item or so, And tempature control… Possibly used like the Tempgun but for Atmos and needs power etc. But people say there’s Genetics! Fuck that, Non-Lethal legit use of already put items into gloves, For example heal! Built in Bruise pack and ointment, 5 uses in general before recharge. Magnetic fists? Possible unfairness but could act like magnet boots or something. Talk about grey tide with destructive gloves… NOPE, like said all mon-lethal science helping gloves! Possible creation with diamonds and needs like a “GOO” from xeno-bio which makes it hard-ish to make but useful!



  • What if you can see the world like the game “Bio-Shock”? Walk around with an epic suit and some magical power stuff… But in this case created in SS13, And no not Legit power suits etc… But some nice gloves or Xeno-Bio potions that can give you powers like Heal, Magnetic fists - Like get stunned and still have the item or so, And tempature control… Possibly used like the Tempgun but for Atmos and needs power etc. But people say there’s Genetics! Fuck that, Non-Lethal legit use of already put items into gloves, For example heal! Built in Bruise pack and ointment, 5 uses in general before recharge. Magnetic fists? Possible unfairness but could act like magnet boots or something. Talk about grey tide with destructive gloves… NOPE, like said all mon-lethal science helping gloves! Possible creation with diamonds and needs like a “GOO” from xeno-bio which makes it hard-ish to make but useful!



  • @CYBORZ:

    What if you can see the world like the game “Bio-Shock”? Walk around with an epic suit and some magical power stuff… But in this case created in SS13, And no not Legit power suits etc… But some nice gloves or Xeno-Bio potions that can give you powers like Heal, Magnetic fists - Like get stunned and still have the item or so, And tempature control… Possibly used like the Tempgun but for Atmos and needs power etc. But people say there’s Genetics! Fuck that, Non-Lethal legit use of already put items into gloves, For example heal! Built in Bruise pack and ointment, 5 uses in general before recharge. Magnetic fists? Possible unfairness but could act like magnet boots or something. Talk about grey tide with destructive gloves… NOPE, like said all mon-lethal science helping gloves! Possible creation with diamonds and needs like a “GOO” from xeno-bio which makes it hard-ish to make but useful!

    can you please type like you know english? or is it your second language?

    it literally is very hard to pick out what your actual idea is besides having science become more useful by having powers be granted to people like genetics, but without genetics.



  • The science item we need badly is the circuit board for the chemical dispenser and for the teleporter frame and HUD.
    Would be fun building a whole teleportation network across the station.

    Your idea of a power suit would be cool but… well the closets thing to that we have are the mechs which are basically fully equipped Power suits running on power cells who have their own armor rating. They legitly slow you down and can infact have powers that are not lethal.
    And why have the same item in the game twice?
    But advanced science personal armor in a lockbox is cool like have research be able to build armor that effectively reduces stun or stuff give me more stuff to give to security they don’t know how to use.
    Its fun! Their face when they get new stuff and try to experiment with it. Its just great.
    Or add advanced hard suits that don’t slow you down so much since space suits are rare in general.



  • @Vanellope:

    The science item we need badly is the circuit board for the chemical dispenser and for the teleporter frame and HUD.
    Would be fun building a whole teleportation network across the station.

    Your idea of a power suit would be cool but… well the closets thing to that we have are the mechs which are basically fully equipped Power suits running on power cells who have their own armor rating. They legitly slow you down and can infact have powers that are not lethal.
    And why have the same item in the game twice?
    But advanced science personal armor in a lockbox is cool like have research be able to build armor that effectively reduces stun or stuff give me more stuff to give to security they don’t know how to use.
    Its fun! Their face when they get new stuff and try to experiment with it. Its just great.
    Or add advanced hard suits that don’t slow you down so much since space suits are rare in general.

    im still waiting on when mining can make their own equipment / hardsuits so that they’re actually useful to everyone and not as boring to play as.



  • @Swagile:

    im still waiting on when mining can make their own equipment / hardsuits so that they’re actually useful to everyone and not as boring to play as.

    oddly enough me and some of my friends actually like playing miner… but it was better when robotics didnt start with everything already cus then we felt needed.(and science)



  • can you just stop with these amazing suggestions


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